{
  "Utilities++": "Utilities++",

  "Efficiency": "Efficiency",
  "Efficiency Overlay": "Efficiency Overlay",
  "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.": "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.",
  "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.": "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.",
  "Show machine efficiency overlay": "Show machine efficiency overlay",
  "Toggle the floating efficiency labels above every machine in the world.": "Toggle the floating efficiency labels above every machine in the world.",
  "Background transparency": "Background transparency",
  "Number size": "Number size",
  "Background size": "Background size",


  "Hide Belts/Pipes": "Hide Belts/Pipes",

  "Coming Soon": "Coming Soon",

  "More utilities coming in future updates.": "More utilities coming in future updates.",

  "Surplus Power": "Surplus Power",

  "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.": "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.",

  "Hotkey: Ctrl+S cycles between modes.": "Hotkey: Ctrl+S cycles between modes.",

  "Default": "Default",

  "Surplus ON": "Surplus ON",

  "Surplus OFF": "Surplus OFF",

  "Keep each building's saved surplus setting from the blueprint.": "Keep each building's saved surplus setting from the blueprint.",

  "Force every applicable building to consume only when there is surplus power.": "Force every applicable building to consume only when there is surplus power.",

  "Force every applicable building to consume power normally (not surplus-only).": "Force every applicable building to consume power normally (not surplus-only).",

  "Surplus Power: Default": "Surplus Power: Default",
  "Surplus Power: ON": "Surplus Power: ON",
  "Surplus Power: OFF": "Surplus Power: OFF",

  "Toggle levels to show or hide belts and pipes at each height.": "Toggle levels to show or hide belts and pipes at each height.",

  "Hotkeys: PageUp shows one more level, PageDown hides one more level.": "Hotkeys: PageUp shows one more level, PageDown hides one more level.",

  "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.": "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.",


  "Level {0}": "Level {0}",

  "Show All": "Show All",

  "Hide All": "Hide All",

  "Close": "Close",

  "Balancers": "Balancers",

  "Lifts": "Lifts",

  "Vehicle Mover": "Vehicle Mover",

  "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.": "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.",

  "Select vehicle type": "Select vehicle type",

  "All Types": "All Types",

  "Activate Drag Tool": "Activate Drag Tool",

  "Drag to select vehicles...": "Drag to select vehicles...",

  "Click destination for {0} vehicles": "Click destination for {0} vehicles",

  "No vehicles found in selection": "No vehicles found in selection",

  "Moved {0} vehicles": "Moved {0} vehicles",

  "Windows": "Windows",

  "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.": "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.",

  "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.": "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.",

  "Remember window positions across save reload": "Remember window positions across save reload",

  "Positions saved: {0}": "Positions saved: {0}",

  "Clear all saved positions": "Clear all saved positions"
}
