{
  "Upgrade Manager": "Upgrade Manager",
  "Repairs": "Repairs",
  "Mines & Rigs": "Mines & Rigs",
  "Settlements": "Settlements",
  "All unrepaired world map entities.": "All unrepaired world map entities.",
  "Upgrade mines and oil rigs to increase production.": "Upgrade mines and oil rigs to increase production.",
  "Increase settlement reputation for better trades.": "Increase settlement reputation for better trades.",
  "  Name": "  Name",
  "Status": "Status",
  "Cost": "Cost",
  "Action": "Action",
  "All entities are repaired!": "All entities are repaired!",
  "No repaired mines or rigs to upgrade.": "No repaired mines or rigs to upgrade.",
  "No settlements discovered.": "No settlements discovered.",
  "{0} entities need repair": "{0} entities need repair",
  "{0} mines & rigs available": "{0} mines & rigs available",
  "{0} settlements discovered": "{0} settlements discovered",
  "Repairing...": "Repairing...",
  "Cancel": "Cancel",
  "Not Repaired": "Not Repaired",
  "Repair": "Repair",
  "Upgrading...": "Upgrading...",
  "--": "--",
  "Max ({0})": "Max ({0})",
  "Max Level": "Max Level",
  "Lvl {0}/{1}": "Lvl {0}/{1}",
  "Upgrade": "Upgrade",
  "Free": "Free",
  "Max Rep ({0})": "Max Rep ({0})",
  "Rep {0}/{1}": "Rep {0}/{1}",

  "Tweaks++": "Tweaks++",
  "Gameplay": "Gameplay",
  "Modifications": "Modifications",
  "Graphical": "Graphical",
  "HUD": "HUD",
  "Vehicles": "Vehicles",
  "Time": "Time",
  "Close": "Close",

  "Storage": "Storage",
  "Auto Quick Remove on Demolish": "Auto Quick Remove on Demolish",
  "Automatically quick-removes stored products when demolishing storage. Still costs Unity.": "Automatically quick-removes stored products when demolishing storage. Still costs Unity.",
  "Buildings": "Buildings",
  "Vehicles": "Vehicles",
  "Auto-recover Stuck Vehicles": "Auto-recover Stuck Vehicles",
  "Teleports stuck vehicles back to a valid position. Can be wonky so best to keep it off and turn on when many vehicles are stuck. Turn off again after they are recovered. Will be improved in a future update.": "Teleports stuck vehicles back to a valid position. Can be wonky so best to keep it off and turn on when many vehicles are stuck. Turn off again after they are recovered. Will be improved in a future update.",
  "Bridge Scaling (Requires Gameplay++)": "Bridge Scaling (Requires Gameplay++)",
  "Truss Bridge (2 lanes)": "Truss Bridge (2 lanes)",
  "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.",
  "Cable Bridge (4 lanes)": "Cable Bridge (4 lanes)",
  "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.",
  "Instant Scale": "Instant Scale",
  "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.": "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.",
  "Gradual Scale": "Gradual Scale",
  "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.": "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.",
  "Center Driving": "Center Driving",
  "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.": "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.",
  "Fluids": "Fluids",
  "Allow Steam": "Allow Steam",
  "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.",
  "Shipyard": "Shipyard",
  "Auto Ship Delivery": "Auto Ship Delivery",
  "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.": "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.",
  "Open Upgrade Manager": "Open Upgrade Manager",
  "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.": "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.",

  "Farm Alerts": "Farm Alerts",
  "Show 'inventory full' toggle on farms even when empty": "Show 'inventory full' toggle on farms even when empty",
  "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.": "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.",
  "Silence 'inventory full' alerts on farms": "Silence 'inventory full' alerts on farms",
  "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.": "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.",
  "Silence 'drying out' & 'crops lost' alerts on farms": "Silence 'drying out' & 'crops lost' alerts on farms",
  "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.": "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.",

