0.2.0

Exciting update with a brand new UI. Every resource is on one line now, and the
figures are lined up in columns.

A rebuilt panel
- Every resource is now one compact line: a coverage bar, then Makes, Needs and Net
  lined up in columns. Click a line and the full detail unfolds underneath.
- One switch at the top swaps the whole panel between full speed and what your base
  actually manages right now, instead of repeating both figures on every line.
- Shortages sit at the top, and the building filter moved below the balance where it
  belongs.
- The window now resizes in height as well as width.

More buildings counted
- Settlement service modules, ore sorting, waste sorting, animal farms and research
  labs are read too.
- Maintenance parts appear in the balance.
- Hospitals, housing and food modules stay out on purpose.

Fixes
- Blocked-building warnings are far more reliable: they check what a machine is doing
  now instead of trusting a year of history.
- F9 closes the window instead of clearing the balance.
- All eleven languages have been completed.

0.1.0
- First release.
- New toolbar tool (shortcut F9): drag a box over your factory to get its resource balance.
- One line per resource: produced, needed, and the net balance per minute at full capacity.
- Shows how much of each resource has to come in from outside the selected area.
- Flags the buildings that are actually waiting on a resource, using the time the game
  itself records for them rather than an estimate.
- Choose which buildings count. Every type in the selection is listed as a tile; click one
  to leave it out and the balance updates at once.
- Electricity drawn and produced side by side, so you can tell whether an area powers itself.
- Mechanical power in MW, comparing what the turbines make against what the generators need.
- Works on buildings that are not built yet, so you can check a design while you lay it out.
- Flares and smoke stacks are read as disposal capacity, not as demand: an idle flare is
  not a shortage. Pollution is left out of the balance entirely.
- An information button explains where each number comes from, and anything that is a
  capacity rather than a measurement says so.
- Buildings the mod cannot measure are named instead of being dropped without a word.
- Sections fold away, so you can keep only the shortages on screen.
- Covers factories, refineries, smelters, water treatment, well pumps, maintenance depots,
  steam turbines, power generators, farms and rainwater harvesters.
- Available in Czech, Dutch, English, French, German, Italian, Polish, Portuguese (Brazil),
  Russian, Spanish and Ukrainian.
