{
  "WorldGen": "世界生成",
  "Enable Custom WorldGen": "启用自定义世界生成",
  "World Shape": "世界形状",
  "Entities": "实体",
  "Hostiles": "敌对",
  "Mines & Rigs Selection": "矿场与钻井选择",
  "Randomize": "随机",
  "Preset": "预设",
  "Pick a preset to quickly set all values. You can still adjust individual settings after.": "选择一个预设，快速设置所有值。之后你仍可单独调整。",
  "Map Preview": "地图预览",
  "Show Preview": "显示预览",
  "This will spoil the map! Are you sure?": "这会剧透地图！你确定吗？",
  "Available node budget: {0} (from {1} nodes)": "可用节点预算：{0}（来自 {1} 个节点）",
  "Slot {0}": "槽位 {0}",
  "Save Profile": "保存配置文件",
  "Load Profile": "加载配置文件",
  "Save": "保存",
  "Load": "加载",
  "Profile name...": "配置文件名称...",
  "(Empty)": "（空）",
  "Saved to slot {0}": "已保存到槽位 {0}",
  "Loaded slot {0}": "已加载槽位 {0}",
  "World Size": "世界大小",
  "Max Nodes": "最大节点数",
  "Node Connections": "节点连接数",
  "Mines & Rigs": "矿场与钻井",
  "Cargo Ship Wrecks": "货船残骸",
  "Treasure Nodes": "宝藏节点",
  "Max Villages": "最大村庄数",
  "Loot Multiplier": "战利品倍率",
  "Max Pirates": "最大海盗数",
  "Few": "较少",
  "Normal": "正常",
  "Many": "较多",
  "Greedisgood": "贪婪即好",
  "Hard": "困难",
  "Please hurt me": "请伤害我",
  "Home": "家园",
  "Village": "村庄",
  "Mine/Rig": "矿场/钻井",
  "Pirate": "海盗",
  "Treasure": "宝藏",
  "Wreck": "残骸",
  "Empty": "空",
  "How big the world map is. Larger = more room for nodes. Vanilla: 4096": "世界地图的大小。越大 = 节点空间越多。原版：4096",
  "Total locations on the world map. Range depends on world size. Vanilla: 71": "世界地图上的总地点数。范围取决于世界大小。原版：71",
  "How many connections each node has to nearby nodes. More connections = shorter routes. Vanilla: Normal": "每个节点与附近节点的连接数。连接越多 = 路线越短。原版：正常",
  "Total mines and oil rigs on the map. Max: {0}. Vanilla: 18": "地图上的矿场和油井总数。最大：{0}。原版：18",
  "Discoverable ship wrecks that unlock cargo ship tech. Max: {0}. Vanilla: 4": "可发现的货船残骸，用于解锁货船科技。最大：{0}。原版：4",
  "Locations with extra loot, always guarded by pirates. Max: {0}. Vanilla: 10": "有额外战利品的地点，始终有海盗守卫。最大：{0}。原版：10",
  "Trading settlements on the map. Max: {0}. Vanilla: 8": "地图上的贸易定居点。最大：{0}。原版：8",
  "Multiplies the amount of resources found at locations. Vanilla: 1.0x": "乘数，影响在地点找到的资源数量。原版：1.0 倍",
  "Total pirate encounters on the map. Max: {0}. Vanilla: ~35": "地图上的海盗遭遇总数。最大：{0}。原版：约 35",
  "Coal Mine": "煤矿",
  "Quartz Mine": "石英矿",
  "Sulfur Mine": "硫磺矿",
  "Uranium Mine": "铀矿",
  "Bauxite Mine": "铝土矿",
  "Limestone Mine": "石灰石矿",
  "Rock Mine": "岩石矿",
  "Oil Rig (Cheap Repair)": "油井（廉价维修）",
  "Oil Rig (Medium Repair)": "油井（中等维修）",
  "Oil Rig (Expensive Repair)": "油井（昂贵维修）",
  "Water Well": "水井",
  "Gold Mine": "金矿",
  "Iron Mine": "铁矿",
  "Copper Mine": "铜矿",
  "Titanium Mine": "钛矿",
  "Lithium Mine": "锂矿",
  "Sand Quarry": "采沙场",
  "Shipyard cargo (Cheat++)": "船坞货物（Cheat++）",
  "Requires Cheat++ for this new game. Writes Cheat++ shipyard capacity when you launch (same as Cheat++ Shipyard tab). 0 = vanilla.": "此新游戏需要 Cheat++。启动时会写入 Cheat++ 船坞容量（与 Cheat++ 的船坞标签页相同）。0 = 原版。",
  "Enable Cheat++ in the mod list for this game — this field only applies with Cheat++.": "请在此游戏的模组列表中启用 Cheat++ — 此字段仅在 Cheat++ 启用时生效。",
  "0 = vanilla": "0 = 原版",
  "Two Homes Campaign": "双家园战役",
  "Standalone": "独立",
  "New campaign (Home 1)": "新战役（家园 1）",
  "Join existing (Home 2)": "加入现有（家园 2）",
  "Two Homes lets you run two save files as one campaign and switch between them. Research, money and calendar carry over; terrain, buildings and vehicles stay per-home.": "双家园允许你将两个存档文件作为一个战役来运行，并在它们之间切换。研究、金钱和日历会继承；地形、建筑和车辆按各自家园独立保留。",
  "IMPORTANT: Both saves must have the EXACT same mods enabled. Mismatched mod sets will break keybinds and other features after switching. This is a game engine limitation.": "重要：两个存档必须启用完全相同的一组模组。模组集不匹配会在切换后破坏键绑定和其他功能。这是游戏引擎的限制。",
  "Campaign name": "战役名称",
  "e.g. Twin Coast": "例如：双海岸",
