{
  "Utilities++": "实用工具++",
  "Efficiency": "效率",
  "Efficiency Overlay": "效率覆盖层",
  "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.": "每台机器上方会浮动显示其实时运行效率。一眼就能看出哪些建筑缺料、堵塞或电力不足。",
  "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.": "颜色含义：绿色 = 运行 75-100%，黄色 = 50-74%，橙色 = 1-49%，红色 = 停滞（无输入 / 输出堵满 / 没电 / 损坏），灰色 = 暂停。",
  "Show machine efficiency overlay": "显示机器效率覆盖层",
  "Toggle the floating efficiency labels above every machine in the world.": "切换世界中每台机器上方的浮动效率标签。",
  "Hotkey: Ctrl+E toggles the efficiency overlay on or off.": "快捷键：Ctrl+E 开关效率覆盖层。",
  "Efficiency: ON": "效率：开",
  "Efficiency: OFF": "效率：关",
  "Background transparency": "背景透明度",
  "Number size": "数字大小",
  "Background size": "背景大小",
  "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.": "默认颜色：绿色 = 运行良好，琥珀色 = 减速，红色 = 停滞，灰色 = 暂停。下方可自定义每个状态的颜色。",
  "State label colors": "状态标签颜色",
  "Click a state, then pick a color below. Defaults match the original color scheme.": "点击一个状态，然后在下面选择颜色。默认值与原始配色一致。",
  "Editing: {0}": "正在编辑：{0}",
  "Reset all colors to default": "将所有颜色重置为默认",
  "Reset every state's label color back to its default.": "将每个状态的标签颜色重置回默认值。",
  "Running 75-100%": "运行 75-100%",
  "Running 50-74%": "运行 50-74%",
  "Running 1-49%": "运行 1-49%",
  "Running below 1%": "运行低于 1%",
  "Output full": "输出已满",
  "No input": "无输入",
  "No power": "无电力",
  "No computing": "无算力",
  "No workers": "无工人",
  "Broken": "损坏",
  "Paused / off": "暂停/关闭",
  "Belts/Pipes": "传送带/管道",
  "Coming Soon": "即将推出",
  "More utilities coming in future updates.": "更多实用工具将在后续更新中加入。",
  "Surplus Power": "剩余电力",
  "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.": "在放置蓝图或粘贴副本时，覆盖每个适用建筑的“剩余电力”设置。“默认”会保留每个建筑已保存的设置。",
  "Hotkey: Ctrl+S cycles between modes.": "快捷键：Ctrl+S 在模式间循环。",
  "Default": "默认",
  "Surplus ON": "剩余电力 开",
  "Surplus OFF": "剩余电力 关",
  "Keep each building's saved surplus setting from the blueprint.": "保留蓝图中每个建筑已保存的剩余电力设置。",
  "Force every applicable building to consume only when there is surplus power.": "强制每个适用建筑仅在存在剩余电力时消耗电力。",
  "Force every applicable building to consume power normally (not surplus-only).": "强制每个适用建筑正常消耗电力（不限于剩余电力）。",
  "Surplus Power: Default": "剩余电力：默认",
  "Surplus Power: ON": "剩余电力：开",
  "Surplus Power: OFF": "剩余电力：关",
  "Toggle levels to show or hide belts and pipes at each height.": "切换层级，显示或隐藏对应高度的传送带和管道。",
  "Hotkeys: PageUp shows one more level, PageDown hides one more level.": "快捷键：PageUp 多显示一层，PageDown 多隐藏一层。",
  "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.": "注意：如果在放置传送带或管道时隐藏了层级，来自隐藏层级的连接箭头仍会显示。退出并重新进入建造模式即可刷新。",
  "Level {0}": "层级 {0}",
  "Show All": "显示全部",
  "Hide All": "隐藏全部",
  "Show buildings & trees": "显示建筑与树木",
  "Show Housing & Services": "显示住宅与服务",
  "Show All Trees": "显示所有树木",
  "Show Offices": "显示办公室",
  "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.": "取消勾选时，隐藏所有办公楼（一级、二级和三级），避免它们挡住工厂视野。可逆。按存档保存。",
