Food Factory for 10k Pop
Requires:
COIExtended-Logistics
Description
This factory provides enough food to feed 10K people. You might be able to even do extra food consumption, but if not, just plop another one down and hook it up.
Provides all foods
Input crops, plastic, salt, sulphur, limestone.
Outputs bio waste.
Burns away excess meat trimmings. I might do an addon to turn it into compost or fuel gas if desired. You could place digesters or mixers in the empty space next to the meat factories.
I don't have fancy ingress/egress transports, too lazy for that right now.
Input
| Potatoes | Vegetables | Corn | Wheat | Soybean | Sugar Cane | Fruit | Canola | Water | Salt | Sulphur | Limestone | Plastic |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Food demand (+120 backup animal feed, +96 backup for snacks) | Equal to food demand | 96 + Food demand (+120 backup animal feed) | 64 + Food demand (+120 backup animal feed) | 18 (+64 backup cooking oil, +120 backup animal feed) | 30 | 8 + Food demand | 64 | 262 | 48 | 3 | 3 | 12 |
The numbers in brackets are only relevant if you're not 100% supplying the correct input. Some backup options are used. But if you're ready to build this you probably have massive farms ready and no supply problems.
Output
| Potatoes | Vegetables | Corn | Bread | Fruit | Cake | Sausage | Meat | Snacks | Egg | Tofu | Biowaste |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Input ( minus 96 if used for snacks) | Input | Input -64 (-120 if backup animal feed) | 24 | Input - 8 | 56 | 48 | 30 | 96 (72 if potatoes used) | 88 | 24 | 24 |
Comments
No comments yet