v1.1.5 | 2026-05-18
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* New shipyard action: "Dump Cargo" moves shipyard cargo into matching base storages by import priority. Nothing is destroyed. (thanks PrimeDew for the suggestion)
* Vehicles tab is now "Vehicles/Trains" — set per-type train wagon cargo capacity, saved per game.
* Updated the mod thumbnail.
* Fixed Instant Build cheat: vehicle depots and rocket assembly depot no longer skip worker assignment. Thanks to gamer.1337 reporting this.
* The "fix for WorldGen bug" button now also unlocks Sugar cane and Poppy seeds (temp fix), not just Radar 2 and Corn — some maps were missing those unlocks too.

v1.1.4 | 2026-05-17
* Fixed translation errors.
* Added missing translations and widened the window for Russian and German so the UI displays correctly.
* The "fix for WorldGen bug" button now also unlocks Corn seeds, not just Radar 2 — some maps were missing the corn unlock too.

v1.1.3 | 2026-05-15
* Huge UI redesign for much better navigation across all settings and tabs.
* New cheat: No Pollution — one toggle disables air, water, landfill and radiation penalties.
  Stats takes a bit to update after turning it on. (thanks redgreen for the suggestion)
* New cheat: Fake Power Output — type a MW value (0-10000) in the Cheats tab and that much extra power feeds the global pool every tick.
  Set to 0 to disable. (thanks wolf03 for the suggestion)


v1.1.2 | 2026-05-14
* Fixed Keep Full / Keep Empty arrows on storages not appearing after loading a save.
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
* New toggles in Cheats tab: No Housing Waste, No Housing Biowaste, No Housing Wastewater. Settings persist per save.
* Cheats tab — Storage Throughput override. Toggle on, drag the slider (100–20000 per 60s), and every storage uses that rate instead of its tier limit. 
  This will change how fast items go in and out. Storage windows now show the throughput value live as you drag.


v1.1.1 | 2026-05-13
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
* New toggles in Cheats tab: No Housing Waste, No Housing Biowaste, No Housing Wastewater. Settings persist per save.
* Cheats tab — Storage Throughput override. Toggle on, drag the slider (100–20000 per 60s), and every storage uses that rate instead of its tier limit. 
  This will change how fast items go in and out. Storage windows now show the throughput value live as you drag.

v1.1.0 | 2026-05-13
*Fill Tool — Now finaly fixed mixed rock/dirt in ocean fills. (my tired ass uploading wrong version)

v1.0.9 | 2026-05-11
*Fill Tool — Now finaly fixed mixed rock/dirt in ocean fills.

v1.0.7 | 2026-05-10
* Fixed Fill Tool placing selected material when used over water now dont mix materials. Thanks warrenc for the report of problem.

v1.0.6 | 2026-05-10
* Added "Get Radar 2 (fix for WorldGen bug)" button under Reveal World Map — temporary workaround for saves where WorldGen++ failed to place the Radar 2 unlock on the world map.

v1.0.5 | 2026-05-10
* Updated manifest for latest version.

v1.0.4 | 2026-05-09
* Fixed Vehicles tab truck capacity overrides ignoring the "Overloaded trucks" Captain's Office edict and office load boost.

v1.0.3 | 2026-05-08
* New Vehicles tab — pick any truck or excavator and type custom Speed, Load Capacity (trucks),
  or Bucket Size (excavators). Defaults shown next to each field for easy undos.
* Storage Keep-Full / Keep-Empty labels changed to simple arrow icons (green up / red down).
* New "Labels for KF/KE" toggle in the Cheats tab — turn the floating arrow icons on or off (on by default).

v1.0.2 | 2026-05-08
* New Vehicles tab — pick any truck or excavator and type custom Speed, Load Capacity (trucks), 
  or Bucket Size (excavators). Defaults shown next to each field for easy undos.

v1.0.1 | 2026-05-06
* Split research unlock into two buttons: "Unlock All Available Research" unlocks techs whose prerequisites are
  already met; "Unlock All Research" force-unlocks everything. Neither one touches repeatable research.
* Added Hydrogen to the Spawner product list.
* Storage buildings now show a floating "KF" (yellow) or "KE" (red) label above them when Keep Full or Keep
  Empty is active. Label disappears when the mode is turned off.

v1.0.0 | 2026-05-03
* Instant Build & Free — buildings, vehicles and upgrades complete instantly with no construction material cost
* No Fuel Usage — vehicles and generators don't consume fuel
* No Food Usage — population won't consume food
* No Maintenance — disables all maintenance costs
* Magic Wand — Ctrl+click to instantly fill or empty storage, plus Keep Full / Keep Empty auto-toggles
* Unlimited Water & Oil on map — ground deposits never deplete
* Vehicle Limit override — raise max vehicle cap
* Finish Current Research button
* Unlock All Research button
* Reveal Entire World Map button
* Unity cap + auto-refill control
* Set Population directly
* Shipyard Capacity override and Shipyard tab (transfer cargo, destroy cargo, instant repair)
* Fill Designations tool — fill/remove with dig/dump designations with a selected material
* Remove Trees tool — instantly harvest all marked trees
* Spawner tab — spawn any product via Shipyard with a favorites list
