{
  "The Terex": "The Terex",
  "Unlocks The Terex, a colossal hauler with 412 cargo capacity. 50% reduced speed, 40% higher pollution, and 30% more fuel consumption.": "Unlocks The Terex, a colossal hauler with 412 cargo capacity. 50% reduced speed, 40% higher pollution, and 30% more fuel consumption.",
  "District Heating": "District Heating",
  "Unlocks the District Heating system.": "Unlocks the District Heating system.",
  "Heavy Hauler": "Heavy Hauler",
  "Unlocks the Heavy Hauler truck, an upgraded vehicle with 100 cargo capacity but 25% slower, more polluting, and 15% higher fuel consumption.": "Unlocks the Heavy Hauler truck, an upgraded vehicle with 100 cargo capacity but 25% slower, more polluting, and 15% higher fuel consumption.",
  "Heavy Hauler H": "Heavy Hauler H",
  "Unlocks the hydrogen-powered Heavy Hauler truck. Zero emissions, same cargo capacity.": "Unlocks the hydrogen-powered Heavy Hauler truck. Zero emissions, same cargo capacity.",
  "Heavy Tanker": "Heavy Tanker",
  "Unlocks the Heavy Tanker, a massive fluid hauler with 650 cargo capacity. 15% faster than The Terex with same fuel consumption and pollution.": "Unlocks the Heavy Tanker, a massive fluid hauler with 650 cargo capacity. 15% faster than The Terex with same fuel consumption and pollution.",
  "Huge Excavator": "Huge Excavator",
  "Unlocks the Huge Excavator, a massive mining machine with 85 bucket capacity but 20% slower, 30% more fuel consumption, and 70% more expensive.": "Unlocks the Huge Excavator, a massive mining machine with 85 bucket capacity but 20% slower, 30% more fuel consumption, and 70% more expensive.",

  "The Terex H": "The Terex H",
  "Heavy Tanker H": "Heavy Tanker H",
  "Huge Excavator H": "Huge Excavator H",

  "An upgraded industrial truck built for maximum cargo capacity of 100. 25% slower, produces more pollution, and burns 15% more fuel than a standard truck. Unlocked with Lab 3 research.": "An upgraded industrial truck built for maximum cargo capacity of 100. 25% slower, produces more pollution, and burns 15% more fuel than a standard truck. Unlocked with Lab 3 research.",
  "Hydrogen-powered Heavy Hauler with 100 cargo capacity. 25% slower than standard trucks. Zero emissions.": "Hydrogen-powered Heavy Hauler with 100 cargo capacity. 25% slower than standard trucks. Zero emissions.",
  "The Terex is a colossal hauler dwarfing the standard haul truck. Carries 412 cargo at the cost of 50% reduced speed, 40% higher pollution, and 30% more fuel consumption.": "The Terex is a colossal hauler dwarfing the standard haul truck. Carries 412 cargo at the cost of 50% reduced speed, 40% higher pollution, and 30% more fuel consumption.",
  "Hydrogen-powered variant of The Terex. Same massive 412 cargo capacity and 50% reduced speed, but with zero emissions.": "Hydrogen-powered variant of The Terex. Same massive 412 cargo capacity and 50% reduced speed, but with zero emissions.",
  "A massive fluid hauler with 650 cargo capacity. 15% faster than The Terex but still slower than standard trucks. Same fuel consumption and pollution as The Terex.": "A massive fluid hauler with 650 cargo capacity. 15% faster than The Terex but still slower than standard trucks. Same fuel consumption and pollution as The Terex.",
  "Hydrogen-powered Heavy Tanker with 650 fluid cargo capacity. 15% faster than The Terex but still slower than standard trucks. Zero emissions.": "Hydrogen-powered Heavy Tanker with 650 fluid cargo capacity. 15% faster than The Terex but still slower than standard trucks. Zero emissions.",
  "A massive upgraded excavator with bucket capacity of 85. 20% slower, 30% more fuel consumption, and 70% more expensive to build.": "A massive upgraded excavator with bucket capacity of 85. 20% slower, 30% more fuel consumption, and 70% more expensive to build.",
  "Hydrogen-powered massive excavator with bucket capacity of 85. 20% slower, 70% more expensive to build. Zero emissions.": "Hydrogen-powered massive excavator with bucket capacity of 85. 20% slower, 70% more expensive to build. Zero emissions.",

