| Key | Source | Translation | Status |
|---|---|---|---|
| TutorialOnHealth__part1 |
Your population has a health value. When health is positive, the population grows and provides bonus Unity. If it goes negative, the population will begin to decline.
|
No translation available | |
| TutorialOnHealth__part2 |
You can increase your population's health by providing them with a variety of food, water, and healthcare.
|
No translation available | |
| TutorialOnHealth__part2Heading |
Positive effects
|
No translation available | |
| TutorialOnHealth__part3 |
Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.
|
No translation available | |
| TutorialOnHealth__part3Heading |
Negative effects
|
No translation available | |
| TutorialOnHealth__part4 |
When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
|
No translation available | |
| TutorialOnHealth__part5a |
Your population can suffer from diseases. Some diseases come and go on their own, and it’s not possible to completely prevent them. However, providing healthcare can significantly reduce their negative impact.
|
No translation available | |
| TutorialOnHealth__part5b |
Diseases can also occur due to poor conditions in your settlement. For example, a lack of clean water or too much trash in the settlement can lead to disease. Pollution does not cause diseases directly, but instead applies a direct health penalty.
|
No translation available | |
| TutorialOnHealth__part5Heading |
Diseases
|
No translation available | |
| TutorialOnIronOre__part1 |
The {0} can be assigned multiple recipes to process both {1} and {2}. To do this, click the <b>Set Recipes</b> button and select the <b>{1}</b> recipe to add it.
|
No translation available |
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