v1.0.3 | 2026-08-18

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LINKED TOWN SERVICES
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- Town Services can now be placed away from City Blocks without requiring a settlement slot, while still participating in the shared Settlement economy.
- Detached Town Services retain their normal inputs, outputs, buffers, capacities, needs and satisfaction effects, workers, power, maintenance, and logistics requirements.
- The existing snapping-grid toggle is now available while placing Town Services. Keep snapping enabled as an optional alignment helper.
- Any City Block may be removed as long as at least one City Block remains. The final City Block is protected until all Town Services have been removed.
- Properly registered modded Town Services should automatically receive detached-placement support.

- This feature is in public beta. If any issues are found, please report them, and they will be addressed with top priority.

v1.0.2b | 2026-08-18

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SNAPPING GRID TOGGLE
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- Added a toggle for the City Block snapping grid, allowing nearby City Blocks to be placed freely without being pulled into existing settlement slots. 
- While placing City Blocks, click the toggle in the placement toolbar or press G to toggle the snapping-grid.
- Toggle Snapping-Grid's keybind can be changed in Escape Menu → Controls.
- Verified compatibility with Captain of Industry 0.8.7a.

v1.0.1 | 2026-08-07

- Rebuilt and verified compatibility with Captain of Industry 0.8.7 while retaining support for Captain of Industry 0.8.6 through 0.8.6c.
- Fixed startup failing when Linked Cities was enabled without another Harmony-based mod by ensuring the bundled Harmony library loads first.

v1.0.0 | 2026-08-02

- Public beta: links every player City Block into one shared vanilla Settlement economy, even when towns are physically separated across the island.
- Population stats will show shared/combined population, housing, food, water, wastewater, electricity, household goods, appliances, electronics, luxury goods, computing, healthcare, waste, recyclables, biowaste, health, and Unity stats across all linked City Blocks.
- Allows exterior, interior, and bridge City Blocks, including unbuilt plans, to be removed without requiring the physical town to remain contiguous. Attached settlement services must still be removed first.
- Can be added to existing saves. Established settlements with active monthly history may finish the current month before their first link.
- Registers no custom gameplay entities or prototypes and can be removed from saves. Already-linked vanilla Settlements are not automatically split apart when the mod is disabled.
- Mod will be considered stable once all deep late-game testing is complete and mod proves to correctly preserve accurate math across all population data under equal input/output conditions. In other words, the same amount of city tiles should produce the EXACT same demand, satisfaction, intput, and output numbers whether they are connected, or separated. Early-to-Mid game testing has proven correct so far, but there's alot of edge cases to test by myself that require many hours of beta testing. — If you notice any incorrect population data, please report so I can ensure all game balance & population systems remain preserved & unbroken.
