v1.1.9 | 2026-08-10
* Fixed the search box on the Storage Ground, Storage Trains and Storage Ship tabs not filtering the list — typing a search term had no effect. (thanks rgreat for the report)

v1.1.8 | 2026-07-29
* Now supports game version 0.8.7.
* Hovering the "O" button on the HUD now explains that it opens the Mori++ Suite settings and shows the keybind to open it (Alt + W). Translated into all languages.
* New Save/Load buttons in the settings window — save all your Storage++ settings (capacities and throughput) to a profile and reload them in any save or new game.
* Cargo ship storage modules now have the Custom Capacity override — open a module and set its own capacity, the same as storages. (thanks rgreat for the suggestion)
* Train station modules and their fuel modules now have the Custom Capacity override too — open one and set its own capacity per module.
* The Storage++ window now also lists the fuel modules and the electrified module variants, so you can set their capacity and throughput globally.
* Window is wider, and the hint text at the bottom now sits next to the buttons instead of being squeezed above them where it was hard to read.
* Added support for 13 more languages — Catalan, Czech, Dutch, Estonian, French, Hungarian, Japanese, Korean, Norwegian, Polish, Swedish, Traditional Chinese and Turkish. Storage++ now supports every language the base game does.
* Fixed the Overlord window title, and its Save and Load buttons and their tooltips, always showing in English no matter your language.
* Fixed the Cargo Ship Storages and Thermal Storages section headers always showing in English.
* Fixed many status messages (capacity/throughput changes, profile save/load) that stayed in English in every language.
* The message next to the buttons now clears itself after 3 seconds and returns to the hint, instead of staying on screen until you do something else.
* Save and Load now ask you to confirm first, so you cannot overwrite your saved profile or your current settings by accident. (thanks Mag for the suggestion)
* General UI fixes — several buttons and names no longer wrap or overlap in some languages.

v1.1.7 | 2026-07-29
* Now supports game version 0.8.6b.

v1.1.6 | 2026-07-29
ignore this messed up changelog =D

v1.1.5 | 2026-07-22
* Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time — set everything up again and from then on they're kept safe in that folder.
* The Mori++ HUD buttons are now one single "O" Overlord button — click it to open one window with a tab for each installed mod's settings, instead of a separate button per mod.
* Overlord now has its own keybind (Alt+W by default) to open or close it. Can be changed in Keybind Framework if installed.

v1.1.4 | 2026-07-15
* Now supports game version 0.8.6 (experimental), and remains compatible back to 0.8.4.
* Custom Capacity overrides now stay put when you move or upgrade a storage building — before, moving or upgrading a storage quietly reset its capacity back to the default. (thanks SlyPulsar for the report)
* Storage alert dropdowns (bell icon on any storage building) now also include 5%, 10% and 15% options for Notify if Empty — an early warning when a storage is running low, not just 25% steps. (thanks michael0981 for the suggestion)

v1.1.3 | 2026-07-01
* All translations have been updated, thanks to Hoochie for the updated Russian translation.
* Storage alert dropdowns (bell icon on any storage building) now include 80% and 90% options for Notify if Empty/Full, not just 25% steps. (thanks michael0981 for the suggestion)
* The Throughput tab now includes cargo ship modules, grouped in their own section — set their transfer rate like other storages. (thanks SlyPulsar for the suggestion)
* You can now override Ore Sorting Plant storage capacity (unsorted/sorted) — this pauses Boost++'s capacity boost on it until rested to default on storage++ for ore sorters. (thanks Hoochie for the suggestion)

v1.1.2 | 2026-06-26
* New per-building "Allow all products" checkbox in each storage's window — lets that storage hold any item of its type (loose, fluid or unit), ignoring the usual restrictions.

