v1.1.3 | 2026-06-05:
- added bus system for variables/signals
- added Connection: Animal Farm (A-FARM) module — controls chicken farms, cattle ranches and any animal farm: writes the slaughter slider step (0-10, <0 off) and breeding pause, each applied only while its pin is wired or its override toggle is on so it won't fight the manual UI; outputs the operating state, current slaughter step and the starving / missing-water flags, with optional output extensions for animals-born / carcass per month. Logistics, pause, priority, power/worker status and the animal / food / water / produce counts stay on the existing generic Connection modules (Storage with its watched product, Import, Export, …)
- changed Max module: a single extensible module (2 base inputs A/B, extend up to 8) replaces the fixed-size variants and the old "Maximum: A or B" module; optional output extensions expose the input index of the minimum (indexmin) and maximum (indexmax), and each input now has an LED below it lighting green for the current maximum, red for the minimum, and gray otherwise — old Max saves migrate automatically
- changed Connection: Storage (STOCK) module now also reads Research Labs — outputs the global current research's node id (display falls back to the research's own icon, or the first thing it unlocks if no explicit icon is set) along with steps done / total cost / completion percent
- added Statistic: Health (HLTH) module — reads PopsHealthManager.HealthStats from a Hospital or Captain's Office; main output is the current health percent, extension outputs add this-vs-last-month diff, last month's percent, and remaining months on the active disease
- added Relay (RLY) module — gated pass-through that mirrors each input to its same-position output when the enable input is non-zero (defaults to enabled when unconnected); base pair is A, and input/output extensions grow in lock-step so the Nth input always pairs with the Nth output
- added per-module highlight color: a paint button in the module edit dialog opens a color picker that recolors the entity tint and connection line shown when the module (or the whole controller) is hovered; default matches the previous CornflowerBlue so existing controllers look unchanged
- added "Pick reachable signal" button to the FM receiver module's frequency picker — opens a list of currently in-range broadcasts labeled with channel frequency, ID3 name, and signal strength; clicking jumps the receiver straight to that channel
- fixed AM antena entity-level copy (Ctrl+C / V): the per-channel mine/ship routing now travels with the antena instead of the clone coming up with an empty redirected list
- fixed Connection: Office - Edict module's max-level: previously counted every tier in the edict chain (including ones blocked by un-researched unlocks), so the target would clamp to a level the player could never reach; now stops at the first locked tier so the displayed x|n and the target clamp match what's actually enabling-capable

v1.1.2c | 2026-05-23:
- added translation for Brazilian Portuguese by @Raffaelmjr

v1.1.2b | 2026-05-17:
- hotfix after change of variable was not possible to remove unused variables

v1.1.2 | 2026-05-16:
- added calculation optimization for copying of connected signals
- updated actions to be done with commands for potential multiplayer
- added read for computation on Mainframe and DataCenter
- added module for set racks
- added button to deselect all categories
- cargo docks can now read with transport module, connected ship
- added Connection: Office - Edict module to drive edict level on the Captain's Office
- prototype picker grid switched to transparent icon-only buttons; vehicle options now show vehicle + fuel icons side-by-side
- fixed that the recipe selector did not update recipes when more than one or no one set
- the recipe selector also unset the building

v1.1.1 | 2026-06-12:
- added option convert hex values, that is usable for colors and product
- added Compare: A vs B module (A<>B) — combined less/greater compare with binary / positive / sumup output modes; mode variants surface in the module picker as preset templates
- extended Connection: Office - Unity - now have extendable pins to show more info
- added hint checkbox, that will hide tooltip for controls
- added option to select template directly from NewModule picker
- added option to precofigure some fields directly from NewModule picker
- added direct edit for modules, that are not part of controller yet
- moved panel for openning variable window

v1.1.0 | 2026-05-01:
- added python PLC module for custom pin to pin reaction
- changed cable display
- updated modules to be extendable

v1.0.0 | 2025-07-10:
- added the connection modules
- added simple LED lights
- added 7-segment and 16-segment displays
- added sound emitter
