[
  [
    "common.level.off",
    "关"
  ],
  [
    "common.level.low",
    "低"
  ],
  [
    "common.level.med",
    "中"
  ],
  [
    "common.level.high",
    "高"
  ],
  [
    "common.level.max",
    "最大限度"
  ],
  [
    "panel.designations.title",
    "采矿规划"
  ],
  [
    "panel.designations.description",
    "为矿塔自动生成采矿区。"
  ],
  [
    "panel.designations.create_button",
    "生成采矿区"
  ],
  [
    "panel.designations.create_tooltip",
    "在矿塔范围内扫描并生成采矿区。"
  ],
  [
    "panel.designations.debris_tooltip",
    "标记区域内的所有碎片以供挖掘/清除。会覆盖林业区。"
  ],
  [
    "panel.designations.clear_tooltip",
    "清除此塔区域内的所有地形规划。"
  ],
  [
    "panel.designations.ore_filter.auto",
    "自动(矿石->碎片->土)"
  ],
  [
    "panel.designations.ramp_width.label",
    "坡道宽度"
  ],
  [
    "panel.designations.ramp_width.tooltip",
    "生成通行坡道的宽度。(0 = 不生成)"
  ],
  [
    "panel.designations.max_layers.label",
    "最大挖掘层数"
  ],
  [
    "panel.designations.max_layers.tooltip",
    "从地表开始计算的最大挖掘层数。(∞ = 无限制)"
  ],
  [
    "panel.designations.elevation_limit.label",
    "海拔限制"
  ],
  [
    "panel.designations.elevation_limit.tooltip",
    "最大(绝对)挖掘深度。(-∞ = 无限制)"
  ],
  [
    "panel.designations.ore_purity.label",
    "矿石纯度过滤"
  ],
  [
    "panel.designations.ore_purity.tooltip",
    "扫描时过滤稀疏矿石的强度。\n关 : 包括所有格子，挖掘到最大深度。\n低 : 排除非常稀疏的地格，修剪底部零散薄矿层。\n中等:  排除矿石含量较少，或表土过多的地格。\n高 : 只包括高含量的纯矿石柱。\n最大 : 几乎纯矿 — 严格筛选矿石纯度、深度和表土厚度。"
  ],
  [
    "panel.designations.corridor_clearance.label",
    "通道宽度"
  ],
  [
    "panel.designations.corridor_clearance.tooltip",
    "连通采矿区之间，保证车辆通行的通道宽度。\n0 = 关闭(区域间保持分离，不填充漏洞或设置通道)。\n1 = 1格宽通道 (中小型车辆)。\n2 = 2格宽通道 (巨型车辆)。\n"
  ],
  [
    "panel.designations.scanning_filter.label",
    "扫描筛选器:"
  ],
  [
    "panel.designations.scanning_filter.tooltip",
    "指定扫描的材料类型。\n无 = 矿物优先，其次碎片，再次土壤。"
  ],
  [
    "settings.mod.name",
    "自动地形指定"
  ],
  [
    "settings.tab.defaults",
    "默认值"
  ],
  [
    "settings.tab.game_settings",
    "游戏设置"
  ],
  [
    "settings.tab.ore_quality",
    "矿石质量"
  ],
  [
    "settings.heading.mining_defaults",
    "矿井控制塔默认值"
  ],
  [
    "settings.heading.panel_defaults",
    "面板默认值"
  ],
  [
    "settings.heading.designations",
    "指定"
  ],
  [
    "settings.heading.scan_performance",
    "扫描性能"
  ],
  [
    "settings.heading.keyboard_shortcuts",
    "键盘快捷键"
  ],
  [
    "settings.heading.notifications",
    "通知"
  ],
  [
    "settings.heading.experimental_access",
    "实验通道"
  ],
  [
    "settings.experimental_access.turning_ramps.label",
    "转弯坡道（实验）"
  ],
  [
    "settings.experimental_access.turning_ramps.tooltip",
