{
  "Upgrade Manager": "升级管理器",
  "Repairs": "维修",
  "Mines & Rigs": "矿场与钻井",
  "Settlements": "定居点",
  "All unrepaired world map entities.": "所有未维修的世界地图实体。",
  "Upgrade mines and oil rigs to increase production.": "升级矿场和油井，提高产量。",
  "Increase settlement reputation for better trades.": "提高定居点声誉，获得更好的交易。",
  "  Name": "  名称",
  "Status": "状态",
  "Cost": "成本",
  "Action": "操作",
  "All entities are repaired!": "所有实体都已维修！",
  "No repaired mines or rigs to upgrade.": "没有可升级的已维修矿场或钻井。",
  "No settlements discovered.": "未发现定居点。",
  "{0} entities need repair": "{0} 个实体需要维修",
  "{0} mines & rigs available": "{0} 个矿场与钻井可用",
  "{0} settlements discovered": "发现 {0} 个定居点",
  "Repairing...": "维修中...",
  "Cancel": "取消",
  "Not Repaired": "未维修",
  "Repair": "维修",
  "Upgrading...": "升级中...",
  "--": "--",
  "Max ({0})": "最大 ({0})",
  "Max Level": "最高等级",
  "Lvl {0}/{1}": "等级 {0}/{1}",
  "Upgrade": "升级",
  "Free": "免费",
  "Max Rep ({0})": "最大声望 ({0})",
  "Rep {0}/{1}": "声望 {0}/{1}",
  "Tweaks++": "调整++",
  "Gameplay": "游戏玩法",
  "Modifications": "修改",
  "Graphical": "图形",
  "HUD": "HUD",
  "Vehicles": "车辆",
  "Time": "时间",
  "Close": "关闭",
  "Storage": "存储",
  "Auto Quick Remove on Demolish": "拆除时自动快速移除",
  "Automatically quick-removes stored products when demolishing storage. Still costs Unity.": "拆除存储建筑时自动快速移除其中存储的产品。仍需消耗凝聚力。",
  "Buildings": "建筑",
  "Auto-recover Stuck Vehicles": "自动恢复卡住的车辆",
  "Teleports stuck vehicles back to a valid position. Can be wonky so best to keep it off and turn on when many vehicles are stuck. Turn off again after they are recovered. Will be improved in a future update.": "将卡住的车辆传送到一个有效位置。可能不太稳定，所以最好平时关掉，等大量车辆卡住时再打开。恢复后再次关闭。未来更新中会改进。",
  "Bridge Scaling (Requires Gameplay++)": "桥梁缩放（需要 Gameplay++）",
  "Truss Bridge (2 lanes)": "桁架桥（2车道）",
  "Allows big vehicles to use Truss bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "允许大型车辆使用桁架桥。如果未启用“中心驾驶”，车辆会穿模。需要前往主菜单并重新加载存档才能生效。",
  "Cable Bridge (4 lanes)": "斜拉桥（4车道）",
  "Allows big vehicles to use Cable Stayed bridges. Vehicles will clip without Center Driving enabled. Requires going to main menu and reloading save to take effect.": "允许大型车辆使用斜拉桥。如果未启用“中心驾驶”，车辆会穿模。需要前往主菜单并重新加载存档才能生效。",
  "Instant Scale": "即时缩放",
  "Big vehicles instantly scale down when entering bridges and back up when leaving. Only one scaling mode can be active — selecting this will disable Gradual Scale.": "大型车辆进入桥梁时立即缩小，离开时立即恢复。只能同时激活一种缩放模式——选择此项会禁用“渐进缩放”。",
  "Gradual Scale": "渐进缩放",
  "Big vehicles smoothly scale down/up over time when entering/leaving bridges. Only one scaling mode can be active — selecting this will disable Instant Scale.": "大型车辆在进出桥梁时平滑地缩小/放大。只能同时激活一种缩放模式——选择此项会禁用“即时缩放”。",
  "Center Driving": "中心驾驶",
