V8.0.4 | 2026-08-07
* 应社区玩家 Hoochie 要求 对俄文环境下界面失衡的问题进行解决.
* 修改内容（SettlementBufferFullInspector.cs）
1. 国际化修复 ： "输入缓冲区" → ModTranslation.Tr("Input Buffer") ，改用翻译字符串，不再硬编码中文
2. 图标替换 ： RotateCcw.svg （不存在）→ Reset.svg （游戏内置图标， Assets.cs 中确认存在），更适合"Restore Default"   的语义
3. 按钮位置调整 ：Restore Default 按钮从单独的行移到了缓冲区输入框 后面 （同一行内），不再单独占据一行
4. 添加 Tooltip ：为 sizeInput TextField 添加了 .Tooltip(ModTranslation.Tr("Enter exact value 1-10000, press    Enter to confirm").AsLoc()) ，鼠标悬停时显示说明
* At the request of community player Hoochie, fixed the UI layout imbalance issue under Russian‑language environment.
* Modifications (SettlementBufferFullInspector.cs)
1. Internationalization fix: Changed "输入缓冲区" to ModTranslation.Tr("Input Buffer"), using localized translation strings instead of hard‑coded Chinese text.
2. Icon replacement: Replaced the non‑existent RotateCcw.svg with Reset.svg (a built‑in game icon verified to exist in Assets.cs), which better fits the "Restore Default" semantics.
3. Button position adjustment: Moved the Restore Default button from a standalone line to the same line right after the buffer input box, so it no longer occupies an independent line.
4. Tooltip addition: Added .Tooltip(ModTranslation.Tr("Enter exact value 1‑10000, press Enter to confirm").AsLoc()) for the sizeInput TextField to display descriptive text on mouse hover.

V8.0.3 | 2026-08-07
* 应社区玩家 Hoochie 要求和提供的RU.json
* 更新本mod的俄文国际化内容.

v8.0.2 | 2026-08-02
* 兼容086C,修正部分数据重新加载后不能正确恢复配置的问题.
* 已经做了多次日志调试和数据分析,确认样本数据都被保存和恢复加载.
* 调整了json解析的错误问题.
* 添加了对地下抽水机的数据存储.
* 修正矿石分拣厂的ui界面选择错误问题.
* OnActivated 是在 BaseInspector<OreSortingPlant> 基类 中声明的 virtual 方法， OreSortingPlantInspector 没有重写它 。Harmony 要求修补 声明 该方法的类，而我的代码试图在派生类上找此方法，修补失败。
 导致 InspectorOnActivatedPostfix 从未被调用 → 面板创建后从不更新 → 点击第二个分拣厂时面板仍显示第一个的数据。
 修复 ： OreSortingInspectorPatch.cs 直接使用 typeof(BaseInspector<OreSortingPlant>) 查找并修补 OnActivated 方法。
* Compatible with 086C; fixed the issue where configurations could not be restored correctly after partial data   reloading.
* Multiple rounds of log debugging and data analysis have been performed, confirming that all sample data is   saved, restored and loaded properly.
* Fixed errors in JSON parsing.
* Added data storage support for underground water pumps.
* Fixed incorrect selection issues on the UI interface of the ore sorting plant.
* OnActivated is a virtual method declared in the base class BaseInspector<OreSortingPlant>. * OreSortingPlantInspector does not override it. Harmony requires patching the class that declares the method,   but my code attempted to locate this method on the derived class, resulting in a failed patch.
  This caused InspectorOnActivatedPostfix to never be invoked → the panel never updates after creation → data   from the first sorting plant remains displayed when clicking the second sorting plant.
* Fix: OreSortingInspectorPatch.cs directly uses typeof(BaseInspector<OreSortingPlant>) to locate and patch the   OnActivated method. 
* 感谢 Grayers0123 以及中国玩家的bug反馈  Thanks to Grayers0123 and Chinese players for reporting the bugs

V8.0.1 | 2026-07-22
* 添加了对雨水收集器的超频功能,现在能够更多收集水.Overclocking functionality for rainwater collectors has been   added, allowing more water to be collected now.
* 本次更新淘汰了超级雨水收集器MOd,从此这个mod不再更新了.