    "启用后，ATD 可以使用普通平坦和斜坡名称选择并放置实验性 V1 转弯或之字形通道。要求将塔楼的坡道宽度设置为 1。走廊间隙是独立的。不包括更宽的坡道和拐角或鞍座名称。"
  ],
  [
    "settings.experimental_access.astar.label",
    "使用 A* 搜索"
  ],
  [
    "settings.experimental_access.astar.tooltip",
    "使用 A* 代替参考 Dijkstra 进行实验通道试运行。 Dijkstra 是更安全的验证基线。"
  ],
  [
    "settings.experimental_access.work_scale.label",
    "工作距离量表"
  ],
  [
    "settings.experimental_access.work_scale.tooltip",
    "分配给一个中心高度地形工作单位的平铺距离成本。范围：0-100；默认值：1。"
  ],
  [
    "settings.experimental_access.landslide_run.label",
    "滑坡水平运行"
  ],
  [
    "settings.experimental_access.landslide_run.tooltip",
    "每个垂直地形水平的水平排除距离。 1为45度坡度；较高的值会扩大排除沙漏，而较低的值会缩小排除沙漏。范围：0.05-4；默认值：1。"
  ],
  [
    "settings.max_slope.label",
    "最大坡度"
  ],
  [
    "settings.max_slope.tooltip",
    "相邻指定角点之间允许的最大高度差。范围：1-3。"
  ],
  [
    "settings.bottom_flattening.label",
    "底部平整"
  ],
  [
    "settings.bottom_flattening.tooltip",
    "底部平整强度，范围 0 到 10。0 会禁用底部平整步骤。"
  ],
  [
    "settings.batch_size.label",
    "批量大小"
  ],
  [
    "settings.batch_size.tooltip",
    "游戏未暂停时，每个协程帧放置的指定数量。范围：1-200。"
  ],
  [
    "settings.panel_defaults.mining_collapsed.label",
    "采矿面板折叠"
  ],
  [
    "settings.panel_defaults.mining_collapsed.tooltip",
    "采矿指定面板是否默认以折叠状态开始。"
  ],
  [
    "settings.panel_defaults.ore_collapsed.label",
    "矿石面板折叠"
  ],
  [
    "settings.panel_defaults.ore_collapsed.tooltip",
    "矿石组成面板是否默认以折叠状态开始。"
  ],
  [
    "settings.panel_defaults.farming_collapsed.label",
    "农田面板折叠"
  ],
  [
    "settings.panel_defaults.farming_collapsed.tooltip",
    "农田准备面板是否默认以折叠状态开始。"
  ],
  [
    "settings.notifications.excavator_completion.label",
    "挖掘机完成通知"
  ],
  [
    "settings.notifications.excavator_completion.tooltip",
    "当任意车辆基地完成一台挖掘机时，ATD 是否显示绿色通知。"
  ],
  [
    "settings.notifications.ramp_warning.label",
    "坡道警告通知"
  ],
  [
    "settings.notifications.ramp_warning.tooltip",
    "ATD 是否在矿塔上显示坡道通行警告通知。"
  ],
  [
    "settings.ore_quality.min_ore_height.label",
    "最小矿石高度"
  ],
  [
    "settings.ore_quality.min_ore_height.tooltip",
    "此质量等级所需的最小矿石厚度，以地形格为单位。"
  ],
  [
    "settings.ore_quality.min_bottom_density.label",
    "最小底部密度"
  ],
  [
    "settings.ore_quality.min_bottom_density.tooltip",
    "从上一个矿石底部到此矿石底部的最小矿石密度。限制在 0 到 1。"
  ],
  [
    "settings.ore_quality.min_ore_purity.label",
    "最小矿石纯度"
  ],
  [
    "settings.ore_quality.min_ore_purity.tooltip",
    "此质量等级所需的最小矿石/矿柱比例。限制在 0 到 1。"
  ],
  [
    "settings.ore_quality.min_component_size.label",
    "最小连通区大小"
  ],
  [
    "settings.ore_quality.min_component_size.tooltip",
