Steeo's Mid/Late Oil V1.0 |U3|
This is my first attempt at a bp, along with making it public. This system is designed for mid/lategame in update 3. Making Hydrogen, Diesel, Fertilizer2, Rubber & Plastic from 240/60 crude oil.
Requirements : Pipe3, Sulfur Processing, Distillation3 Cost : 372 Construction parts, 4000 Construction parts2, 1.4K Contstruction parts3, 130 Rubber, 40 concrete
Functional Input : 210 Maintenance 1 | 401 workers with all buildings upaused
Inputs: Crude oil = 240/60 | Coal = 44/60 | Water = 71-42/60 | Limestone = 6/60 | Chlorine 32/60 Outputs: Diesel = 144/60 | Hydrogen = 154/60 | Fertilizer2 = 36/60 | Rubber = 96/60 | Plastic = 144/60
How to start : Feed the input coal & water storage near the boilers, feed chlorine & limestone at other side of the bp. Find the Naptha pipe balancer near the first set of distilleries, it is the top pipe balancer. Change the priority so it feeds the first set of 4 cracking units so they create some hydrogen to bootstart the system. This must be done before inputing oil as this system feeds the next set of oil cracking machines cracking the heavy oil. Once the rest of the cracking machines are operational, the hydrogen reformers will start and you can change the naptha balancer priority back to producing rubber & plastic. ( See picture 4, circled in red)
There is an extra 6 cracking units & 3 air seperators at the top of the bp, these will become active once no more hydrogen can be produced & will use the leftover fuel gas to make more diesel. You can pause these buildings if needed. (This will also produce extra water which feeds back to the boilers with priority)
There are also extra boilers placed if you would like to change to gas burners, in this case you can make a pipe balancer if a particular oil is backing up. This will depend on your own production needs. Heavy oil is already set to overflow here.
System has been tested and works stable, however some adjustments may need to be made and I will update the bp if needed. Have fun!
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 1 Current | 12 months ago | 212 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: