Hello, Captains! Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance improvements. We’ve also put together a new trailer highlighting the key features, while this post takes a closer look at everything included in the update. Important: If anything seems off after updating, use Steam’s Verify integrity of game files option. Several players on the experimental branch found that Steam...
Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster products rendering? Before that, I have an important announcement. Update 4.2 is nearly finished and will be released on the 20th of July! The key new features to look forward to are: An in-game COI Hub integration for mods, maps, and blueprints. Universal wagons for trains that can...
Hello everyone, Captain Marek reporting back to duty with an exciting update on the COI Hub: The Hub now supports mods hosting and we’ve also added Forums! The game got some neat updates too. COI Hub’s mods section on the launch day. Mods on COI Hub Many of you already know COI Hub https://hub.coigame.com/, it’s the place to share blueprints, maps, and contribute game translations. The Hub’s mods section has been under construction for some time and now it is ready! Some people may be...
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements. Here is a short trailer: Update 4 recap Before we jump into 4.1, I wanted to briefly recap Update 4 from last month. We’re happy to say Update 4 had a very smooth launch, and we were very pleased to see fewer issues than with any of our previous major releases. This was partly thanks to...
Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two types of bridges with dynamic lanes. Deploy amphibious excavators and trucks to expand waterways that can now be navigated by ships, thanks to their new pathfinding. Automate dumping using the new stacker tower. Use sandbox mode to design your blueprints and push them to the...
Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9 . Since this post only covers the stuff we haven’t shown you yet, here’s a quick recap of everything else that’s coming with Update 4: Tier 2 locomotives and wagons, waypoint stations [ CD#51 ] Amphibious trucks and excavators [ CD#51 ] Path-finding for ships (unrestricted docks placement) [ CD#51 ] Quality of life: idle statistics,...
Welcome everyone to our first diary of 2026! We are bringing exciting information about Update 4 including its release date, so let’s roll! Update 4 launch date Let’s cut to the chase, we are launching Update 4 together with the Trains Expansion DLC on 9th of March, 2026 ! We've been counting the days (and drinking a lot of coffee) and can't wait to get it into your hands. To recap, here are the key features of Update 4: Tier 2 trains (both locomotives and wagons) Bridges building with...
Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical topic, so the TL;DR is that, due to complications with amphibious vehicles, we have optimized vehicles and the ocean simulation, and you will be able to enjoy 10-15% more FPS! Read on if you want to learn how these gains were achieved and why this has anything to do with...
Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update! Patches Before we dive into Update 4, I wanted to quickly mention that since our last Captain’s Diary we have released four large patches containing hundreds of fixes and many improvements. Here are the highlights: New powerful entity replace/upgrade/downgrade system (e.g. placing an entity over another one can perform upgrade/downgrade, or conveyors...
Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five...
Captain of Industry Update 3 is here, featuring trains, a space station, and exciting new features! Read the full patch notes to stay up to date.
Update 3 launches May 14! Dive into aluminum & titanium chains, new settlement services, Electronics IV, enhanced maps, trains, and extensive game-balancing improvements.
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