    "连通指定格数量达到此值的矿簇才会通过孤立过滤器。"
  ],
  [
    "settings.corner_mode.label",
    "角点指定模式"
  ],
  [
    "settings.corner_mode.tooltip",
    "当地形指定工具处于活动状态时，用于进入和切换角点指定模式的按键。"
  ],
  [
    "settings.corner_mode.invalid_tooltip",
    "请使用单个按键，例如 K、1、F1、Space 或 Escape。"
  ],
  [
    "settings.status.applied",
    "已应用"
  ],
  [
    "settings.status.invalid_key",
    "无效按键"
  ],
  [
    "settings.action.save_as_global",
    "保存到配置"
  ],
  [
    "settings.action.save_as_global.tooltip",
    "将这些设置保存到 ATDsettings.json。它们将用作所有新游戏的默认值。"
  ],
  [
    "settings.action.restore_defaults",
    "恢复默认值"
  ],
  [
    "settings.action.restore_defaults.tooltip",
    "恢复所有设置的全局模组默认值。（不会自动保存到配置。）"
  ],
  [
    "settings.status.saved_to_file",
    "已保存到 ATDsettings.json。"
  ],
  [
    "settings.status.save_failed",
    "保存失败；请检查日志。"
  ],
  [
    "settings.status.restored_defaults",
    "已在内存中恢复内置默认值。"
  ],
  [
    "panel.ore.title",
    "矿物组成"
  ],
  [
    "panel.ore.description",
    "该座矿塔当前采矿区内的矿物资源总量(不包括可能的塌陷)。"
  ],
  [
    "panel.ore.prompt_scan",
    "按下 ↺ 以分析矿石组成。"
  ],
  [
    "panel.ore.scan_tooltip",
    "分析矿石组成"
  ],
  [
    "panel.ore.no_tower",
    "没有选中矿塔。"
  ],
  [
    "panel.ore.no_minable_designations",
    "没有找到可用采矿区。"
  ],
  [
    "panel.ore.priority_selected_tooltip",
    "已设为优先挖掘{0}。\n点击以取消设置。"
  ],
  [
    "panel.ore.priority_set_tooltip",
    "命令优先挖掘{0}。"
  ],
  [
    "panel.farming.title",
    "农地处理"
  ],
  [
    "panel.farming.description",
    "针对平整命令自动化顶层铺土，创造可耕种地块。"
  ],
  [
    "panel.farming.automation_toggle.label",
    "农地自动处理"
  ],
  [
    "panel.farming.automation_toggle.tooltip",
    "针对水平的[平整]指令，清除不可种植的顶层材料并自动请求回填以创建农地。"
  ],
  [
    "panel.farming.idle_release_excavators.label",
    "闲置时释放挖掘机"
  ],
  [
    "panel.farming.idle_release_excavators.tooltip",
    "在区域内无挖掘作业或矿塔暂停时，自动解除挖掘机的分配。\n当有新增挖掘工作后会自动重新分配挖掘机。"
  ],
  [
    "panel.farming.idle_release_trucks.label",
    "闲置时释放卡车"
  ],
  [
    "panel.farming.idle_release_trucks.tooltip",
    "在区域内无挖掘作业或矿塔暂停时，自动解除卡车的分配。\n当有新增挖掘工作后会自动重新分配卡车。"
  ],
  [
    "toolbox.corner_outer.tooltip",
    "转角(外侧): 放置突出的转角坡道。"
  ],
  [
    "toolbox.corner_inner.tooltip",
    "转角(内侧): 放置凹进的转角坡道。"
  ],
  [
    "notification.ramp_access_failed",
    "[ATD] {entity}无法生成斜坡"
  ],
  [
    "notification.ramp_access_truncated",
    "[ATD] {entity}无法生成完整斜坡"
  ],
  [
    "notification.ramp_access_not_accessible",
    "[ATD] {entity}斜坡无法抵达地面"
  ],
  [
    "notification.farming_complete",
    "[ATD] {entity}的农地处理完成"
  ],
  [
    "notification.excavator_completed",
    "[ATD] {entity}完成了挖掘机建造"
  ]
]