  "Makes big vehicles drive in the center to fix clipping on small bridges and cables on big bridges. The trade-off is that when a vehicle is coming from the opposite direction it will drive through other vehicles, but it's not that noticeable compared to the heavy clipping. Uncheck this to go back to the old side driving with no center drive. Requires going to main menu and reloading save to take effect.": "让大型车辆在桥中央行驶，以解决小桥上穿模和大桥缆绳穿模的问题。代价是对向车辆会互相穿过，但相比严重的穿模来说不那么明显。取消勾选可恢复旧的非中心侧边行驶模式。需要前往主菜单并重新加载存档才能生效。",
  "Fluids": "流体",
  "Allow Steam": "允许蒸汽",
  "Allows storage and transport of all steam types (Hi, Lo, Super, Depleted) in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "允许通过流体储罐和流体卡车存储和运输所有类型的蒸汽（高压、低压、超临界、乏蒸汽）。需要前往主菜单并重新加载存档才能生效。",
  "Allow Exhaust": "允许废气",
  "Allows storage and transport of exhaust gas in fluid tanks via fluid trucks. Requires going to main menu and reloading save to take effect.": "允许通过流体储罐和流体卡车存储和运输废气。需要前往主菜单并重新加载存档才能生效。",
  "Shipyard": "船坞",
  "Auto Ship Delivery": "自动船舶交付",
  "Automatically processes world map repair and upgrade orders one by one: loads ship with materials, sends to destination, delivers, recalls, and repeats for next order in the list.": "自动逐一处理世界地图上的维修和升级订单：为船舶装载材料，发送到目的地，交付，召回，然后重复处理列表中的下一个订单。",
  "Open Upgrade Manager": "打开升级管理器",
  "Opens a window showing all discovered world map settlements, mines, rigs and wrecks with their upgrade and repair status. Queue repairs and upgrades — Auto Ship Delivery will handle the rest.": "打开一个窗口，显示所有已发现的世界地图定居点、矿场、钻井和残骸，以及它们的升级和维修状态。将维修和升级加入队列——自动船舶交付会处理剩下的工作。",
  "Farm Alerts": "农场警报",
  "Show 'inventory full' toggle on farms even when empty": "即使农场为空也显示“库存已满”开关",
  "Vanilla hides the bell-toggle on a farm's window until the farm has at least one item in its output buffer. Turn this on to make the toggle visible immediately so empty farms can be silenced pre-emptively. Re-open the farm window to see the change.": "原版中，只有当农场的输出缓冲里至少有一个物品时，才会显示铃铛开关。打开此选项可以让开关立即可见，这样空农场也能提前静音。重新打开农场窗口即可看到变化。",
  "Silence 'inventory full' alerts on farms": "禁止农场的“库存已满”警报",
  "Globally suppress every farm's 'crop could not be stored' alert, regardless of each farm's per-building bell setting.": "全局禁止所有农场的“作物无法存储”警报，忽略每个农场单独的建筑铃铛设置。",
  "Silence 'drying out' & 'crops lost' alerts on farms": "禁止农场的“干旱”和“作物损失”警报",
  "Globally suppress the 'crop will dry soon' warning AND the 'crop died (no maintenance / no water / no fertility)' alerts.": "全局禁止“作物即将干旱”警告以及“作物死亡（无维护/无水/无肥力）”警报。",
  "Vehicle Behavior": "车辆行为",
  "Camera": "镜头",
  "Free Camera (no collision)": "自由镜头（无碰撞）",
  "Removes camera collision with buildings, allowing you to fly through them.": "移除镜头与建筑的碰撞，允许你穿过它们。",
  "Ground Clipping": "地面穿透",
