v1.0.7 | 2026-05-15
* Synthetic Diesel can now be flared. Thanks xcell for the report.


v1.0.6 | 2026-05-14
* Fixed The Terex S (synthetic diesel) missing maintenance — now consumes T2 maintenance.
* Fixed Heavy Hauler S (synthetic diesel) missing maintenance — now consumes T1 maintenance.
* Description of all buildings has been updated to explain better what the building does and how to use it.


v1.0.5 | 2026-05-13
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
* The Terex S synthetic diesel fuel capacity raised from 36 to 40 to match The Terex (diesel) update for for a little buff. Thanks Nick2E and neoss for the report.

v1.0.4 | 2026-05-11
* The Terex S — wheel diameter reduced to match the diesel and hydrogen variants. Visual fixes (front wheel alignment, ground clipping) live in Gameplay++ v1.1.1+.

v1.0.3 | 2026-05-10
* Updated manifest for latest version.

v1.0.2 | 2026-05-08
* Synthetic Diesel — Chemical Plant II recipe is now faster than Chemical Plant I.

v1.0.1 | 2026-05-06
* The Terex S — fuel tank capacity increased to match vanilla T3 haul truck since it ran out way to fast.

v1.0.0 | 2026-05-03
* Synthetic Diesel fuel (65% less pollution, burns faster)
* Synthetic Diesel refuel station
* Synthetic Diesel Generator (3.8 MW, 65% less pollution than Diesel Gen II)
* Synthetic vehicle variants — Truck S, Haul Truck S (dump & tank), Heavy Hauler S, Terex S, Huge Excavator S
* Synthetic Diesel as ship fuel option
* Liquefied Coal recipe
* Liquid Coal Generator (3 MW, higher pollution)
* Supercharged Biomass recipe (burns longer than regular biomass)
* Supercharged Biomass building
* Supercharged Biomass as alt recipe for Fertilizer 1 in Mixer T2
* Greenhouse GMO button (yield boost with new intake)
* Greenhouse Pesticide button (speed boost with new intake)
* Bio Processor building with GMO and Pesticide recipes
* Liquifier building (convert solids to liquid/gas)
