v1.1.3 | 2026-06-13
* The Lithium Evaporation pond now has its own icon (previously a placeholder).
* Corrected the Liquifier's description to match its actual recipe — it no longer lists a sulfur byproduct or incorrect inputs. (thanks SilverDad for the report)

v1.1.2 | 2026-06-10
* New battery production chain — the Battery Plant assembles and charges 18650 lithium cells into clean fuel for battery trucks, unlocked via the new Battery Technology research.
  IMPORTANT: LITHIUM ONLY EXISTS ON NEW MAPS — YOU MUST START A NEW GAME WITH THE LATEST WORLDGEN++ INSTALLED SO A LITHIUM MINING RIG SPAWNS ON THE WORLD MAP. WITHOUT IT YOU HAVE NO LITHIUM SOURCE FOR BATTERIES.
* New recipe "Water electrolysis (realistic)" for both Electrolyzer tiers — 1 water splits into 4 hydrogen and 2 oxygen, the chemically correct 2:1 ratio (vanilla gives you more oxygen than hydrogen). Costs a bit more power than the standard recipe. (thanks spiro9 for the suggestion)

v1.1.1 | 2026-06-08
* Fixed GMO and Pesticide resetting to off state and losing storage after saving and rebooting the game. (thanks Lotos666 for the report)
* Fixed Maple Syrup not being consumed (no stats, never eaten) in settlements after saving and reloading — existing colonies now correctly recognize it as a food. (thanks Maple Fry and Denis for the report and save)
* Rebalanced Pesticide Production — now 12 Sulfur + 12 Crude Oil + 12 Chlorine produces 20 Pesticide + 6 Toxic Slurry (more output, better ratio), and greenhouses consume 30% less pesticide. Far fewer Bio Processors needed to supply your greenhouses. (thanks Lotos666 for the balance feedback)

v1.1.0 | 2026-05-31
* New Lithium Evaporation pond — processes raw lithium and brine into refined lithium, leaving toxic slurry as a byproduct.
* New food — Canadian Gold (Maple Syrup): tap sap from wood in the Bio Processor, then boil it with water in the Fermentation tank into Maple Syrup — a sweet luxury treat that keeps your population happy.
* Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).
* Added more missing translations across all languages.
* Fixed the Liquifier building name and the Liquified coal product name showing in English for all non-English languages — both now translate correctly. (thanks Ulisse Wolf for the report)
* Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections.
* Updated Italian translation — huge thanks to Ulisse Wolf for the corrections.
* Added a fun Canadian flavor to the English Maple Syrup descriptions — huge thanks to Fry.

v1.0.9 | 2026-05-22
* Italian translation — fixed missing translations for Synthetic Diesel Generator, Liquid Coal Generator, and Synthetic Diesel Fuel Station descriptions
* Added Simplified Chinese translation. The mod now supports 8 languages.
* Updated Ukrainian translation with proofreader refinements.
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.

v1.0.8 | 2026-05-22
* Reworked many recipes — all recipes and generators now use whole numbers, so production rates and building ratios come out clean. Several recipes have also been rebalanced. (thanks cowcannon for the feedback)
* Liquified Coal can now be used in the Chemical Plant II to synthesize Crude Oil, Diesel or Naphtha — three new recipes that turn coal into liquid fuels. (thanks Ulisse Wolf for the idea)
* LIQUIFIED COAL RECIPE IS CHANGED — players using the old recipe will need to rework their input/output setups for the building.
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* Updated the mod thumbnail.
* Fixed research nodes of Trucks/excavator popup running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)


v1.0.7 | 2026-05-15
* Synthetic Diesel can now be flared. Thanks xcell for the report.


v1.0.6 | 2026-05-14
* Fixed The Terex S (synthetic diesel) missing maintenance — now consumes T2 maintenance.
* Fixed Heavy Hauler S (synthetic diesel) missing maintenance — now consumes T1 maintenance.
* Description of all buildings has been updated to explain better what the building does and how to use it.


v1.0.5 | 2026-05-13
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
* The Terex S synthetic diesel fuel capacity raised from 36 to 40 to match The Terex (diesel) update for for a little buff. Thanks Nick2E and neoss for the report.

v1.0.4 | 2026-05-11
* The Terex S — wheel diameter reduced to match the diesel and hydrogen variants. Visual fixes (front wheel alignment, ground clipping) live in Gameplay++ v1.1.1+.

v1.0.3 | 2026-05-10
* Updated manifest for latest version.

v1.0.2 | 2026-05-08
* Synthetic Diesel — Chemical Plant II recipe is now faster than Chemical Plant I.

v1.0.1 | 2026-05-06
* The Terex S — fuel tank capacity increased to match vanilla T3 haul truck since it ran out way to fast.

v1.0.0 | 2026-05-03
* Synthetic Diesel fuel (65% less pollution, burns faster)
* Synthetic Diesel refuel station
* Synthetic Diesel Generator (3.8 MW, 65% less pollution than Diesel Gen II)
* Synthetic vehicle variants — Truck S, Haul Truck S (dump & tank), Heavy Hauler S, Terex S, Huge Excavator S
* Synthetic Diesel as ship fuel option
* Liquefied Coal recipe
* Liquid Coal Generator (3 MW, higher pollution)
* Supercharged Biomass recipe (burns longer than regular biomass)
* Supercharged Biomass building
* Supercharged Biomass as alt recipe for Fertilizer 1 in Mixer T2
* Greenhouse GMO button (yield boost with new intake)
* Greenhouse Pesticide button (speed boost with new intake)
* Bio Processor building with GMO and Pesticide recipes
* Liquifier building (convert solids to liquid/gas)