  "Lets camera clip below ground level for underground viewing.": "允许镜头穿透到地面以下，用于地下视角。",
  "Unlimited Zoom": "无限缩放",
  "Removes zoom distance limits, zoom in/out much further than normal.": "移除缩放距离限制，可以比正常情况拉得更近或更远。",
  "Designations": "指定区域",
  "Unlimited Designations": "无限指定区域",
  "Removes area size limit for dig, dump and forestry building edit designations.": "移除挖掘、倾倒和林业建筑编辑指定区域的面积限制。",
  "Unlimited Demolish Drag Area": "无限拆除拖拽区域",
  "Removes drag area limit when demolishing buildings.": "拆除建筑时移除拖拽区域限制。",
  "Unlimited Forestry Area": "无限林业区域",
  "Removes area size limit for forestry designations.": "移除林业指定区域的面积限制。",
  "Unlimited Upgrade Drag Area": "无限升级拖拽区域",
  "Removes drag area limit when using the upgrade/downgrade tool.": "使用升级/降级工具时移除拖拽区域限制。",
  "Designations Visual on/off": "指定区域显示 开/关",
  "Shows or hides the dig and forestry designation tiles. Press Shift+Ctrl+D to turn them off and on while a mining tower or forestry tower is selected. Does not change any designations — only their visibility.": "显示或隐藏挖掘和林业的指定区域方块。选中采矿塔或林业塔时，按 Shift+Ctrl+D 可开关显示。不会更改任何指定区域，仅改变其可见性。",
  "Toggle designation visuals": "切换指定区域显示",
  "Show or hide the dig and forestry designation tiles. Does not change any designations.": "显示或隐藏挖掘和林业的指定区域方块。不会更改任何指定区域。",
  "Designation visuals: ON": "指定区域显示：开",
  "Designation visuals: OFF": "指定区域显示：关",
  "Designations on/off": "指定区域 开/关",
  "Shows the dig, level and dump designations within this stacker tower's working area. Only the designations near this tower, not across the whole map.": "显示该堆料塔工作区域内的挖掘、平整和倾倒指定区域。仅显示该塔附近的指定区域，而非整个地图。",
  "Classic Recipe Display": "经典配方显示",
  "Shows actual recipe quantities in the building window and 60s rate in the popup. Requires going to main menu and reloading save to take effect.": "在建筑窗口中显示实际配方数量，在弹出窗口中显示 60 秒速率。需要前往主菜单并重新加载存档才能生效。",
  "General": "常规",
  "Pinned Products 1 Column Only": "固定产品仅单列",
  "Pinned Products 20 Per Column": "固定产品每列20个",
  "Planning": "规划",
  "Default": "默认",
  "Blue": "蓝色",
  "Cyan": "青色",
  "Boundary Line Color": "边界线颜色",
  "Sets a personal color for this mine tower's area boundary line so you can color-code towers (mining / dumping / leveling). Default keeps the vanilla yellow-when-selected look. Colors show when the Terrain designators overlay is on or this tower is selected.": "为这座矿塔的边界线设置专属颜色，方便按用途（采矿／倾倒／平整）用颜色区分矿塔。默认保持选中时的黄色。当地形标记叠加层开启或选中该矿塔时显示颜色。",
  "Planned Building Color": "规划建筑颜色",
  "Grey (default)": "灰色（默认）",
  "Yellow": "黄色",
  "Orange": "橙色",
  "Red": "红色",
  "Pink": "粉色",
  "Purple": "紫色",
  "Green": "绿色",
  "Lime": "青柠色",
  "White": "白色",
