{
  "Cheat++": "Cheat++",
  "Spawner": "Spawner",
  "Cheats": "Cheats",
  "Shipyard": "Shipyard",
  "Vehicles": "Vehicles",
  "Sandbox": "Sandbox",
  "Settlement": "Settlement",
  "Vehicle Stats": "Vehicle Stats",
  "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.": "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.",
  "Pick a vehicle, then type new values. Leave a field blank to use the default.": "Pick a vehicle, then type new values. Leave a field blank to use the default.",
  "(no vehicle selected)": "(no vehicle selected)",
  "Select vehicle": "Select vehicle",
  "Reset Selected": "Reset Selected",
  "Speed": "Speed",
  "Load Capacity": "Load Capacity",
  "Bucket Size": "Bucket Size",
  "Default: {0}": "Default: {0}",
  "Reset to default.": "Reset to default.",
  "Speed reset to default": "Speed reset to default",
  "Load capacity reset to default": "Load capacity reset to default",
  "Bucket size reset to default": "Bucket size reset to default",
  "Invalid speed value": "Invalid speed value",
  "Invalid load capacity": "Invalid load capacity",
  "Invalid bucket size": "Invalid bucket size",
  "Speed set to {0}": "Speed set to {0}",
  "Load capacity set to {0}": "Load capacity set to {0}",
  "Bucket size set to {0}": "Bucket size set to {0}",
  "Close": "Close",
  "Search products...": "Search products...",
  "Favorites": "Favorites",
  "Selected: (none)": "Selected: (none)",
  "Add to Shipyard": "Add to Shipyard",
  "Add Favorite": "Add Favorite",
  "Global Cheats": "Global Cheats",
  "Vehicle Limit": "Vehicle Limit",
  "Set the maximum number of vehicles you can own.": "Set the maximum number of vehicles you can own.",
  "Current: ?": "Current: ?",
  "New limit...": "New limit...",
  "Set Limit": "Set Limit",
  "Research": "Research",
  "Instantly complete the currently active research.": "Instantly complete the currently active research.",
  "Finish Current Research": "Finish Current Research",
  "Unlock All Research": "Unlock All Research",
  "World Map": "World Map",
  "Reveal all locations on the world map.": "Reveal all locations on the world map.",
  "Reveal Entire World Map": "Reveal Entire World Map",
  "Get Radar 2 (fix for WorldGen bug)": "Get Radar 2 (fix for WorldGen bug)",
  "Temporary fix for a WorldGen++ bug where some saves don't get the Radar 2 unlock placed on the world map. Use this until the bug is fixed.": "Temporary fix for a WorldGen++ bug where some saves don't get the Radar 2 unlock placed on the world map. Use this until the bug is fixed.",
  "Radar 2 unlocked!": "Radar 2 unlocked!",
  "Radar 2 tech proto not found.": "Radar 2 tech proto not found.",
  "Radar 2/Corn WorldGen bug, temp fix": "Radar 2/Corn WorldGen bug, temp fix",
  "Temporary fix for a WorldGen++ bug where some maps don't place the Radar 2 or Corn seeds unlock on the world map. Click to unlock both until the bug is fixed.": "Temporary fix for a WorldGen++ bug where some maps don't place the Radar 2 or Corn seeds unlock on the world map. Click to unlock both until the bug is fixed.",
  "Radar 2 and Corn unlocked!": "Radar 2 and Corn unlocked!",
  "WorldGen techs not found.": "WorldGen techs not found.",
  "Unity": "Unity",
  "Set the Unity points cap or refill to maximum.": "Set the Unity points cap or refill to maximum.",
  "Current: ? / ?": "Current: ? / ?",
  "New cap...": "New cap...",
  "Set Cap": "Set Cap",
  "Refill Unity": "Refill Unity",
  "Population": "Population",
  "Set the exact population count for your island.": "Set the exact population count for your island.",
  "Set population...": "Set population...",
  "Set": "Set",
  "Shipyard Capacity": "Shipyard Capacity",
  "Set the maximum amount of items the shipyard can store.": "Set the maximum amount of items the shipyard can store.",
  "New capacity...": "New capacity...",
  "Set Capacity": "Set Capacity",
  "Shipyard Actions": "Shipyard Actions",
  "Transfer cargo from docked ship": "Transfer cargo from docked ship",
  "Moves all cargo from the docked ship into shipyard storage.": "Moves all cargo from the docked ship into shipyard storage.",
  "Move Cargo": "Move Cargo",
  "Destroy all shipyard cargo": "Destroy all shipyard cargo",
  "Warning: Permanently destroys all cargo stored in the shipyard.": "Warning: Permanently destroys all cargo stored in the shipyard.",
  "Clear Cargo": "Clear Cargo",
  "Fully repair docked ship": "Fully repair docked ship",
  "Instantly repairs the docked ship to full health.": "Instantly repairs the docked ship to full health.",
  "Repair Ship": "Repair Ship",
  "Fill Designations": "Fill Designations",
  "Place dig designation to remove land or dump to add selected resource from the list.": "Place dig designation to remove land or dump to add selected resource from the list.",
  "Toggle Fill Tool": "Toggle Fill Tool",
  "Fill tool OFF": "Fill tool OFF",
