[
  [
    "AFD_ForestryDesignationsTitle",
    "林业规划"
  ],
  [
    "AFD_ForestryInformationTitle",
    "林业信息"
  ],
  [
    "AFD_CreateDesignationsBtn",
    "生成规划"
  ],
  [
    "AFD_CreateDesignationsBtnTip",
    "扫描林业塔区域并放置林业规划。"
  ],
  [
    "AFD_ClearDesignationsBtnTip",
    "清除该林业塔区域内的所有林业规划。"
  ],
  [
    "AFD_RefreshCompositionTip",
    "刷新林业组成"
  ],
  [
    "AFD_BoolYes",
    "是"
  ],
  [
    "AFD_BoolNo",
    "不"
  ],
  [
    "AFD_OnlyFertileTilesLabel",
    "仅肥沃地块"
  ],
  [
    "AFD_OnlyFertileTilesTip",
    "仅在适合植树的地面上放置规划：肥沃地形（不是岩石、沙地或海洋），且未被建筑或其他实体占用。"
  ],
  [
    "AFD_OnlyReachableTilesLabel",
    "仅可达地块"
  ],
  [
    "AFD_OnlyReachableTilesTip",
    "启用后，跳过车辆无法从林业塔区域通过寻路到达的规划地块。"
  ],
  [
    "AFD_AvoidTerrainDesignationsLabel",
    "避开地形规划"
  ],
  [
    "AFD_AvoidTerrainDesignationsTip",
    "跳过已经包含任何地形规划的地块，包括采矿、倾倒或平整。"
  ],
  [
    "AFD_MaxTilesLabel",
    "最大规划数量"
  ],
  [
    "AFD_MaxTilesTip",
    "每次运行最多放置的规划地块数量。0 = 无限制（∞）。"
  ],
  [
    "AFD_NoForestryTowerSelected",
    "未选择林业塔。"
  ],
  [
    "AFD_NoForestryDesignations",
    "没有林业规划。"
  ],
  [
    "AFD_PressToScanComposition",
    "按 ↺ 扫描林业组成。"
  ],
  [
    "AFD_KpiTreesLabel",
    "树木"
  ],
  [
    "AFD_KpiMaturityLabel",
    "成熟度"
  ],
  [
    "AFD_KpiSustainableYieldLabel",
    "可持续产量"
  ],
  [
    "AFD_KpiTreesTip",
    "该林业塔区域内当前受管理树木的实时数量。第一个数字是当前树木数量；第二个数字是根据当前有效种植位置估算的最大树木数量。"
  ],
  [
    "AFD_KpiMaturityTipFmt",
    "受管理树木的平均成熟度和当前年龄。完整成熟目前为 <b>{0}</b>，已包含难度设置。"
  ],
  [
    "AFD_KpiSustainableYieldTipFmt",
    "该林业塔每游戏月可长期维持的最大木材产量，已考虑规划区域、采伐阈值以及难度设置中的树木生长速度（当前平均完整成熟为 <b>{0}</b>）。"
  ],
  [
    "AFD_GrowthBreakdownHeader",
    "生长细分"
  ],
  [
    "AFD_GrowthBreakdownTipFmt",
    "受管理树木的成熟度分布。完整成熟年龄取决于树种和难度；当前平均完整成熟为 {0}。原版林业产量曲线：40% 年龄 = 30% 产量，60% = 60%，80% = 88%，100% = 完整。"
  ],
  [
    "AFD_GrowthHeaderTipNoCutFmt",
    "按每棵树当前完整生长年龄的相对成熟度分布。采伐选项：不采伐。平均完整成熟：{0}。"
  ],
  [
    "AFD_GrowthHeaderTipWithCutFmt",
    "按每棵树当前完整生长年龄的相对成熟度分布。采伐选项：{0}（一棵 {2} 完整生长树的 {1}%）。"
  ],
  [
    "AFD_HarvestThresholdTip",
    "采伐阈值"
  ],
  [
    "AFD_SegmentTipFmt",
    "<b>{0}</b>\n{1} 棵树（已种植 {2:P0}，容量 {3:P0}）\n{4}"
  ],
  [
    "AFD_SegmentAboveHarvest",
    "高于采伐阈值"
  ],
  [
    "AFD_SegmentBelowHarvest",
    "低于采伐阈值"
  ],
  [
    "AFD_UnusedCapacityTipFmt",
    "未使用容量：{0} 个地块（容量的 {1:P0}）"
  ],
  [
    "AFD_SegmentInteractionHint",
    "悬停可高亮此阶段的树木。\n点击可将其标记或取消标记为采伐。"
  ],
  [
    "AFD_SettingsModName",
    "自动林业规划"
  ],
  [
    "AFD_SettingsTabDefaults",