  "Recolors planned buildings (placed in Planning mode) so they don't look like blue blueprints. Grey (default) keeps the vanilla look. New placements recolor right away; buildings already planned recolor after a save reload.": "为规划模式中放置的规划建筑重新着色，使其不像蓝色蓝图。灰色（默认）保持原版外观。新放置的建筑会立即变色；已规划的建筑在重新加载存档后变色。",
  "Pinned Products 20 Per Column tooltip": "将固定产品面板的每列限制为20个，并根据需要最多增加到4列。",
  "Forces the pinned products panel to stay in a single column instead of splitting into two. Requires going to main menu and reloading save to take effect.": "强制固定产品面板保持单列，而不分成两列。需要前往主菜单并重新加载存档才能生效。",
  "Audio": "音频",
  "Vehicle Sound Range": "车辆声音范围",
  "How far vehicle sounds can be heard when zoomed out. Off = default game range.": "拉远镜头时能听到车辆声音的距离。关闭 = 游戏默认范围。",
  "Machine Sound Range": "机器声音范围",
  "How far machine sounds can be heard when zoomed out. Off = default game range.": "拉远镜头时能听到机器声音的距离。关闭 = 游戏默认范围。",
  "Overlays": "覆盖层",
  "Modifications 2": "修改 2",
  "Resource Depth Labels": "资源深度标签",
  "Shows height and depth info for each resource deposit when the resource overlay is active. Green arrow shows max terrain height, red arrow shows max depth below surface.": "当资源覆盖层激活时，为每个资源矿藏显示高度和深度信息。绿色箭头显示最大地形高度，红色箭头显示地表以下最大深度。",
  "Label Size": "标签大小",
  "Scale of the resource depth label boxes. Default is 1.0x.": "资源深度标签框的缩放比例。默认 1.0 倍。",
  "Label Height": "标签高度",
  "Height offset of the label above the deposit. Adjust so labels sit just above the tallest resource bar.": "标签在矿藏上方的高度偏移。请调整到让标签刚好位于最高资源条的上方。",
  "Label Background": "标签背景",
  "Transparency of the label background. 0% = invisible, 100% = fully opaque.": "标签背景的透明度。0% = 完全透明，100% = 完全不透明。",
  "Mining Tower Labels": "采矿塔标签",
  "Shows a label above the selected mining tower and its connected designation area, so you can see which tower owns which area.": "在选中的采矿塔及其相连的指定区域上方显示标签，方便查看哪个塔负责哪片区域。",
  "Mining Label Size": "采矿标签大小",
  "Scale of the mining tower label. Default is 1.0x.": "采矿塔标签的缩放比例。默认 1.0 倍。",
  "Mining Area Label Height": "采矿区域标签高度",
  "Height offset of the label above the mining designation area.": "标签在采矿指定区域上方的高度偏移。",
  "Mining Zoom Auto-Scale": "采矿缩放自动缩放",
  "Scales mining tower labels larger when zoomed out. 0 = fixed size.": "拉远镜头时将采矿塔标签放大。0 = 固定大小。",
  "Mining Zoom Threshold": "采矿缩放阈值",
  "Camera distance at which zoom auto-scale starts. Labels stay fixed size below this distance.": "开始自动缩放的镜头距离。低于此距离时标签保持固定大小。",
  "Mining Connector Line Width": "采矿连接线粗细",
  "Thickness of the blue line that connects the mining tower label to the building. Vanilla is very thin.": "连接采矿塔标签和建筑的蓝色线条粗细。原版很细。",
  "World Map": "世界地图",
  "Battle Score on World Map": "世界地图上的战斗得分",
  "Adds a Battle Score row to the ship panel on the world map view. Requires save reload to take effect.": "在世界地图视图的船舶面板中添加一行“战斗得分”。需要重新加载存档才能生效。",
  "Weather": "天气",
  "Disable Fog": "禁用雾",