  "No product selected!": "No product selected!",
  "Tree Removal": "Tree Removal",
  "Remove all trees selected for harvesting": "Remove all trees selected for harvesting",
  "Instantly removes all trees marked for harvesting.": "Instantly removes all trees marked for harvesting.",
  "Remove Trees": "Remove Trees",
  "Invalid vehicle limit! Must be at least 1.": "Invalid vehicle limit! Must be at least 1.",
  "Invalid unity cap! Must be at least 1.": "Invalid unity cap! Must be at least 1.",
  "Invalid population! Must be 0 or more.": "Invalid population! Must be 0 or more.",
  "Invalid capacity! Must be at least 1.": "Invalid capacity! Must be at least 1.",
  "Keep Full": "Keep Full",
  "Keep Empty": "Keep Empty",
  "Quantity: {0}": "Quantity: {0}",
  "Selected: {0}": "Selected: {0}",
  "Fill tool ON — Click/drag on designations to fill with {0}": "Fill tool ON — Click/drag on designations to fill with {0}",
  "Current: {0}": "Current: {0}",
  "Default: {0}": "Default: {0}",
  "Current: {0} / {1}": "Current: {0} / {1}",
  "Removed {0} from favorites": "Removed {0} from favorites",
  "Added {0} to favorites": "Added {0} to favorites",
  "Instant Build & Free": "Instant Build & Free",
  "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.": "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.",
  "No Fuel Usage": "No Fuel Usage",
  "Vehicles and generators won't consume any fuel.": "Vehicles and generators won't consume any fuel.",
  "No Food Usage": "No Food Usage",
  "Population won't consume any food.": "Population won't consume any food.",
  "No Maintenance": "No Maintenance",
  "Disables all maintenance usage for buildings, vehicles and everything else.": "Disables all maintenance usage for buildings, vehicles and everything else.",
  "No Pollution": "No Pollution",
  "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.": "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.",
  "Fake Power Output": "Fake Power Output",
  "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.": "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.",
  "Current: 0 MW": "Current: 0 MW",
  "Current: {0} MW": "Current: {0} MW",
  "New MW (0 = off)...": "New MW (0 = off)...",
  "Set Power": "Set Power",
  "Invalid MW value! Must be 0 or more.": "Invalid MW value! Must be 0 or more.",
  "Fake power set to {0} MW": "Fake power set to {0} MW",
  "Magic Wand": "Magic Wand",
  "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.": "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.",
  "Keep Full/Empty": "Keep Full/Empty",
  "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.": "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.",
  "Labels for KF/KE": "Labels for KF/KE",
  "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons.": "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons.",
  "Unlimited Water": "Unlimited Water",
  "Ground water reserves never deplete.": "Ground water reserves never deplete.",
  "No Oil Drain": "No Oil Drain",
  "Oil on the map never depletes (not world map/oil rigs).": "Oil on the map never depletes (not world map/oil rigs).",
  "Storage Throughput": "Storage Throughput",
  "Override the Maximum throughput / 60 value for ALL storage buildings. When enabled, every storage uses the slider value instead of its vanilla tier value.": "Override the Maximum throughput / 60 value for ALL storage buildings. When enabled, every storage uses the slider value instead of its vanilla tier value.",
  "Override storage throughput": "Override storage throughput",
  "When enabled, all storage buildings use the slider value below as their throughput per 60 seconds.": "When enabled, all storage buildings use the slider value below as their throughput per 60 seconds.",
  "Throughput / 60": "Throughput / 60",
  "Active: all storages set to {0} per 60s": "Active: all storages set to {0} per 60s",
  "Disabled (slider value: {0}). Enable checkbox above to apply.": "Disabled (slider value: {0}). Enable checkbox above to apply.",
  "Unlock All Available Research": "Unlock All Available Research",
  "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.": "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.",
  "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.": "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.",
  "No Housing Waste": "No Housing Waste",
  "Settlement won't accumulate waste (landfill). No waste product is generated from housing.": "Settlement won't accumulate waste (landfill). No waste product is generated from housing.",
  "No Housing Biowaste": "No Housing Biowaste",
  "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.": "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.",
  "No Housing Wastewater": "No Housing Wastewater",
  "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs.": "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs."
}
