{
  "Cheat++": "上帝之手",
  "Spawner": "物品生成",
  "Cheats": "作弊",
  "Shipyard": "船厂",
  "Vehicles": "车辆",
  "Vehicles/Trains": "车辆/火车",
  "Sandbox": "沙盒模式",
  "Settlement": "定居点",
  "Vehicle Stats": "车辆参数配置",
  "Pick a vehicle and type new values. Leave a field blank to keep the default. Per-save.": "当前车辆设置变更将影响同类型所有车辆。输入为空则使用默认值。设置后立即生效。",
  "Pick a vehicle, then type new values. Leave a field blank to use the default.": "选择一种车辆类型，然后输入新的设置值。输入为空则使用默认值",
  "(no vehicle selected)": "(未选择车辆)",
  "Select vehicle": "选择车辆",
  "Reset Selected": "重置车辆参数",
  "Speed": "速度",
  "Load Capacity": "载荷能力",
  "Bucket Size": "铲斗容量",
  "Default: {0}": "默认值: {0}",
  "Reset to default.": "重置为默认值。",
  "Speed reset to default": "速度重置为默认值",
  "Load capacity reset to default": "载荷能力重置为默认值",
  "Bucket size reset to default": "铲斗容量重置为默认值",
  "Invalid speed value": "无效的速度值",
  "Invalid load capacity": "无效载荷能力",
  "Invalid bucket size": "无效的铲斗容量",
  "Speed set to {0}": "速度已设置为 {0}",
  "Load capacity set to {0}": "载荷能力设置为 {0}",
  "Bucket size set to {0}": "铲斗容量设置为 {0}",
  "Train Wagon Capacity": "火车车厢容量",
  "Pick a cargo wagon type and set its capacity. Leave blank to keep the default. Per-save.": "当前车厢设置变更将影响同类型所有车厢。输入为空则使用默认值。设置后立即生效。",
  "Pick a cargo wagon, then type a new capacity. Leave it blank to use the default.": "选择一种货运车厢，然后输入新的设置值。输入为空则使用默认值。",
  "(no wagon selected)": "(未选择列车)",
  "Select wagon": "选择列车",
  "Wagon Capacity": "列车容量",
  "Wagon capacity reset to default": "列车容量重置为默认值",
  "Invalid wagon capacity": "列车容量无效",
  "Wagon capacity set to {0}": "列车容量设置为 {0}",
  "Close": "关闭",
  "Search products...": "搜索产品...",
  "Favorites": "收藏夹",
  "Selected: (none)": "已选择: (无)",
  "Add to Shipyard": "添加到船厂",
  "Add Favorite": "添加/移除收藏夹",
  "Global Cheats": "世界作弊",
  "Vehicle Limit": "车辆数量限制",
  "Set the maximum number of vehicles you can own.": "设置您最多可拥有的车辆数量。",
  "Current: ?": "当前: ?",
  "New limit...": "新的上限...",
  "Set Limit": "设置上限",
  "Research": "研究",
  "Instantly complete the currently active research.": "立即完成当前正在进行的研究。",
  "Finish Current Research": "完成当前研究",
  "Unlock All Research": "解锁所有研究",
  "World Map": "世界地图",
  "Reveal all locations on the world map.": "显示世界地图上的所有位置。",
  "Reveal Entire World Map": "显示完整世界地图",
  "Get Radar 2 (fix for WorldGen bug)": "获取雷达2（修复WorldGen漏洞）",
  "Temporary fix for a WorldGen++ bug where some saves don't get the Radar 2 unlock placed on the world map. Use this until the bug is fixed.": "WorldGen++漏洞的临时修复方案，该漏洞导致部分存档在世界地图上未解锁雷达2。在漏洞修复前，请使用此方案。",
  "Radar 2 unlocked!": "雷达2已解锁！",
  "Radar 2 tech proto not found.": "未找到雷达2技术原型。",
  "Radar 2/Corn WorldGen bug, temp fix": "Radar 2/Corn WorldGen错误，临时修复",
  "Only needed for WorldGen++ versions below v1.0.3 — fixes a bug where some maps don't place the Radar 2, Corn, Sugar cane or Poppy seeds unlock on the world map. Click to unlock all four. Not needed on newer WorldGen++ versions.": "仅适用于低于 v1.0.3 的 WorldGen++ 版本 —— 修复某些地图未在世界地图上放置雷达2、玉米、甘蔗或罂粟种子解锁点的错误。点击以解锁全部四项。在较新的 WorldGen++ 版本中无需使用。",