  "Completely removes fog for a clear view.": "彻底移除雾，获得清晰视野。",
  "Less Fog (50%)": "减少雾 (50%)",
  "Reduces fog density by half for better visibility.": "将雾浓度减半，提高可见度。",
  "Disable Clouds": "禁用云",
  "Removes clouds from both sky and ground shadows.": "移除天空中的云以及地面阴影中的云影。",
  "Disable Rain": "禁用降雨",
  "Removes rainfall for a clearer view.": "去除降雨，获得更清晰的视野。",
  "Performance": "性能",
  "Disable Shadows": "禁用阴影",
  "Turns off all shadows completely (big FPS boost for both low end and high end PCs).": "完全关闭所有阴影（低端和高端 PC 都能大幅提升 FPS）。",
  "Shadow Quality": "阴影质量",
  "AMD GPU users: If you see shadow artifacts, go to game Settings > Video and switch shadow quality to something else and back. In-game High + Tweaks Medium may cause issues on AMD. Use High + High or adjust until artifacts disappear.": "AMD GPU 用户：如果看到阴影异常，请前往游戏设置 > 视频，将阴影质量切换到其他选项再切回来。游戏内高 + Tweaks 中 可能在 AMD 上导致问题。请使用高 + 高，或自行调整直到异常消失。",
  "Medium": "中",
  "High": "高",
  "Custom Shadow Distance": "自定义阴影距离",
  "Enables manual control of how far shadows render. Use the slider below to set distance.": "启用手动控制阴影渲染距离。使用下面的滑块设置距离。",
  "Shadow Distance": "阴影距离",
  "Max distance at which shadows appear. If under 700-900m will gain slight FPS boost depending on system and how many buildings and trees are drawn.": "阴影出现的最大距离。如果低于 700-900 米，会根据你的系统和绘制的建筑/树木数量获得轻微的 FPS 提升。",
  "Particles": "粒子效果",
  "Disable Building Smoke": "禁用建筑烟雾",
  "Removes all smoke, steam and fire particle effects from buildings like smoke stacks, cooling towers, furnaces etc. May slightly increase performance depending on base size and hardware.": "移除所有建筑（如烟囱、冷却塔、熔炉等）的烟雾、蒸汽和火焰粒子效果。根据基地规模和硬件配置，可能会略微提升性能。",
  "Disable Vehicle Dust": "禁用车辆灰尘",
  "Removes dust and exhaust particle effects from driving vehicles. May slightly increase performance depending on base size and hardware.": "移除行驶车辆的灰尘和尾气粒子效果。根据基地规模和硬件配置，可能会略微提升性能。",
  "Drag & Position": "拖拽与位置",
  "Draggable HUD Elements": "可拖拽的 HUD 元素",
  "Lets you reposition HUD elements. Hold Ctrl and left-click drag to move them. Positions are saved between sessions.": "允许你重新定位 HUD 元素。按住 Ctrl 并左键拖拽即可移动。位置会在不同游戏会话之间保存。",
  "Lock HUD Positions": "锁定 HUD 位置",
  "Locks all HUD elements in place so they can't be accidentally dragged. Saved positions are kept. Uncheck to move them again.": "锁定所有 HUD 元素，防止意外拖拽。已保存的位置会保留。取消勾选即可再次移动。",
  "Reset HUD Positions": "重置 HUD 位置",
  "Visibility": "可见性",
  "Scale (% per element)": "缩放比例（每元素 %）",
  "Notification Panel Size": "通知面板大小",
  "Mass Vehicle Actions": "批量车辆操作",
  "Scrap": "报废",
  "Scrap Unassigned": "报废未分配的",
  "Scrap Assigned": "报废已分配的",
  "Order New": "订购新车",
  "Replace": "替换",
  "Limit": "限制",
  "Order": "订购",
  ">>>": ">>>",
  "Start": "开始",