  "This save becomes Home 1. Start a second new game later and pick \"Join existing\" to register Home 2.": "此存档成为家园 1。之后开始第二个新游戏，并选择“加入现有”来注册家园 2。",
  "No campaigns are waiting for a Home 2. Create a new campaign first by starting a game with \"New campaign\" mode.": "没有等待家园 2 的战役。请先通过以“新战役”模式开始游戏来创建一个新战役。",
  "Join campaign": "加入战役",
  "Home 2 inherits research, money and calendar from Home 1 the moment it loads. Terrain, buildings and vehicles are unique to Home 2.": "家园 2 在加载时立即继承家园 1 的研究、金钱和日历。地形、建筑和车辆是家园 2 独有的。",
  "This site mines Gold when assigned with workers.": "分配工人后，该矿点开采黄金。",
  "This site mines Iron when assigned with workers.": "分配工人后，该矿点开采铁。",
  "This site mines Copper when assigned with workers.": "分配工人后，该矿点开采铜。",
  "This site mines Titanium when assigned with workers.": "分配工人后，该矿点开采钛。",
  "This site mines Sand when assigned with workers.": "分配工人后，该矿点开采砂石。",
  "This site mines Lithium when assigned with workers.": "分配工人后，该矿点开采锂。",
  "Home Shipyard Trade": "基地贸易船坞",
  "Dedicated dock for trade ships travelling between Home 1 and Home 2 in a Two Homes campaign. Trucks deliver outgoing cargo here for pickup; arriving cargo is offloaded here for trucks to collect.": "在“双基地”战役中专用于往返基地1和基地2之间的贸易船坞。卡车将外运货物送到这里等待装船；运抵的货物在这里卸下，供卡车收取。",
  "Holds products for trade with the other home. Products you've requested via the Trade Cargo Loader above are delivered here by trucks, then ship at the next trade timer cycle. Do NOT enable 'Keep empty' below — that would make trucks remove products before they ship.": "存放与另一基地进行贸易的产品。你通过上方的贸易货物装载器请求的产品由卡车送到这里，然后在下一个贸易计时周期装船。请勿启用下方的“保持清空”——否则卡车会在产品装船前将其取走。",
  "Pick a product to trade": "选择要交易的产品",
  "Quantity": "数量",
  "Pick a product, type a quantity, click Load. Trucks pick up that product from existing storage and deliver it here. Cargo ships to the other home on the trade timer.": "选择产品，输入数量，点击装载。卡车会从现有仓库取走该产品并送到这里。货物将按贸易计时器发往另一基地。",
  "Trucks delivering:": "卡车正在运送：",
  "Trade Cargo Loader": "贸易货物装载器",
  "--:-- until next ship": "--:-- 后下一班船",
  "Cargo loaded below ships every 2 real-time minutes to the other home.": "下方装载的货物每隔 2 分钟（现实时间）发往另一基地。",
  "Trade Status": "贸易状态",
  "Ship Voyage": "船只航程",
  "(none)": "（无）",
  "Pick a product first": "请先选择产品",
  "Enter a positive quantity": "请输入正数数量",
  "Not in a Two Homes campaign.": "未处于双家园战役中。",
  "Home 2 not registered yet — trade is unavailable until both homes exist.": "家园 2 尚未注册——在两个家园都存在之前无法进行贸易。",
  "Trade": "贸易",
  "How it works: open your Home Shipyard Trade and use its 'Add cargo' buttons (or route trucks to it) to load products. Every 15 real-time minutes, whatever's loaded ships to the other home and arrives in that home's trade shipyard the next time you switch.": "工作原理：打开你的基地贸易船坞，使用其“添加货物”按钮（或将卡车调度过去）来装载产品。每隔 15 分钟（现实时间），已装载的货物会发往另一基地，并在你下次切换时抵达该基地的贸易船坞。",
  "Next ship cycle": "下一个发船周期",
  "Loaded in your shipyard now (will ship next cycle)": "现已装载在你的船坞中（将在下个周期发船）",
  "No cargo loaded. Build a Home Shipyard Trade and route trucks to it.": "未装载货物。建造一个基地贸易船坞并将卡车调度过去。",
  "Nothing on its way — the other home hasn't sent anything yet.": "没有任何货物在途——另一基地尚未发送任何东西。",
  "Cargo from the other home is deposited into your trade shipyard the moment you switch homes.": "切换家园时，来自另一基地的货物会立即存入你的贸易船坞。",
  "Statistics": "统计",
  "Placeholder 3": "占位 3",
  "Placeholder 4": "占位 4",
  "Placeholder 5": "占位 5",
  "Placeholder 6": "占位 6",
  "Placeholder 7": "占位 7",
  "Switch World": "切换世界",
  "This tab is reserved for future features.": "此标签页保留用于未来功能。",
  "Switch to the other home in this campaign.": "切换到本战役中的另一个家园。",
  "This will save the active home and load the other one. Only one home runs at a time.": "这将保存当前活动的家园并加载另一个。同一时间只运行一个家园。",
  "No active campaign": "没有活动的战役",
  "Resources stored at each home": "每个家园存储的资源",
  "Search": "搜索",
  "Filter by product name...": "按产品名称筛选...",
  "Product": "产品",
  "Drag to reorder": "拖动以重新排序"
}
