v1.2.4 | 2026-08-15
* The Overlord window now always shows at 100% size, whatever UI scale you play at (thanks warrenc for the report). At 125% and higher the buttons at the bottom were cut off the screen and everything needed far more scrolling.

* Cargo ships no longer show up in the Throughput tab or under Storage Ground — they were listed there by mistake and had no real throughput to change.
  Their capacity settings stay on the Storage Ship tab. (thanks warrenc for the report)

v1.2.3 | 2026-08-14
* Added a Shipyard Capacity setting to a new Shipyard tab, so you can resize shipyard storage without Cheat++. Auto-disabled if Cheat++ is loaded, since it already owns this setting. (thanks rgreat for the suggestion)

v1.2.2 | 2026-08-14
* Lots of changes made to the translations.

  - Many dead strings that are no longer in use have been removed.

  - Missing strings for newer parts of the mod have been added.

  - Text that was falling back to English now has its missing translations.

  - Wrong translations, wording and grammar have been updated.

  - If anything still reads wrong, update the translation yourself and send it to me in a DM or on the hub, and I will get it into the mod.

v1.2.1 | 2026-08-12
* Now supports game version 0.8.7a.

* The Overlord window is now the same size on every tab, so it no longer jumps in size when you switch between boost and the other mod tab.

* Cargo ships have their own section in the Storage Ship tab — set how much each cargo module carries, for each ship size. (thanks Hyperion2950 for the suggestion)

* Every row in the storage list now has its own Reset button. The per-row Apply buttons are gone — type your values and press Apply All Changes to set them together.

* The Throughput tab now shows each type's default rate next to its current one, so you can see what it started at before you changed it.(thanks Hoochie for the suggestion)

v1.2.0 | 2026-08-10
* Fixed the pin on the Overlord window doing nothing — it now actually closes the window when you open something else (a building, another window) while unpinned, and starts pinned by default the first time you open it each session. (thanks Hoochie for the report)

v1.1.9 | 2026-08-10
* Fixed the search box on the Storage Ground, Storage Trains and Storage Ship tabs not filtering the list — typing a search term had no effect. (thanks rgreat for the report)

v1.1.8 | 2026-07-29
* Now supports game version 0.8.7.
* Hovering the "O" button on the HUD now explains that it opens the Mori++ Suite settings and shows the keybind to open it (Alt + W). Translated into all languages.
* New Save/Load buttons in the settings window — save all your Storage++ settings (capacities and throughput) to a profile and reload them in any save or new game.
* Cargo ship storage modules now have the Custom Capacity override — open a module and set its own capacity, the same as storages. (thanks rgreat for the suggestion)
* Train station modules and their fuel modules now have the Custom Capacity override too — open one and set its own capacity per module.
* The Storage++ window now also lists the fuel modules and the electrified module variants, so you can set their capacity and throughput globally.
* Window is wider, and the hint text at the bottom now sits next to the buttons instead of being squeezed above them where it was hard to read.
* Added support for 13 more languages — Catalan, Czech, Dutch, Estonian, French, Hungarian, Japanese, Korean, Norwegian, Polish, Swedish, Traditional Chinese and Turkish. Storage++ now supports every language the base game does.
* Fixed the Overlord window title, and its Save and Load buttons and their tooltips, always showing in English no matter your language.
* Fixed the Cargo Ship Storages and Thermal Storages section headers always showing in English.
* Fixed many status messages (capacity/throughput changes, profile save/load) that stayed in English in every language.
* The message next to the buttons now clears itself after 3 seconds and returns to the hint, instead of staying on screen until you do something else.
* Save and Load now ask you to confirm first, so you cannot overwrite your saved profile or your current settings by accident. (thanks Mag for the suggestion)
* General UI fixes — several buttons and names no longer wrap or overlap in some languages.

v1.1.7 | 2026-07-29
* Now supports game version 0.8.6b.

v1.1.6 | 2026-07-29
ignore this messed up changelog =D

v1.1.5 | 2026-07-22
* Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time — set everything up again and from then on they're kept safe in that folder.
* The Mori++ HUD buttons are now one single "O" Overlord button — click it to open one window with a tab for each installed mod's settings, instead of a separate button per mod.
* Overlord now has its own keybind (Alt+W by default) to open or close it. Can be changed in Keybind Framework if installed.