  "Radar 1, Radar 2, Corn, Sugar cane and Poppy unlocked!": "雷达1、雷达2、玉米、甘蔗和罂粟已解锁！",
  "WorldGen techs not found.": "未找到世界生成技术。",
  "Unity": "凝聚力",
  "Set the Unity points cap or refill to maximum.": "设置凝聚力点数的上限和补满凝聚力点数",
  "Current: ? / ?": "当前: ? / ?",
  "New cap...": "新的上限……",
  "Set Cap": "设置上限",
  "Refill Unity": "凝聚力补满",
  "Population": "人口",
  "Set the exact population count for your island.": "为你的岛屿设置人口数量。",
  "Set population...": "设置人口数量...",
  "Set": "设置",
  "Shipyard Capacity": "船坞容量",
  "Set the maximum amount of items the shipyard can store.": "设置船坞可存储物品的最大数量。",
  "New capacity...": "新容量值...",
  "Set Capacity": "设置容量",
  "Shipyard Actions": "船坞功能",
  "Transfer cargo from docked ship": "从停靠的船上转移货物",
  "Moves all cargo from the docked ship into shipyard storage.": "将停靠在码头上船的所有货物移至船厂仓库。",
  "Move Cargo": "移动货物",
  "Dump to base storage": "转储到基础存储",
  "Transfers shipyard cargo into matching base storages, sorted by import priority. Does not auto-assign products or destroy anything.": "将船厂货物按进口优先级分类，转移到匹配的基地仓库。不会自动分配产品或销毁任何物品。",
  "Dump Cargo": "倾倒货物",
  "Destroy all shipyard cargo": "销毁所有船厂货物",
  "Warning: Permanently destroys all cargo stored in the shipyard.": "警告：永久摧毁存放在船厂的所有货物。",
  "Clear Cargo": "清空货物",
  "Fully repair docked ship": "完全修复已靠岸的船只",
  "Instantly repairs the docked ship to full health.": "立即将停靠在码头的船只修复至完全健康状态。",
  "Repair Ship": "维修船",
  "Fill Designations": "地形修改",
  "Place dig designation to remove land or dump to add selected resource from the list.": "放置挖掘指令以移除土地，或放置倾倒指令以从列表中添加所选资源。",
  "Toggle Fill Tool": "切换填充工具",
  "Fill tool OFF": "填充工具关闭",
  "No product selected!": "未选择产品！",
  "Tree Removal": "树木移除",
  "Remove all trees selected for harvesting": "移除所有选定用于采伐的树木",
  "Instantly removes all trees marked for harvesting.": "立即移除所有标记为待砍伐的树木。",
  "Remove Trees": "移除树木",
  "Invalid vehicle limit! Must be at least 1.": "车辆上限无效！必须至少为1。",
  "Invalid unity cap! Must be at least 1.": "凝聚力上限无效！必须至少为1。",
  "Invalid population! Must be 0 or more.": "人口数量无效！必须为0或大于0。",
  "Invalid capacity! Must be at least 1.": "生产力无效！必须至少为1。",
  "Keep Full": "保持满载",
  "Keep Empty": "保持空载",
  "Quantity: {0}": "数量: {0}",
  "Selected: {0}": "选定: {0}",
  "Fill tool ON — Click/drag on designations to fill with {0}": "填充工具开启 — 点击/拖动指定区域以用 {0} 填充",
  "Current: {0}": "当前: {0}",
  "Current: {0} / {1}": "当前: {0} / {1}",
  "Removed {0} from favorites": "已从收藏夹中移除 {0}",
  "Added {0} to favorites": "已将 {0} 添加到收藏夹",
  "Instant Build & Free": "即时构建 & 免费",
  "Buildings, vehicles and upgrades complete instantly with no construction materials required. Same as sandbox mode's instant construction.": "建筑物、车辆和升级瞬间完成，无需任何建筑材料。与沙盒模式中的即时建造相同。",
  "No Fuel Usage": "无燃油消耗",
  "Vehicles and generators won't consume any fuel.": "车辆和发电机不会消耗任何燃料。",
  "No Food Usage": "无食物消耗",