  "Molten lift": "Molten lift",

  "Vanilla molten channels can only run along the ground. The Molten Lift removes that restriction — once placed, elevated molten channels can connect to it, letting you route molten over buildings, across roads, or up to higher factory levels.": "Vanilla molten channels can only run along the ground. The Molten Lift removes that restriction — once placed, elevated molten channels can connect to it, letting you route molten over buildings, across roads, or up to higher factory levels.",

  "Sorts mixed fluids from Mixed Fluid Pipes. Assign fluids to output ports for organized distribution.\n\nMeant to be used as the receiving end of a Mixed Fluid Pipe — it takes the combined stream and splits it back into separate pipelines.": "Sorts mixed fluids from Mixed Fluid Pipes. Assign fluids to output ports for organized distribution.\n\nMeant to be used as the receiving end of a Mixed Fluid Pipe — it takes the combined stream and splits it back into separate pipelines.",

  "Transports multiple fluid types simultaneously. Use with a Pipe Sorter at the destination to separate them.\n\n<color=yellow>IMPORTANT: Always place a Pipe Connector right before the receiving machine. The connector acts as a small buffer that keeps fluid flowing steadily — without it, the long pipe will drain and refill in cycles whenever the machine pulls inputs.</color>": "Transports multiple fluid types simultaneously. Use with a Pipe Sorter at the destination to separate them.\n\n<color=yellow>IMPORTANT: Always place a Pipe Connector right before the receiving machine. The connector acts as a small buffer that keeps fluid flowing steadily — without it, the long pipe will drain and refill in cycles whenever the machine pulls inputs.</color>",