v1.1.4 | 2026-07-15
* Now supports game version 0.8.6 (experimental), and remains compatible back to 0.8.4.
* Custom Capacity overrides now stay put when you move or upgrade a storage building — before, moving or upgrading a storage quietly reset its capacity back to the default. (thanks SlyPulsar for the report)
* Storage alert dropdowns (bell icon on any storage building) now also include 5%, 10% and 15% options for Notify if Empty — an early warning when a storage is running low, not just 25% steps. (thanks michael0981 for the suggestion)

v1.1.3 | 2026-07-01
* All translations have been updated, thanks to Hoochie for the updated Russian translation.
* Storage alert dropdowns (bell icon on any storage building) now include 80% and 90% options for Notify if Empty/Full, not just 25% steps. (thanks michael0981 for the suggestion)
* The Throughput tab now includes cargo ship modules, grouped in their own section — set their transfer rate like other storages. (thanks SlyPulsar for the suggestion)
* You can now override Ore Sorting Plant storage capacity (unsorted/sorted) — this pauses Boost++'s capacity boost on it until rested to default on storage++ for ore sorters. (thanks Hoochie for the suggestion)

v1.1.2 | 2026-06-26
* New per-building "Allow all products" checkbox in each storage's window — lets that storage hold any item of its type (loose, fluid or unit), ignoring the usual restrictions.

v1.1.1 | 2026-06-21
* Fixed storages sometimes loading the wrong capacity from a different save — a value you set on one save could show up on a building in another save, or a building you never changed could suddenly change (often setting off a low-storage warning). 
   Capacity and throughput settings are now kept separately per save, so they can no longer leak between saves. (thanks Arbaaz_Mir for the report)
* All Storage++ settings now save as plain files in the mod's Saved Settings folder — per-save settings go in a folder named after your save, global ones stay in the main folder — so they're easy to find and back up.
* Cargo ship modules (Unit, Loose and Fluid) can now have their storage capacity changed — set each size from the new Storage Ship tab.
* The storage window is split into Storage Ground, Storage Trains and Storage Ship tabs, each grouping its storage type, and is now a little wider.

v1.1.0 | 2026-06-18
* See above for new update.

v1.0.9 | 2026-06-10
* You can now adjust Thermal Storage capacity — set a single building from its window, or all Thermal Storages at once from the Capacity tab. (thanks Mag for the suggestion)
* Capacity changes now work on the Warehouse and Warehouse Fluid/Gas from Gameplay++ — both are listed in the Capacity tab, the Custom Capacity override stays visible in their window, and all 4 product slots follow the new capacity.
  Requires the latest Gameplay++. (thanks (KGB)KingLethal for reminding me to add it)
* The Custom Capacity override section in the storage window is now collapsed by default to save space — click its header to expand it. (thanks DAMPINGDONUT96 for the great suggestion)
* Throughput values now apply only when you click Apply All Changes, instead of the moment you click out of the text box — Apply All no longer reports nothing to apply. (thanks Mag for the report)
* Fixed the Capacity tab reporting 0 buildings updated when you change a storage type you have not built yet — it now confirms the capacity was set. (thanks Mag for the report)
* Fixed the Set and Reset buttons in the Custom Capacity section showing a dark box behind them — they now render as normal buttons. (thanks Mag for the report)
* Throughput cap raised from 10,000 to 30,000 per 60s — for very high-volume setups. (thanks Liquid5150 for the report)

v1.0.8 | 2026-06-03
* Added a pin button to the window — pin it to keep it open (thanks Malibu2 for the suggestion).

v1.0.7 | 2026-05-27
* THIS VERSION NOW WORKS FOR BOTH STABLE 0.8.4b AND EXPERIMENTAL 0.8.5. No need for 2 versions anymore. =)
* Added a fallback so the mod now works on both 0.8.5 experimental and 0.8.2 to 0.8.4b stable (previously 0.8.5 only).
* New "Throughput" tab — set the transfer rate (per 60s) for each storage type and tier, and for train station modules.
* Renamed the first tab to "Capacity" (was "Storage Editor").

v1.0.6 | 2026-05-23
* THIS VERSION ONLY WORKS FOR 0.8.5!!!!
* Added Simplified Chinese translation. The mod now supports 8 languages.
* Updated Ukrainian translation with proofreader refinements.
* Fixed custom storage capacity overrides being lost when updating version of mod (thanks MrTammy for finding and reporting the issue).
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.

v1.0.5 | 2026-05-23
* All latest changes made for 0.8.5 are now supported also for 0.8.2 — 0.8.4b stable.

v1.0.4 | 2026-05-22
* Train station modules - Now able to change capacity to desired amount.
* Storage Editor list — vanilla unit, fluid and loose storages are now sorted to the top; other types follow below.
* Added Italian and Ukrainian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.

v1.0.3 | 2026-05-18
* Added Spanish and Portuguese translations. The mod now supports 5 languages in total: English, German, Russian, Spanish and Portuguese.
* Updated the mod thumbnail.
* Fixed error for new exp version 0.8.5 THIS VERSION WILL ONLY WORK FOR 0.8.5!!!!!!!!!!!!!!!!

v1.0.1 | 2026-05-10
* Updated manifest for latest version.

v1.0.0 | 2026-05-03
* HUD storage manager button (top-right)
* Change capacity for all storage buildings at once, split by type (Fluid, Loose, Nuclear, Unit)
* Per-building custom capacity override
* Search / filter storage list
* Apply or reset capacity changes