  "Population won't consume any food.": "人口不会消耗任何食物。",
  "No Maintenance": "无维护消耗",
  "Disables all maintenance usage for buildings, vehicles and everything else.": "禁用建筑物、车辆和其他所有物品的维护功能。",
  "No Pollution": "无污染",
  "Disables all pollution penalties: air, water, landfill, and radiation. The settlement is unaffected even if you produce pollution.": "禁用所有污染惩罚：空气、水、垃圾填埋和辐射。即使产生污染，定居点也不会受到影响。",
  "Fake Power Output": "虚空电力生成",
  "Adds a constant amount of MW to the global electricity pool every tick. Set to 0 to disable. Range 0-10000 MW.": "每刻向全球电力池中添加固定数量的电力(单位:MW)。设置为0则禁用。范围0-10000 MW。",
  "Current: 0 MW": "当前: 0 MW",
  "Current: {0} MW": "当前: {0} MW",
  "New MW (0 = off)...": "新的 MW(0 = off)...",
  "Set Power": "设置电力",
  "Invalid MW value! Must be 0 or more.": "电力值无效！必须为0或更大。",
  "Fake power set to {0} MW": "虚空电力已生成 {0} MW",
  "Fake Computing Output": "虚假算力输出",
  "Adds a constant amount of TFLOPS to the global computing pool every tick. Set to 0 to disable. Range 0-10000 TFLOPS.": "每次刻向全局算力池添加固定数量的 TFLOPS。设为 0 可禁用。范围 0-10000 TFLOPS。",
  "Current: 0 TFLOPS": "当前：0 TFLOPS",
  "Current: {0} TFLOPS": "当前：{0} TFLOPS",
  "New TFLOPS (0 = off)...": "新的 TFLOPS（0 = 关闭）...",
  "Set Computing": "设置算力",
  "Invalid TFLOPS value! Must be 0 or more.": "无效的 TFLOPS 值！必须为 0 或更大。",
  "Fake computing set to {0} TFLOPS": "虚假算力已设为 {0} TFLOPS",
  "Fake Power Consumption": "虚假电力消耗",
  "Drains a constant amount of MW from the real grid every tick — useful for stress-testing your power network. Set to 0 to disable. Range 0-10000 MW.": "每次刻从真实电网中抽取固定数量的 MW —— 可用于压力测试您的电力网络。设为 0 可禁用。范围 0-10000 MW。",
  "Set Load": "设置负载",
  "Fake power load set to {0} MW": "虚假电力负载已设为 {0} MW",
  "Fake Computing Consumption": "虚假算力消耗",
  "Reduces the Fake Computing Output budget by this amount each tick. To simulate load above your real grid, raise Fake Computing Output then set this to the desired drain. Range 0-10000 TFLOPS.": "每次刻按此数量减少虚假算力输出预算。若要模拟超出真实电网的负载，请先提高虚假算力输出，然后将此处设为所需的消耗量。范围 0-10000 TFLOPS。",
  "Fake computing load set to {0} TFLOPS": "虚假算力负载已设为 {0} TFLOPS",
  "Unlock All Repeatable": "解锁所有可重复研究",
  "Advances every repeatable research node by one count, but only those whose prerequisites are already met. Click again to advance them further.": "将每个可重复研究节点推进一次，但仅推进那些已满足前置条件的节点。再次点击可继续推进。",
  "Researched {0} available repeatable nodes!": "已研究 {0} 个可用的可重复节点！",
  "Magic Wand": "魔法笔",
  "Ctrl+Left Click to instantly fill any buffer. Ctrl+Right Click to empty it.": "Ctrl+左键点击可立即填充任何缓冲区。Ctrl+右键点击可清空缓冲区。",
  "Keep Full/Empty": "保持满/空",
  "Adds Keep Full and Keep Empty buttons to storage buildings. Keep Full continuously fills the storage. Keep Empty continuously drains it. Requires returning to main menu and reloading save to take effect.": "为存储建筑添加‘保持满载’和‘保持空载’按钮。‘保持满载’会持续填充存储空间。‘保持空载’会持续清空存储空间。需要返回主菜单并重新加载存档才能生效。",
  "Labels for KF/KE": "保持满/空的箭头图标",