    "默认值"
  ],
  [
    "AFD_SettingsTabGameSettings",
    "游戏设置"
  ],
  [
    "AFD_SettingsHeadingForestryTowerDefaults",
    "林业塔默认值"
  ],
  [
    "AFD_SettingsHeadingDesignationDefaults",
    "规划默认值"
  ],
  [
    "AFD_SettingsHeadingScanPerformance",
    "扫描性能"
  ],
  [
    "AFD_SettingsHeadingPanelDefaults",
    "面板默认值"
  ],
  [
    "AFD_SettingsAvoidTilesWithTreesLabel",
    "避开已有树木的地块"
  ],
  [
    "AFD_SettingsAvoidTilesWithTreesTip",
    "默认：创建规划时跳过已经包含树木的地块。"
  ],
  [
    "AFD_SettingsMarkHarvestReadyLabel",
    "标记可采伐树木"
  ],
  [
    "AFD_SettingsMarkHarvestReadyTip",
    "默认：创建规划后，自动将达到林业塔采伐阈值的树木标记为采伐。"
  ],
  [
    "AFD_SettingsBatchSizeLabel",
    "批量大小"
  ],
  [
    "AFD_SettingsBatchSizeTip",
    "每帧放置的规划数量。较低 = 响应更流畅；较高 = 扫描更快。限制在 1-200。"
  ],
  [
    "AFD_SettingsForestryPanelCollapsedLabel",
    "林业规划面板折叠"
  ],
  [
    "AFD_SettingsForestryPanelCollapsedTip",
    "打开林业塔检查器时，林业规划面板的默认折叠状态。"
  ],
  [
    "AFD_SettingsInfoPanelCollapsedLabel",
    "信息面板折叠"
  ],
  [
    "AFD_SettingsInfoPanelCollapsedTip",
    "打开林业塔检查器时，林业信息面板的默认折叠状态。"
  ],
  [
    "AFD_SettingsSaveAsGlobal",
    "保存到文件"
  ],
  [
    "AFD_SettingsSaveAsGlobalTooltip",
    "将当前内存中的默认值保存到模组文件夹内的 AFDsettings.json。"
  ],
  [
    "AFD_SettingsSavedToFile",
    "已保存到 AFDsettings.json"
  ],
  [
    "AFD_SettingsSaveFailed",
    "保存失败，请检查日志"
  ],
  [
    "AFD_SettingsRestoreDefaults",
    "重置为默认值"
  ],
  [
    "AFD_SettingsRestoreDefaultsTooltip",
    "将所有规划和面板默认值重置为内置值。（不会自动保存到文件。）"
  ],
  [
    "AFD_SettingsRestoredDefaults",
    "已恢复默认值"
  ],
  [
    "AFD_NewlyPlantedTip",
    "新种植 / 最低成熟度"
  ],
  [
    "AFD_FullyGrownTipFmt",
    "完全长成 / 最高成熟度（该林业塔平均完整成熟为 {0}）。"
  ],
  [
    "AFD_BucketFullyMatureFmt",
    "完全成熟（{0}，100%）"
  ],
  [
    "AFD_BucketNewlyPlantedName",
    "新种植"
  ],
  [
    "AFD_BucketYoungName",
    "幼树"
  ],
  [
    "AFD_BucketGrowingName",
    "生长期"
  ],
  [
    "AFD_BucketMaturingName",
    "成熟中"
  ],
  [
    "AFD_BucketNearlyMatureName",
    "接近成熟"
  ],
  [
    "AFD_BucketRangeFmt",
    "{0}（{1}-{2}、{3:P0}-{4:P0}）"
  ],
  [
    "AFD_OrderConstructionTooltip",
    "将 {0} 在 {1} 处为 {2} 排队"
  ],
  [
    "AFD_PreAssignedTooltipFmt",
    "预先分配给{0}"
  ],
  [
    "AFD_EnqueueConfirmPromptSingular",
    "将 {0} 在 {1} 处为 {2} 排队？"
  ],
  [
    "AFD_EnqueueConfirmPromptPlural",
    "将 {0} 个 {1} 在 {2} 处为 {3} 排队？"
  ],
  [
    "AFD_EnqueueConfirmBtnText",
    "入队"
  ],
  [
    "AFD_ZoomToDepotTooltip",
    "缩放至 {0}"
  ]
]