  "Vehicle Behavior": "Vehicle Behavior",
  "Camera": "Camera",
  "Free Camera (no collision)": "Free Camera (no collision)",
  "Removes camera collision with buildings, allowing you to fly through them.": "Removes camera collision with buildings, allowing you to fly through them.",
  "Ground Clipping": "Ground Clipping",
  "Lets camera clip below ground level for underground viewing.": "Lets camera clip below ground level for underground viewing.",
  "Unlimited Zoom": "Unlimited Zoom",
  "Removes zoom distance limits, zoom in/out much further than normal.": "Removes zoom distance limits, zoom in/out much further than normal.",
  "Designations": "Designations",
  "Unlimited Designations": "Unlimited Designations",
  "Removes area size limit for dig, dump and forestry building edit designations.": "Removes area size limit for dig, dump and forestry building edit designations.",
  "Unlimited Demolish Drag Area": "Unlimited Demolish Drag Area",
  "Removes drag area limit when demolishing buildings.": "Removes drag area limit when demolishing buildings.",
  "Unlimited Forestry Area": "Unlimited Forestry Area",
  "Removes area size limit for forestry designations.": "Removes area size limit for forestry designations.",
  "Unlimited Upgrade Drag Area": "Unlimited Upgrade Drag Area",
  "Removes drag area limit when using the upgrade/downgrade tool.": "Removes drag area limit when using the upgrade/downgrade tool.",
  "Classic Recipe Display": "Classic Recipe Display",
  "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.": "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.",
  "General": "General",
  "Pinned Products 1 Column Only": "Pinned Products 1 Column Only",
  "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.": "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.",
  "Audio": "Audio",
  "Vehicle Sound Range": "Vehicle Sound Range",
  "How far vehicle sounds can be heard when zoomed out. Off = default game range.": "How far vehicle sounds can be heard when zoomed out. Off = default game range.",
  "Machine Sound Range": "Machine Sound Range",
  "How far machine sounds can be heard when zoomed out. Off = default game range.": "How far machine sounds can be heard when zoomed out. Off = default game range.",
  "Overlays": "Overlays",
  "Resource Depth Labels": "Resource Depth Labels",
  "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.": "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.",
  "Label Size": "Label Size",
  "Scale of the resource depth label boxes. Default is 1.0x.": "Scale of the resource depth label boxes. Default is 1.0x.",
  "Label Height": "Label Height",
  "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.": "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.",
  "Label Background": "Label Background",
  "Transparency of the label background. 0% = invisible, 100% = fully opaque.": "Transparency of the label background. 0% = invisible, 100% = fully opaque.",
  "Mining Tower Labels": "Mining Tower Labels",
  "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.": "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.",
  "Mining Label Size": "Mining Label Size",
  "Scale of the mining tower label. Default is 1.0x.": "Scale of the mining tower label. Default is 1.0x.",
  "Mining Tower Label Height": "Mining Tower Label Height",
  "Height offset of the label above the mining tower itself.": "Height offset of the label above the mining tower itself.",
  "Mining Area Label Height": "Mining Area Label Height",
  "Height offset of the label above the mining designation area.": "Height offset of the label above the mining designation area.",

  "World Map": "World Map",
  "Battle Score on World Map": "Battle Score on World Map",
  "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.": "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.",