  "Select source vehicle": "选择源车辆",
  "Select target vehicle": "选择目标车辆",
  "Select vehicle": "选择车辆",
  "Scrapped  {0} / {1}": "已报废 {0} / {1}",
  "Completed": "已完成",
  "In progress": "进行中",
  "Ordered  {0} / {1}": "已订购 {0} / {1}",
  "All:  {0}": "全部：{0}",
  "Set": "设置",
  "Show All": "显示全部",
  "Reset All Scales": "重置所有缩放",
  "H": "H",
  "W": "W",
  "Calendar 1": "日历 1",
  "Calendar 2": "日历 2",
  "Calendar": "日历",
  "Top Left Panel": "左上方面板",
  "Main Stats": "主要统计",
  "Electricity": "电力",
  "Unity/Population Growth": "凝聚力/人口增长",
  "Computing": "运算",
  "Ships": "船舶",
  "Pinned Products": "固定产品",
  "Shortcuts": "快捷方式",
  "Notifications": "通知",
  "Research": "研究",
  "Notifications/Research": "通知/研究",
  "Alerts": "警报",
  "Goals": "目标",
  "Messages": "消息",
  "Show Calendar 1": "显示日历 1",
  "Show Calendar 2": "显示日历 2",
  "Show Calendar": "显示日历",
  "Show Top Left Panel": "显示左上方面板",
  "Show Main Stats": "显示主要统计",
  "Show Electricity": "显示电力",
  "Show Unity/Population Growth": "显示凝聚力/人口增长",
  "Show Computing": "显示运算",
  "Show Ships": "显示船舶",
  "Show Pinned Products": "显示固定产品",
  "Show Shortcuts": "显示快捷方式",
  "Show Notifications": "显示通知",
  "Show Research": "显示研究",
  "Show Notifications/Research": "显示通知/研究",
  "Show Alerts": "显示警报",
  "Show Goals": "显示目标",
  "Show Messages": "显示消息",
  "Active Tasks": "活跃任务",
  "Double Storage & Transport Throughput": "双倍存储与运输吞吐量",
  "Increases throughput of storages (2x), sorters (4x), and connectors, balancers & lifts (45%). Useful when belt speeds exceed what these buildings can handle.": "提高存储 (2倍)、分拣器 (4倍) 以及连接器、平衡器和升降机 (45%) 的吞吐量。当传送带速度超过这些建筑的处理能力时很有用。",
  "Mine trucks wait at ore sorter": "矿车在矿石分拣机处等待",
  "When on, fully loaded trucks that wait at mine towers, instead drive to the ore sorter that accept their load immediately and wait there instead of waiting near the mine tower. This will cut down long drive times when mine towers are far away from the ore sorter.": "启用后，在采矿塔处等待的满载卡车会立即驶向能接收其货物的矿石分拣机，并在那里等待，而不是在采矿塔附近干等。当采矿塔离矿石分拣机很远时，这能减少长途行驶时间。",
  "Skip pure loads": "跳过单一货物",
  "Skip pure loads tooltip": "只有载有两种或更多不同产品的卡车才会前往矿石分拣机；单一产品货物留在采矿塔。需要启用“矿车在矿石分拣机处等待”。",
  "Storage KE/KF Labels": "存储 KE/KF 标签",
  "KE/KF Icon Size": "KE/KF 图标大小",
  "Size of the KE / KF icons that float above storages when Keep Empty / Keep Full is active (requires Cheat++). Default 0.5x.": "当“保持空载/保持满载”激活时，浮动在存储上方的 KE / KF 图标的大小（需要 Cheat++）。默认 0.5x。",
  "Mining Connector Line Color": "采矿连接线颜色",
  "Mining Label Zoom Distance": "采矿标签缩放距离",
  "Mining Label Zoom Shrink": "采矿标签缩放收缩",
  "Color of the dashed line that connects the mining tower label to the building.": "连接采矿塔标签和建筑的虚线颜色。",
