{
  "Utilities++": "Utilities++",

  "Efficiency": "Efficiency",
  "Efficiency Overlay": "Efficiency Overlay",
  "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.": "Floating labels above every machine show its live operating efficiency. Useful for spotting starved, blocked, or under-powered buildings at a glance.",
  "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.": "Colors: green = running 75-100%, yellow = 50-74%, orange = 1-49%, red = stalled (no input / output full / no power / broken), gray = paused.",
  "Show machine efficiency overlay": "Show machine efficiency overlay",
  "Toggle the floating efficiency labels above every machine in the world.": "Toggle the floating efficiency labels above every machine in the world.",
  "Hotkey: Ctrl+E toggles the efficiency overlay on or off.": "Hotkey: Ctrl+E toggles the efficiency overlay on or off.",
  "Efficiency: ON": "Efficiency: ON",
  "Efficiency: OFF": "Efficiency: OFF",
  "Background transparency": "Background transparency",
  "Number size": "Number size",
  "Background size": "Background size",

  "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.": "Default colors: green = running well, amber = slowing down, red = stalled, gray = paused. Customize any state's color below.",
  "State label colors": "State label colors",
  "Click a state, then pick a color below. Defaults match the original color scheme.": "Click a state, then pick a color below. Defaults match the original color scheme.",
  "Editing: {0}": "Editing: {0}",
  "Reset all colors to default": "Reset all colors to default",
  "Reset every state's label color back to its default.": "Reset every state's label color back to its default.",
  "Running 75-100%": "Running 75-100%",
  "Running 50-74%": "Running 50-74%",
  "Running 1-49%": "Running 1-49%",
  "Running below 1%": "Running below 1%",
  "Output full": "Output full",
  "No input": "No input",
  "No power": "No power",
  "No computing": "No computing",
  "No workers": "No workers",
  "Broken": "Broken",
  "Paused / off": "Paused / off",


  "Belts/Pipes": "Belts/Pipes",

  "Coming Soon": "Coming Soon",

  "More utilities coming in future updates.": "More utilities coming in future updates.",

  "Surplus Power": "Surplus Power",

  "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.": "Override the surplus-power setting on every applicable building when placing a blueprint or pasting a copy. 'Default' leaves each building's saved setting alone.",

  "Hotkey: Ctrl+S cycles between modes.": "Hotkey: Ctrl+S cycles between modes.",

  "Default": "Default",

  "Surplus ON": "Surplus ON",

  "Surplus OFF": "Surplus OFF",

  "Keep each building's saved surplus setting from the blueprint.": "Keep each building's saved surplus setting from the blueprint.",

  "Force every applicable building to consume only when there is surplus power.": "Force every applicable building to consume only when there is surplus power.",

  "Force every applicable building to consume power normally (not surplus-only).": "Force every applicable building to consume power normally (not surplus-only).",

  "Surplus Power: Default": "Surplus Power: Default",
  "Surplus Power: ON": "Surplus Power: ON",
  "Surplus Power: OFF": "Surplus Power: OFF",

  "Toggle levels to show or hide belts and pipes at each height.": "Toggle levels to show or hide belts and pipes at each height.",

  "Hotkeys: PageUp shows one more level, PageDown hides one more level.": "Hotkeys: PageUp shows one more level, PageDown hides one more level.",

  "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.": "Note: If you hide levels while placing belts or pipes, connection arrows from hidden levels will still show. Exit and re-enter build mode to refresh.",


  "Level {0}": "Level {0}",

  "Show All": "Show All",

  "Hide All": "Hide All",

  "Show buildings & trees": "Show buildings & trees",

  "Show Housing & Services": "Show Housing & Services",

  "Show All Trees": "Show All Trees",
  "Show Offices": "Show Offices",
  "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.": "When unchecked, hides all office buildings (Office I, II and III) so they don't block your factory view. Reversible. Per-save.",

  "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.": "When unchecked, hides all housing (every tier) and the entire Housing & services tab — food markets, modules, water, transformer, waste, clinic, internet, square. Per-save.",

  "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.": "When unchecked, hides every tree on the map (wild and planted) so they don't block the view. Reversible, does not affect harvesting. Per-save.",

  "Close": "Close",

  "Balancers": "Balancers",

  "Lifts": "Lifts",

  "Vehicle Mover": "Vehicle Mover",

  "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.": "Select a vehicle type and drag to select vehicles on the map, then click a destination to move them.",

  "Select vehicle type": "Select vehicle type",

  "All Types": "All Types",

  "Activate Drag Tool": "Activate Drag Tool",

  "Drag to select vehicles...": "Drag to select vehicles...",

  "Click destination for {0} vehicles": "Click destination for {0} vehicles",

  "No vehicles found in selection": "No vehicles found in selection",

  "Moved {0} vehicles": "Moved {0} vehicles",

  "Windows": "Windows",

  "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.": "Remember where you drag building windows so the position survives a save reload. Without this, the game resets every window to the center of the screen on load.",

  "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.": "Saved per save game. Drag a building window once, save the game — next time you load the save it opens at the dragged position.",

  "Remember window positions across save reload": "Remember window positions across save reload",

  "Positions saved: {0}": "Positions saved: {0}",

  "Clear all saved positions": "Clear all saved positions",

  "Blueprint Tools": "Blueprint Tools",
  "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.": "Designed for blueprint builders: edit a fully paused world without trucks or fluids moving items mid-edit.",
  "When ON, placing and demolishing resolve the same frame, even while the game is paused. Materials are not charged. Force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "When ON, placing and demolishing resolve the same frame, even while the game is paused. Materials are not charged. Force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.",
  "Insta-place & insta-remove (works even when paused)": "Insta-place & insta-remove (works even when paused)",
  "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.": "When ON, placing and demolishing complete the same frame even while the game is paused — designed for blueprint builders editing a frozen world. Also force-disables Cheat++ 'Instant Build' (this toggle replaces it). Per-save.",

  "Drag tools": "Drag tools",
  "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.": "Click a button to close this window and start drag-selecting. Drop a box on any group of buildings to upgrade or downgrade them by one tier instantly, free of materials. Tool stays active across drags — press Esc to exit.",
  "Drag Upgrade": "Drag Upgrade",
  "Drag Downgrade": "Drag Downgrade",
  "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.": "Closes this window. Drag a box on the world to instantly upgrade every building inside by one tier (free). Belts and pipes work too. Press Esc to exit.",
  "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.": "Closes this window. Drag a box on the world to instantly downgrade every building inside by one tier (free). Buildings flagged 'cannot downgrade' are skipped. Press Esc to exit.",
  "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.": "Drag Upgrade — drag a box to upgrade buildings inside. Press Esc to exit.",
  "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.": "Drag Downgrade — drag a box to downgrade buildings inside. Press Esc to exit.",
  "Upgraded {0} buildings": "Upgraded {0} buildings",
  "Downgraded {0} buildings": "Downgraded {0} buildings",

  "Cleanup": "Cleanup",
  "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.": "Sweep up disconnected belt/pipe leftovers — segments connected on fewer than 2 ends (dead-end stubs and floating pieces). Fully-connected runs are never touched.",
  "Belt/Pipe Cleanup": "Belt/Pipe Cleanup",
  "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.": "Closes this window. Drag a box on the world to delete disconnected belt/pipe stubs inside it (segments connected on fewer than 2 ends). Fully-connected runs are left alone. Press Esc to exit.",
  "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.": "Belt/Pipe Cleanup — drag a box to delete disconnected belt/pipe stubs inside. Press Esc to exit.",
  "Removed {0} belts/pipes": "Removed {0} belts/pipes"
}