  "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.": "取消勾选时，隐藏所有住宅（所有等级）以及整个“住宅与服务”标签页——食品市场、模块、水、变压器、废物、诊所、互联网、广场。按存档保存。",
  "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.": "取消勾选时，隐藏地图上的所有树木（野生和种植），避免遮挡视线。可逆，不影响收割。按存档保存。",
  "Close": "关闭",
  "Balancers": "平衡器",
  "Lifts": "升降机",
  "Vehicle Mover": "车辆移动器",
  "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.": "选择一种车辆类型，拖拽以框选地图上的车辆，然后点击目标地点将其移动过去。",
  "Select vehicle type": "选择车辆类型",
  "All Types": "所有类型",
  "Activate Drag Tool": "激活拖拽工具",
  "Drag to select vehicles...": "拖拽以选择车辆...",
  "Click destination for {0} vehicles": "为 {0} 辆车点击目标地点",
  "No vehicles found in selection": "选择区域内未找到车辆",
  "Moved {0} vehicles": "已移动 {0} 辆车",
  "Windows": "窗口",
  "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.": "记住你拖拽建筑窗口后的位置，保存重载后不会丢失。没有此功能，游戏会在加载时将每个窗口重置到屏幕中央。",
  "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.": "按存档保存。拖拽一次建筑窗口并保存游戏——下次加载该存档时，窗口会在拖拽过的位置打开。",
  "Remember window positions across save reload": "在保存重载时记住窗口位置",
  "Positions saved: {0}": "已保存的位置数：{0}",
  "Clear all saved positions": "清除所有已保存的位置",
  "Blueprint Tools": "蓝图工具",
  "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.": "为蓝图制作者设计：在完全暂停的世界中编辑，避免编辑过程中卡车或液体移动物品。",
  "When ON, placing and demolishing resolve the same frame, even while the game is paused. Materials are not charged. Force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "开启时，放置和拆除在同一帧内完成，即使游戏处于暂停状态。不扣除材料。强制关闭 Cheat++ 的「瞬间建造」（本开关将取代它）。按存档保存。",
  "Insta-place & insta-remove (works even when paused)": "瞬间放置和瞬间拆除（暂停时也有效）",
  "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "开启时，放置和拆除在同一帧内完成，即使游戏处于暂停状态——为蓝图制作者在静止世界中编辑而设计。同时强制关闭 Cheat++ 的「瞬间建造」（本开关将取代它）。按存档保存。",
  "Drag tools": "拖拽工具",
  "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.": "点击按钮关闭此窗口并开始拖拽选择。在一组建筑上拖出一个框，可立即免费升级或降级一个等级。工具在多次拖拽之间保持激活——按 Esc 退出。",
  "Drag Upgrade": "拖拽升级",
  "Drag Downgrade": "拖拽降级",
  "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，可立即免费将框内每个建筑升级一个等级。传送带和管道也适用。按 Esc 退出。",
  "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，可立即免费将框内每个建筑降级一个等级。标记为「无法降级」的建筑会被跳过。按 Esc 退出。",
  "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.": "拖拽升级——拖出一个框来升级框内建筑。按 Esc 退出。",
  "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.": "拖拽降级——拖出一个框来降级框内建筑。按 Esc 退出。",
  "Upgraded {0} buildings": "已升级 {0} 个建筑",
  "Downgraded {0} buildings": "已降级 {0} 个建筑",

  "Cleanup": "清理",
  "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.": "清除断开的传送带/管道残段——连接端少于 2 个的段（死端残段和悬空段）。完全连接的线路绝不会被触碰。",
  "Belt/Pipe Cleanup": "传送带/管道清理",
  "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.": "关闭此窗口。在世界中拖出一个框，删除框内断开的传送带/管道残段（连接端少于 2 个的段）。完全连接的线路不受影响。按 Esc 退出。",
  "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.": "传送带/管道清理——拖出一个框来删除框内断开的残段。按 Esc 退出。",
  "Removed {0} belts/pipes": "已移除 {0} 条传送带/管道"
}
