# Changelog

## 1.0.2
- Renamed mod id from `CoIFastStart` to `FastStart` (Hub reserves the `COI` prefix).
- If upgrading manually, delete the old `Mods\CoIFastStart` folder.

## 1.0.1
- Restored shipyard cargo buffer grant path via `StoreProduct`.
- New setting `spawnStarterStorages` (default true): storages near ruins; if false, resources go to shipyard overflow.

## 1.0.0
- Initial public release as **Fast Start**.
- Unlocks Construction III (and prerequisites), Heavy Machinery, Trains, and Long Trains.
- Spawns T3 storages near ruins with CP1, CP2, CP3, Electronics, Rail Parts, and Diesel.
- Starts with configurable T2 trucks (default 10) and T2 excavators (default 4).
- In-game config for research, resources, vehicle counts, and multipliers.
- Tested on Captain of Industry 0.8.6 (Update 4).