  "Parking HQ": "Truck HQ",
  "Parking HQ Overlay": "Truck HQ Overlay",
  "Excavator Parking": "Excavator HQ",
  "Excavator Types": "Excavator Types",
  "Parks idle, unassigned excavators so they stop sitting around unused mine areas and stay ready for re-dispatch.\n\nExcavators enter through the door and wait inside; when a mining tower needs one, vanilla assignment pulls the nearest available excavator out through the same door. Excavators carry no cargo, so nothing is offloaded on park.\n\nFits all vanilla excavators (T1, T2, T3, Amphibious) and the Huge Excavator. Fuel ports A/B/C feed parked excavators with diesel, synthetic diesel, or hydrogen.\n\nUses the vanilla T3 Vehicle Depot model so even the Huge Excavator fits inside.": "Parks idle, unassigned excavators so they stop sitting around unused mine areas and stay ready for re-dispatch.\n\nExcavators enter through the door and wait inside; when a mining tower needs one, vanilla assignment pulls the nearest available excavator out through the same door. Excavators carry no cargo, so nothing is offloaded on park.\n\nFits all vanilla excavators (T1, T2, T3, Amphibious) and the Huge Excavator. Fuel ports A/B/C feed parked excavators with diesel, synthetic diesel, or hydrogen.\n\nUses the vanilla T3 Vehicle Depot model so even the Huge Excavator fits inside.",
  "Parks idle, unassigned trucks so they stop cluttering your road network and cuts down drive times across your island.\n\nTrucks enter through the left door and wait inside; when logistics needs a truck for a job, the next one rolls out the right door. Any leftover cargo is automatically offloaded to your Shipyard when a truck parks.\n\nPlace HQs near busy production areas to keep a ready pool of trucks close to where work happens, so they don't have to drive across the map every time a job spawns.\n\nSupports vanilla T1/T2 trucks, all vanilla dump and tank haul trucks, and the Heavy Hauler. Optional Zone Priority restricts the HQ to trucks inside its logistics zone — useful when running multiple HQs across a big island.": "Parks idle, unassigned trucks so they stop cluttering your road network and cuts down drive times across your island.\n\nTrucks enter through the left door and wait inside; when logistics needs a truck for a job, the next one rolls out the right door. Any leftover cargo is automatically offloaded to your Shipyard when a truck parks.\n\nPlace HQs near busy production areas to keep a ready pool of trucks close to where work happens, so they don't have to drive across the map every time a job spawns.\n\nSupports vanilla T1/T2 trucks, all vanilla dump and tank haul trucks, and the Heavy Hauler. Optional Zone Priority restricts the HQ to trucks inside its logistics zone — useful when running multiple HQs across a big island.",
  "Parked: {0}/{1}": "Parked: {0}/{1}",
  "En route: {0}": "En route: {0}",
  "Parking": "Parking",
  "Hold Ctrl and left-click drag to move this panel. If you have Tweaks++ installed, make sure HUD movement is not locked in the Tweaks++ HUD settings.": "Hold Ctrl and left-click drag to move this panel. If you have Tweaks++ installed, make sure HUD movement is not locked in the Tweaks++ HUD settings.",
  "Parked": "Parked",
  "Allowed": "Allowed",
  "Truck Types": "Truck Types",
  "Fuel Storage": "Fuel Storage",
  "Diesel": "Diesel",
  "Synthetic Diesel": "Synthetic Diesel",
  "Hydrogen": "Hydrogen",
  "Use priority system": "Use priority system",
  "Zone Priority": "Zone Priority",
  "Zone Priority — When enabled, this HQ only pulls idle trucks that share its logistics zone. Competing Parking HQs are only those whose zones overlap or piority is higer or lower. Place the HQ inside a drawn logistics zone. The global Use priority system option is turned off while Zone Priority is on.": "Zone Priority — When enabled, this HQ only pulls idle trucks that share its logistics zone. Competing Truck HQs are only those whose zones overlap or piority is higer or lower. Place the HQ inside a drawn logistics zone. The global Use priority system option is turned off while Zone Priority is on.",
  "Parking HQ must sit inside a drawn logistics zone for Zone Priority.": "Truck HQ must sit inside a drawn logistics zone for Zone Priority.",
  "Very Low": "Very Low",
  "Low": "Low",
  "Medium": "Medium",
  "High": "High",
  "Very High": "Very High",
  "Select vehicle type": "Select vehicle type",
  "Type: {0}": "Type: {0}",
  "All Types": "All Types",
  "Release All": "Release All",

  "Pipe Sorter": "Pipe Sorter",
  "Sorts mixed fluids from input pipes to filtered output pipes. Assign fluids to output ports for organized distribution. No conversion loss.": "Sorts mixed fluids from input pipes to filtered output pipes. Assign fluids to output ports for organized distribution. No conversion loss.",
  "Unlocks the Pipe Sorter for sorting and distributing mixed fluids through pipes.": "Unlocks the Pipe Sorter for sorting and distributing mixed fluids through pipes.",

  "Mixed Fluid Pipe": "Mixed Fluid Pipe",
  "Transports multiple fluid types simultaneously. Use with a Pipe Sorter at the destination to separate them.": "Transports multiple fluid types simultaneously. Use with a Pipe Sorter at the destination to separate them.",
  "Unlocks the Mixed Fluid Pipe for transporting multiple fluids through a single pipe.": "Unlocks the Mixed Fluid Pipe for transporting multiple fluids through a single pipe.",

  "Pipe Balancer (1x1)": "Pipe Balancer (1x1)",
  "A compact 1×1 pipe balancer with one connection on each side. Distributes fluids evenly between all connected pipes.\n\nUseful for splitting a single pipe into multiple destinations or merging streams in tight spaces where a vanilla balancer won't fit or take up too much space.": "A compact 1×1 pipe balancer with one connection on each side. Distributes fluids evenly between all connected pipes.\n\nUseful for splitting a single pipe into multiple destinations or merging streams in tight spaces where a vanilla balancer won't fit or take up too much space.",