v1.1.1 | 2026-06-21
* Fixed storages sometimes loading the wrong capacity from a different save — a value you set on one save could show up on a building in another save, or a building you never changed could suddenly change (often setting off a low-storage warning). 
   Capacity and throughput settings are now kept separately per save, so they can no longer leak between saves. (thanks Arbaaz_Mir for the report)
* All Storage++ settings now save as plain files in the mod's Saved Settings folder — per-save settings go in a folder named after your save, global ones stay in the main folder — so they're easy to find and back up.
* Cargo ship modules (Unit, Loose and Fluid) can now have their storage capacity changed — set each size from the new Storage Ship tab.
* The storage window is split into Storage Ground, Storage Trains and Storage Ship tabs, each grouping its storage type, and is now a little wider.

v1.1.0 | 2026-06-18
* See above for new update.

v1.0.9 | 2026-06-10
* You can now adjust Thermal Storage capacity — set a single building from its window, or all Thermal Storages at once from the Capacity tab. (thanks Mag for the suggestion)
* Capacity changes now work on the Warehouse and Warehouse Fluid/Gas from Gameplay++ — both are listed in the Capacity tab, the Custom Capacity override stays visible in their window, and all 4 product slots follow the new capacity.
  Requires the latest Gameplay++. (thanks (KGB)KingLethal for reminding me to add it)
* The Custom Capacity override section in the storage window is now collapsed by default to save space — click its header to expand it. (thanks DAMPINGDONUT96 for the great suggestion)
* Throughput values now apply only when you click Apply All Changes, instead of the moment you click out of the text box — Apply All no longer reports nothing to apply. (thanks Mag for the report)
* Fixed the Capacity tab reporting 0 buildings updated when you change a storage type you have not built yet — it now confirms the capacity was set. (thanks Mag for the report)
* Fixed the Set and Reset buttons in the Custom Capacity section showing a dark box behind them — they now render as normal buttons. (thanks Mag for the report)
* Throughput cap raised from 10,000 to 30,000 per 60s — for very high-volume setups. (thanks Liquid5150 for the report)

v1.0.8 | 2026-06-03
* Added a pin button to the window — pin it to keep it open (thanks Malibu2 for the suggestion).

v1.0.7 | 2026-05-27
* THIS VERSION NOW WORKS FOR BOTH STABLE 0.8.4b AND EXPERIMENTAL 0.8.5. No need for 2 versions anymore. =)
* Added a fallback so the mod now works on both 0.8.5 experimental and 0.8.2 to 0.8.4b stable (previously 0.8.5 only).
* New "Throughput" tab — set the transfer rate (per 60s) for each storage type and tier, and for train station modules.
* Renamed the first tab to "Capacity" (was "Storage Editor").

v1.0.6 | 2026-05-23
* THIS VERSION ONLY WORKS FOR 0.8.5!!!!
* Added Simplified Chinese translation. The mod now supports 8 languages.
* Updated Ukrainian translation with proofreader refinements.
* Fixed custom storage capacity overrides being lost when updating version of mod (thanks MrTammy for finding and reporting the issue).
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.

v1.0.5 | 2026-05-23
* All latest changes made for 0.8.5 are now supported also for 0.8.2 — 0.8.4b stable.

v1.0.4 | 2026-05-22
* Train station modules - Now able to change capacity to desired amount.
* Storage Editor list — vanilla unit, fluid and loose storages are now sorted to the top; other types follow below.
* Added Italian and Ukrainian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.

v1.0.3 | 2026-05-18
* Added Spanish and Portuguese translations. The mod now supports 5 languages in total: English, German, Russian, Spanish and Portuguese.
* Updated the mod thumbnail.
* Fixed error for new exp version 0.8.5 THIS VERSION WILL ONLY WORK FOR 0.8.5!!!!!!!!!!!!!!!!

v1.0.1 | 2026-05-10
* Updated manifest for latest version.

v1.0.0 | 2026-05-03
* HUD storage manager button (top-right)
* Change capacity for all storage buildings at once, split by type (Fluid, Loose, Nuclear, Unit)
* Per-building custom capacity override
* Search / filter storage list
* Apply or reset capacity changes
