v1.1.3 | 2026-06-13
* Belt & Pipe height filter (Belts/Pipes tab) now covers levels -20 to 20, up from 0-9, including underground belts and pipes (thanks Skrypt for the suggestion).
* Belt & Pipe height filter — new keybind to show/hide levels from the bottom instead of the top (Shift+PageUp/PageDown); rebindable via the Keybind Framework mod if installed.
* All keybinds can now be viewed and rebound from the Modded Keybinds tab in Settings — install the Keybind Framework mod to use it.
* All translations have been updated, thanks to Hoochie for the updated Russian translation.
* Vehicle management, Train lines management, and Train designer windows now remember their position, just like other tracked windows (thanks Skrypt for the suggestion).
* Vehicle Mover — new keybind to start Mass Vehicle Mover (Shift+M by default).
* Vehicle Mover — new keybind to start Mass Recover (Shift+R by default).
* Vehicle Mover — new keybind to cycle through vehicle types (Alt+T by default).
* Vehicle Mover — new keybind to reset back to all vehicle types (Alt+A by default).

v1.1.2 | 2026-06-12
* Surplus Power override now resets to Default on every save load or game restart, instead of keeping your last choice — avoids surprises from a forgotten Force ON/OFF setting.

v1.1.1 | 2026-06-08
* Vehicle Mover — new "Mass Recover" button. Drag a box over the map to recover every selected vehicle inside at once (sends them back to a depot). Pick a vehicle type to recover only that type, or leave it on "All Types" to recover everything in the box. (thanks Malibu2 for the great suggestion)
* Hide/Show tab — big performance fix. Hiding levels or buildings no longer drops FPS or causes micro stutters on large bases. (thanks iceball12 for the report and for providing save)

v1.1.0 | 2026-05-31
* Added a pin button to the window — pin it to keep it open (thanks Malibu2 for the suggestion).
* Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).

v1.0.9 | 2026-05-29
* Blueprint Tools — new "Belt/Pipe Cleanup" button. Drag a box to delete disconnected belt/pipe leftovers in big build both for users
 but the tool is mainly to help BP builders, to clean up leftovers or dead belt/pipes. Thanks for the great suggestion Kayser. 

v1.0.8 | 2026-05-23
* New "Blueprint Tools" tab — when enabled, placing and demolishing complete instantly even while the game is paused, so you can edit a blueprint in a fully frozen world without belts/trucks moving items mid-edit.
  Force-disables Cheat++ Instant Build (this replaces it). Thanks to Kayser for the great suggestion.
* Blueprint Tools — new "Drag Upgrade" / "Drag Downgrade" buttons. Drag a box to instantly upgrade or downgrade everything inside one tier, free. Live highlights show what's selected. Esc to exit.
* Hide tab — fixed a rare bug where entities could become un-deconstructable after loading a different save, even though they still appeared visible. (thanks Kayser for the report)
* Added Simplified Chinese translation. The mod now supports 8 languages.
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.
* Updated Ukrainian translation with proofreader refinements.

v1.0.7 | 2026-05-22
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* Updated the mod thumbnail.
* Efficiency tab — new settings to set a custom color for each machine state 
  (no input, output full, no power, broken, paused, running). Saved per game, with reset to default.(thanks Serjevski for the suggestion)
* Efficiency overlay — item machines now show real data instead of 100% or NO IN: under-fed machines read their true %, 
  and NO IN only appears after 10s with no input. (thanks Serjevski for the suggestion)
* Efficiency overlay — toggle it on/off instantly with Ctrl+E, with an on-screen confirmation (like Ctrl+S for Surplus Power).
* Fixed a rare translation error in the Utilities++ window.
* Hide tab — new column with toggles to hide Housing & Services, all trees, and all office buildings. Per-save.


v1.0.6 | 2026-05-15
* Efficiency labels — fixed mirrored/inverted text when a machine is flipped during copy or placement. Labels now read correctly regardless of building orientation. (thanks Zurrke for the report)
* Efficiency labels — fixed freshly placed or copied machines showing a label with no background, or no label at all, until a save reload. Labels and backgrounds now self-heal within ~1 second of placement.


v1.0.5 | 2026-05-15
* New Efficiency tab — togglable overlay shows live machine efficiency, 
  color-coded green/yellow/red. Sliders for text size, background size and transparency.
  (thanks neoss for the suggestion)


v1.0.4 | 2026-05-13
* New "Windows" tab — remembers where you drag building windows so the position
  survives a save reload. Saved per save game. Includes a
  "Clear all saved positions" button.

v1.0.3 | 2026-05-13
* Wow this is empty

v1.0.2 | 2026-05-11
* New "Surplus Power" tab — global 3-state overrides (Default / Surplus ON / Surplus OFF)
  for surplus-power consumption when placing blueprints or pasting copies.
  Ctrl+S cycles modes with a center-screen popup. Setting persists across saves.
  Thanks to ComplexUnit for the great suggestion.
* Window widened so tab labels no longer wrap.

v1.0.1 | 2026-05-10
* Updated manifest for latest version.

v1.0.0 | 2026-05-03
* Belt/pipe height filter — toggle visibility per level (0-9) including pillars
* Show All / Hide All buttons
* PgUp / PgDn keybinds to cycle layers without opening the window
* Support for the Pillar Spacing & Height mod
* Vehicle Mover tool — select vehicle type, drag-select on map, click destination to move
* Vehicle type filter (All or specific)