  "A settlement service module that adds a new \"Heating\" need to your population.\n\nPipe in low-pressure steam and the heater warms the entire settlement, outputting water as condensate that you can feed back into your steam loop.\n\nKeeping pops heated boosts happiness in mid/late-game cities and turns surplus low-pressure steam from your power plants into a productive use.": "A settlement service module that adds a new \"Heating\" need to your population.\n\nPipe in low-pressure steam and the heater warms the entire settlement, outputting water as condensate that you can feed back into your steam loop.\n\nKeeping pops heated boosts happiness in mid/late-game cities and turns surplus low-pressure steam from your power plants into a productive use.",
  "Pipe Balancer (Large)": "Pipe Balancer (Large)",
  "Large 4x4 pipe balancer with eight pipe connections (two per side). Distributes fluids between connected pipes with optional prioritization.": "Large 4x4 pipe balancer with eight pipe connections (two per side). Distributes fluids between connected pipes with optional prioritization.",
  "Unlocks the large 8-port Pipe Balancer.": "Unlocks the large 8-port Pipe Balancer.",


  "Bridge Port Host": "Bridge Port Host",
  "Transports products across a cable-stayed bridge without using trucks.\n\nPlace one hub at each end of the bridge — the bridge's built-in belt and pipe channels carry items between the two hubs, handling both belt goods and fluids.\n\nOnly one hub per side; placing a second hub close to an existing one is blocked.\n\nUse it to bypass road traffic when shipping bulk material between two halves of your island.": "Transports products across a cable-stayed bridge without using trucks.\n\nPlace one hub at each end of the bridge — the bridge's built-in belt and pipe channels carry items between the two hubs, handling both belt goods and fluids.\n\nOnly one hub per side; placing a second hub close to an existing one is blocked.\n\nUse it to bypass road traffic when shipping bulk material between two halves of your island.",

  "Molten Storage": "Molten Storage",
  "Holds molten metals and other high-temperature liquids that vanilla fluid tanks can't store — iron, steel, copper, aluminum, titanium, glass, and silicon. Use it as a buffer between smelters/casters when your downstream machines run at a different rate, or to stockpile molten ahead of big production runs so the line never slows down when supply spikes.": "Holds molten metals and other high-temperature liquids that vanilla fluid tanks can't store — iron, steel, copper, aluminum, titanium, glass, and silicon. Use it as a buffer between smelters/casters when your downstream machines run at a different rate, or to stockpile molten ahead of big production runs so the line never slows down when supply spikes.",
  "Unlocks the Molten Storage building.": "Unlocks the Molten Storage building.",

  "Power": "Power",
  "Storage": "Storage",
  "Machines": "Machines",
  "Transport": "Transport",
  "Other": "Other",

  "Another Bridge Port Host is already on this end of the bridge. Place hubs on opposite ends — only one per side.": "Another Bridge Port Host is already on this end of the bridge. Place hubs on opposite ends — only one per side.",

  "Stores up to 4 different products in one building — 4,000 capacity per slot.\n\nEach I/O port can be filtered to a specific product, so different items enter and leave on different sides without sorter belts.\n\nUse it as a central buffer for mixed factory output, or to replace 4 separate vanilla storages where space is tight.": "Stores up to 4 different products in one building — 4,000 capacity per slot.\n\nEach I/O port can be filtered to a specific product, so different items enter and leave on different sides without sorter belts.\n\nUse it as a central buffer for mixed factory output, or to replace 4 separate vanilla storages where space is tight.",

  "Warehouse": "Warehouse",
  "Stored product 2": "Stored product 2",
  "Stored product 3": "Stored product 3",
  "Stored product 4": "Stored product 4",
  "Products to ports map": "Products to ports map",
  "Fluid input (C)": "Fluid input (C)",
  "Loose output (B)": "Loose output (B)",
  "Fluid output (D)": "Fluid output (D)",
  "Serviced Garage": "Serviced Garage",
  "Service: {0}% maintenance reduction": "Service: {0}% maintenance reduction",
  "Mechanics: {0}": "Mechanics: {0}",
  "Power: {0} kW": "Power: {0} kW",
  "{0} kW": "{0} kW"
}