  "Distance from the camera at which labels start shrinking. Towers closer than this stay full size; towers farther shrink based on Zoom Shrink. Works for low-angle views too.": "标签开始收缩的镜头距离。比此距离近的塔保持全尺寸；更远的塔则根据“缩放收缩”进行收缩。低角度视角下也有效。",
  "How much labels shrink once they are farther than the Zoom Distance below. 0% = labels never shrink. 100% = labels shrink fully so they feel sized to the world. Works at any camera angle.": "当标签超过下方的“缩放距离”后收缩的程度。0% = 标签永不收缩。100% = 标签完全收缩，使其与世界尺寸相匹配。任意镜头角度下都有效。",
  "Off": "关闭",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature).": "仅在游戏版本 0.8.5+ 上可用（连接线是原版 0.8.5 的功能）。",
  "Only available on game version 0.8.5+ (the connector line is a vanilla 0.8.5 feature). Update Captain of Industry to use this slider.": "仅在游戏版本 0.8.5+ 上可用（连接线是原版 0.8.5 的功能）。请更新 Captain of Industry 以使用此滑块。",
  "Offload cargo to Shipyard at Truck HQ": "在卡车总部停靠时将货物卸到船坞",
  "Offload cargo to shipyard tooltip": "启用后，停靠在卡车总部的卡车会将剩余货物送往你的船坞，从而空载停靠。关闭则让停靠的卡车保留其货物。 需要 Gameplay++。",
  "Dump to Shipyard": "卸货到船坞",
  "Dump to Shipyard tooltip": "启用后，那些载有货物却无处卸载而卡住的卡车会被派往船坞，在那里卸下货物，从而腾出来接受新任务。仅在你尚未建造卡车总部时需要——卡车总部已经会这样做，因此当已建造卡车总部时此选项会被关闭。",
  "Pinned products sorted high/low": "固定产品排序（从高到低）",
  "Pinned products sorted low/high": "固定产品排序（从低到高）",
  "Pinned products sorted tooltip": "自动按库存数量对固定产品列表排序——最多的在顶部，最少的在底部。只有当数量差距达到5%时产品才会交换位置，避免列表因微小变化来回跳动。",
  "Pinned products sorted low/high tooltip": "自动按库存数量对固定产品列表排序——最少的在顶部，最多的在底部。只有当数量差距达到5%时产品才会交换位置，避免列表因微小变化来回跳动。",
  "Pinned products bar colors": "固定产品存储条颜色",
  "Pinned products bar colors tooltip": "根据全局存储的充满程度为每个固定产品下方的存储条着色：红色 0-20%，橙色 21-40%，黄色 41-60%，绿色 61-100%。",
  "Compacted Pinned Products": "紧凑固定产品",
  "Compacted Pinned Products tooltip": "让每行固定产品更窄，使该面板占用更少的横向空间。",
  "Show only low-storage products": "仅显示库存偏低的产品",
  "Show only low-storage products tooltip": "暂时隐藏存储已满（绿色条）的固定产品，最多显示10个（若超过10个库存偏低则改为最多显示20个），因此只有库存偏低的产品保持可见。隐藏的产品在降到绿色水平以下时会重新出现。让你可以固定大量产品，同时保持列表简短并专注于需要关注的内容。",
  "Pinned products sort": "固定产品排序",
  "Sorted high/low": "排序：从高到低",
  "Sorted low/high": "排序：从低到高",
  "Global storage high/low": "全局存储：从高到低",
  "Global storage low/high": "全局存储：从低到高",
  "Pinned products sort tooltip": "对固定产品列表排序。“排序：从高到低”和“从低到高”按所有存储中的总库存量排序（每行显示的数字）。“全局存储：从高到低”和“从低到高”按每个产品全局存储的充满程度排序（彩色条），最满的优先或最空的优先。只有当差距达到5%时产品才会交换位置，避免列表来回跳动。",
  "Open or close the Tweaks++ window.": "打开或关闭 Tweaks++ 窗口。",
  "Hold this modifier and drag a HUD element to reposition it.": "按住此键并拖动 HUD 元素即可重新放置。",
  "Train Sound Volume": "火车音量",
  "How loud train sounds are. Off = trains fully muted; lower values make loud trains quieter.": "火车声音的音量。关闭 = 火车完全静音；数值越低，吵闹的火车越安静。",
  "Train Sound Range": "火车声音范围",
  "How far train sounds carry. Lower = trains only heard up close. 1.0 = normal game range.": "火车声音传播的距离。越低 = 只能在近处听到火车。1.0 = 游戏正常范围。"
}