  "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons.": "在启用‘保持满（绿色向上）’或‘保持空（红色向下）’功能的存储上方显示浮动箭头图标。禁用此功能可隐藏图标。",
  "Unlimited Water": "无限水资源",
  "Ground water reserves never deplete.": "地下水储量永不枯竭。",
  "No Oil Drain": "无限石油资源",
  "Oil on the map never depletes (not world map/oil rigs).": "地图上的石油永不枯竭（不包括世界地图/石油钻井平台）。",
  "Unlock All Available Research": "解锁所有可用研究",
  "Unlocks all research whose prerequisites are already met. Techs locked behind unmet criteria are skipped. Does not touch repeatable research.": "解锁所有已满足先决条件的研究。跳过因未满足条件而被锁定的技术。不影响可重复研究。",
  "Unlocks every research node regardless of criteria or prerequisites, in multiple passes until nothing remains. Does not touch repeatable research.": "解锁所有研究节点，不考虑任何标准或先决条件，多次尝试直到全部解锁。不会影响可重复研究。",
  "No Housing Waste": "无垃圾产生",
  "Settlement won't accumulate waste (landfill). No waste product is generated from housing.": "定居点不会累积垃圾（填埋）。住房不会产生垃圾。",
  "No Housing Biowaste": "无生物质产生",
  "Settlement won't accumulate biowaste (biomass). No biowaste product is generated from housing.": "定居点不会累积生物废弃物（生物质）。住房不会产生生物废弃物。",
  "No Housing Wastewater": "无废水产生",
  "Water facilities won't produce wastewater output. The building still works and satisfies housing water needs.": "供水设施不会产生废水排放。该建筑仍能正常使用，满足住房用水需求。",
  "This is turned off because of conflict with PlaceResourceMod. I will let his mod handle it instead if you want best of both worlds =)": "由于与PlaceResourceMod冲突，此功能已关闭。如果您希望两者兼得，我将让他的模组来处理此事 =)",
  "Ignore Research Item Requirements": "忽略研究项目要求",
  "Research that normally requires accumulating a quantity of a product (e.g. 200 spent fuel rods) unlocks without it. Research Unity and science costs are unaffected.": "通常需要积累一定数量的产品（如200根乏燃料棒）才能解锁的研究，现在无需积累即可解锁。研究统一度和科学成本不受影响。",
  "Ignore Research Parent Requirements": "忽略研究前置要求",
  "Research nodes unlock without their parent technologies being researched first — pick and research anything in the tree directly. Research Unity and science costs are unaffected.": "研究节点无需先研究其前置技术即可解锁——可直接选择并研究研究树中的任意项目。研究统一度和科学成本不受影响。",
  "Allow pipes underground": "允许地下管道",
  "When ON, pipes can be built below the terrain surface. Press Down while placing a pipe to lower it past ground level. Only affects pipes.": "开启后，管道可以建在地表以下。放置管道时按下方向键，将其降到地面以下。仅影响管道。",
  "Bulldoze includes underground pipes": "推土范围包含地下管道",
  "When OFF, the area-delete tool will skip pipes that sit below the terrain surface, protecting them from accidental bulldozing. When ON, area-delete behaves normally and includes underground pipes.": "关闭时，区域删除工具会跳过位于地表以下的管道，防止误操作删除它们。开启时，区域删除按正常方式工作，会一并删除地下管道。",
  "Default: ?": "默认: ?",
  "Show floating arrow icons above storages that have Keep Full (green up) or Keep Empty (red down) active. Disable to hide the icons. Icon size can be changed via Tweaks++ → Overlays → KE/KF Icon Size.": "在启用‘保持满（绿色向上）’或‘保持空（红色向下）’功能的存储上方显示浮动箭头图标。禁用此功能可隐藏图标。图标大小可通过 Tweaks++ → 覆盖层 → KE/KF 图标大小 进行调整。"
}
