Could you please add a few more tech tiers for battleships?6·3633956361 month agoby MoriartyPosted 1 month agoHello! Could you please add a few more tech tiers for battleships? After switching to the larger world map, oil runs out before I can even reach my destination, and I'm also unable to win battles.
Crash when loading together with Gameplay++4·Lofwyr1 month agoby MoriartyPosted 1 month agoHello, I updated Cheat++ and Gameplay++ today. Now, then I try to start a new game with both of them active, the game falls back to the main screen. Each one separately works just fine, problem only occurs if I try to use them together. I'm on Linux Nobara…
failed to load after 0.8.6 update2·philie363 months agoby MoriartyPosted 3 months agoMafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SteamHeaterData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeP…
the huge excavator doesnt like bridges2·mrwiz9853 months agoby MoriartyPosted 3 months agoi found that the first time i built a 2 lane and 4 lane bidge to get to the other island to make it flatter and after building some new aquatic trucks and excavators to make it a bit easier but the huge excavator doesnt want to cross either bridge, i want …
Molten lift no animated2·Vladovlak3 months agoby MoriartyPosted 3 months agoMolten iron flows and molten lift does not move. 
Allow All Storage Types1·ThomasTheBrave3 months agoby ThomasTheBravePosted 3 months agoHello, the mod **FGWY Storage Master has the option to 'Allow All' storage types.** **Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you cou…
conveyors9·Syava Sensey4 months agoby HashishishPosted 4 months agoMori hello, will it be possible to make 4-level belt conveyors?
Keybind Framework mod3·Vladovlak4 months agoby VladovlakPosted 4 months agoWhere can I find the aforementioned Keybind Framework mod?
Warehouse does not remember from save to load of game.13·warrenc4 months agoby warrencPosted 4 months agoWarehouse only saves the first slot in the save game file so when you load the game, the warehouse forgets 3 and only remembers the first one. When I saved this game, I had all 4 stored products set and products to ports map set. It forgot stored product 2…
Two small questions8·FactorioPlayer4 months agoby MoriartyPosted 4 months ago1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.\ 2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed …
Garage friezes14·Lotos6664 months agoby MoriartyPosted 4 months agoGarages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.
Bridge II eaten by Steam Heater5·Agent Coxack4 months agoby MoriartyPosted 4 months ago As title, the research for Ship Bridge II has been eaten by the research leaf for Steam Heater. This renders the entire Ship upgrades tree unusable.\ \…
Unobvious behavior of parked vehicles16·Hashishish4 months agoby HashishishPosted 4 months agoIt happens that pieces of equipment leave the garage on their own and immediately return back in the cycle, wasting fuel.\ 4·Hashishish4 months agoby MoriartyPosted 4 months agoSystem.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable`1<Mafi.Core.Population.PopNeed…
Parking HQ banner needs to be movable.2·warrenc4 months agoby MoriartyPosted 4 months agoParking HQ Banner sits right on top of another unmovable window. Please make the parking HQ either movable or move it. Thanks.
garage HQ door4·Dunois4 months agoby MoriartyPosted 5 months agoHello, if the garage is flip, the door are locate in the wall in opposite where they must be.
Game frequently crashes when deleting transport related entities5·SDHarkon5 months agoby MoriartyPosted 5 months agoI'm using a total of 11 mods on a custom map I made myself (based on the Island Hopping map published here) and a few days ago the game started to sometimes crash when I was deleting belts, pipes or rail tracks. Since then this has worsened to where I'm ba…
No Belts on Bridges18·Vulkandrache5 months agoby MoriartyPosted 5 months agoI have no idea how these are suposed to work. They do not spawn in my game no matter how many times i reload or rebuild the bridge. This is the one thing bridges would be useful for and its not in the basegame.
Storage 418·Vladovlak5 months agoby MoriartyPosted 5 months ago Product 2 - 4 do not set as product 1. Sorry my english :)