  "Weather": "Weather",
  "Disable Fog": "Disable Fog",
  "Completely removes fog for a clear view.": "Completely removes fog for a clear view.",
  "Less Fog (50%)": "Less Fog (50%)",
  "Reduces fog density by half for better visibility.": "Reduces fog density by half for better visibility.",
  "Disable Clouds": "Disable Clouds",
  "Removes clouds from both sky and ground shadows.": "Removes clouds from both sky and ground shadows.",
  "Performance": "Performance",
  "Disable Shadows": "Disable Shadows",
  "Turns off all shadows completely (big FPS boost for both low end and high end PCs).": "Turns off all shadows completely (big FPS boost for both low end and high end PCs).",
  "Shadow Quality": "Shadow Quality",
  "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.": "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.",
  "Medium": "Medium",
  "High": "High",
  "Custom Shadow Distance": "Custom Shadow Distance",
  "Enables manual control of how far shadows render. Use the slider below to set distance.": "Enables manual control of how far shadows render. Use the slider below to set distance.",
  "Shadow Distance": "Shadow Distance",
  "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.": "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.",
  "Particles": "Particles",
  "Disable Building Smoke": "Disable Building Smoke",
  "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.": "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.",
  "Disable Vehicle Dust": "Disable Vehicle Dust",
  "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.": "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.",

  "Drag & Position": "Drag & Position",
  "Draggable HUD Elements": "Draggable HUD Elements",
  "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.": "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.",
  "Lock HUD Positions": "Lock HUD Positions",
  "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.": "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.",
  "Reset HUD Positions": "Reset HUD Positions",
  "Visibility": "Visibility",
  "Scale (% per element)": "Scale (% per element)",
  "Notification Panel Size": "Notification Panel Size",

  "Mass Vehicle Actions": "Mass Vehicle Actions",
  "Scrap Unassigned": "Scrap Unassigned",
  "Scrap Assigned": "Scrap Assigned",
  "Order New": "Order New",
  "Replace": "Replace",
  "Limit": "Limit",
  "Order": "Order",
  ">>>": ">>>",
  "Start": "Start",
  "Select source vehicle": "Select source vehicle",
  "Select target vehicle": "Select target vehicle",
  "Select vehicle": "Select vehicle",
  "Scrapped  {0} / {1}": "Scrapped  {0} / {1}",
  "Completed": "Completed",
  "In progress": "In progress",
  "Ordered  {0} / {1}": "Ordered  {0} / {1}",
  "All:  {0}": "All:  {0}",
  "Set": "Set",
  "Show All": "Show All",
  "Reset All Scales": "Reset All Scales",
  "H": "H",
  "W": "W",

  "Calendar 1": "Calendar 1",
  "Calendar 2": "Calendar 2",
  "Calendar": "Calendar",
  "Top Left Panel": "Top Left Panel",
  "Main Stats": "Main Stats",
  "Electricity": "Electricity",
  "Unity/Population Growth": "Unity/Population Growth",
  "Computing": "Computing",
  "Ships": "Ships",
  "Pinned Products": "Pinned Products",
  "Shortcuts": "Shortcuts",
  "Notifications": "Notifications",
  "Research": "Research",
  "Alerts": "Alerts",
  "Goals": "Goals",
  "Messages": "Messages",
  "Show Calendar 1": "Show Calendar 1",
  "Show Calendar 2": "Show Calendar 2",
  "Show Calendar": "Show Calendar",
  "Show Top Left Panel": "Show Top Left Panel",
  "Show Main Stats": "Show Main Stats",
  "Show Electricity": "Show Electricity",
  "Show Unity/Population Growth": "Show Unity/Population Growth",
  "Show Computing": "Show Computing",
  "Show Ships": "Show Ships",
  "Show Pinned Products": "Show Pinned Products",
  "Show Shortcuts": "Show Shortcuts",
  "Show Notifications": "Show Notifications",
  "Show Research": "Show Research",
  "Show Alerts": "Show Alerts",
  "Show Goals": "Show Goals",
  "Show Messages": "Show Messages",
  "Active Tasks": "Active Tasks",
  "Double Storage & Transport Throughput": "Double Storage & Transport Throughput",
  "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.": "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.",
  "Mine trucks wait at ore sorter": "Mine trucks wait at ore sorter",
  "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.": "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.",
  "Skip pure loads": "Skip pure loads",
  "Skip pure loads tooltip": "Only trucks with two or more different products go to the ore sorter; single-product loads stay at the mine tower. Requires Mine trucks wait at ore sorter."
}