V8.0.0 | 2026-07-21
* 修复支持V086游戏版本.
* Fixed support for game version V086.

V7.0.0 | 2026-07-17
* v7.0.0 对全部底层逻辑进行大规模修正.
	更加高效的真实的超频,对性能进行优化处理.
	地下水泵可以超频.
	以往的超频并不彻底,现在从底层逻辑重构,生产速度更高,真正实现一台机器满足全部生产,配和大仓储和大运输载具更加适合.
* v7.0.0 has undergone extensive revisions to all underlying logic.
	It delivers more efficient and genuine overclocking with optimized performance.	
	Underground water pumps support overclocking.
	Previous overclocking implementations were incomplete. Now the underlying logic has been reconstructed 	for higher production speeds, enabling a single machine to handle all production tasks. It pairs 	exceptionally well with large warehouses and large transport vehicles.

v0.8.5 | 2026-06-04
* v6.0.2 以json文件保存在每个存盘文件目录,实现独立存储方案.
	Save as JSON files in the directory of each saved file to implement an independent storage solution

v0.8.4b | 2026-06-01
* v6.0.1 ，将``prototype`` 改为``prototype.Id`` 。日志显示 Protos that are not equal references have equal IDs 错误。这是因为使用 IProto 作为字典键时，字典比较的是对象 引用 而不是 ID ，导致不同的Proto对象实例即使ID相同也被视为不同的键。紧急修复这个报错问题.2026年6月1日15:35:36
* v6.0.1: Change prototype to prototype.Id. The log reports the error: Protos that are not equal references have equal IDs.
	This issue occurs because when using IProto as dictionary keys, the dictionary compares object references instead of IDs. As a result, different Proto instances are treated as distinct keys even if their IDs are identical. Urgent bug fix required.
2026-06-01 15:35:36

v0.8.4b | 2026-06-01
* v6.0 加入设为默认按钮.
* v6.0 Added the button for setting as default.

v0.8.4b | 2026-05-28
* v5.0 加入矿石分拣厂超频功能,提高分拣厂的容量.
Add the overclocking function to the ore sorting plant to increase its capacity.
* 免除人工,免维护,免电力.免维护可能有时候无效
No manual operation required, maintenance-free and electricity-free. The maintenance-free feature may not work occasionally.

v0.8.4b | 2026-05-28
* v4.0 加入农场和温室的超频功能,提高农业产能.
# v4.0 Add overclocking features to farms and greenhouses to boost agricultural productivity.

v0.8.4b | 2026-05-28
* v3.0 加入缓冲区,加入算力,加入维护开关,实现20国语言国际化方案2026年5月28日09:26:02
# v3.0 Add buffers, increase computing power, add maintenance switches, and implement an internationalization solution supporting 20 languages. 09:26:02, May 28, 2026

v0.8.4b | 2026-05-18
* v2.0 加入电力和员工分别控制的方案,用户可以决定是否启用电力和员工
# Version 2.0 adds separate control schemes for power supply and staff. Users can choose whether to enable the power supply and staff management functions.

v0.8.4b | 2026-05-18
* 使用核反应堆的温度和功率界面
Interface for monitoring the temperature and power of nuclear reactors
* 优化代码结构，检测日志无报错
Optimize the code structure and verify that there are no errors in the logs.
* 修复存盘卸载mod时使用旧版代码产生的报错
Fix the errors caused by using outdated code when saving files and uninstalling mods

v0.8.4 | 2026-05-03
* 完成机器超频MOD基础设计，支持最高3000%超频
* 修复重复构建代码的问题
Complete the basic design of the machine overclocking MOD, supporting a maximum overclock of 3000%
* Fixed the issue of repeated code building