0.1.0
- First release.
- New toolbar tool (shortcut F9): drag a box over your factory to get its resource balance.
- One line per resource: produced, needed, and the net balance per minute at full capacity.
- Shows how much of each resource has to come in from outside the selected area.
- Flags the buildings that are actually waiting on a resource, using the time the game
  itself records for them rather than an estimate.
- Choose which buildings count. Every type in the selection is listed as a tile; click one
  to leave it out and the balance updates at once.
- Electricity drawn and produced side by side, so you can tell whether an area powers itself.
- Mechanical power in MW, comparing what the turbines make against what the generators need.
- Works on buildings that are not built yet, so you can check a design while you lay it out.
- Flares and smoke stacks are read as disposal capacity, not as demand: an idle flare is
  not a shortage. Pollution is left out of the balance entirely.
- An information button explains where each number comes from, and anything that is a
  capacity rather than a measurement says so.
- Buildings the mod cannot measure are named instead of being dropped without a word.
- Sections fold away, so you can keep only the shortages on screen.
- Covers factories, refineries, smelters, water treatment, well pumps, maintenance depots,
  steam turbines, power generators, farms and rainwater harvesters.
- Available in Czech, Dutch, English, French, German, Italian, Polish, Portuguese (Brazil),
  Russian, Spanish and Ukrainian.
