v0.9.10 | 2026-08-09
* Added global game variables such as population, worker reserve, food supply, and health to custom alarm conditions.
* Added a persistent, prominent warning when another unsaved alarm draft is still open.
* Added Save, Minimize, and Discard choices when closing the alarm editor.
* Added direct deletion of custom alarms from the editor.
* Added fault-tolerant JSON exports for optional external UNMA displays.

v0.9.9 | 2026-08-09
* Fixed untranslated metric labels and units when playing in English.
* Localized comparison-editor labels, display settings, severity labels, missing-source details, and condition counts.

v0.9.8 | 2026-08-09
* Fixed terrain-collapse warnings from structural child entities such as transport pillars missing from their visible parent object's panel.
* Added the potential uneven-terrain collapse notification to collapsible static object panels before it becomes active.
* Applied parent object and prototype suppression rules to attached pillar notifications.

v0.9.7 | 2026-08-09
* Added all Vanilla continuous notifications registered on an object to its individual panel before they occur.
* Added preventive per-object and per-object-type suppression for these potential notifications.
* Increased the main tab width so Notification Options is displayed completely.

v0.9.6 | 2026-08-09
* Renamed the Sounds tab to Notification Options.
* Added inactive Vanilla alarm previews to individual object panels.
* Added direct per-object and per-object-type suppression controls to Vanilla alarm tiles.

v0.9.5 | 2026-08-09
* Added a Do Not Log / Ignore Completely mode for Vanilla notifications.
* Added per-object and per-prototype cleanup of matching active and recent UNMA history entries when complete suppression is enabled.

v0.9.4 | 2026-08-09
* Added a Mod Hub compatible changelog file.

v0.9.3 | 2026-08-09
* Added Normal, Log Without Sound, and Log Without Sound + Hide modes for existing Vanilla notifications.
* Added separate notification handling for one object or all objects of the same prototype.
* Kept hidden notifications in history while removing them from HOME, active counters, and UNMA audio.
* Migrated previous global notification suppression settings to configuration schema 13.

v0.9.2 | 2026-08-09
* Fixed autosave failures caused by a saveable runtime event registration.
* Added complete MultiLangLib catalogs for all 21 supported game locales.
* Added English user documentation and provider integration documentation.

v0.9.0 | 2026-08-08
* Added scalable per-entity alarm panels and a separate alarm editor window.
* Added linked global panels without duplicating alarm state.
* Added persistent UI scaling and input protection for all UNMA windows.

v0.8.0 | 2026-08-07
* Added global Vanilla notification suppression in UNMA.
* Added the active-only HOME dashboard and permanent fixed alarm panels.
* Added the versioned external mod API and MultiLangLib integration.

v0.1.0 | 2026-08-06
- Initial release of the configurable industrial alarm annunciator.
