P&P Train things any fuel
Plug and play. Just build two train lines and plug the blueprint at any point.
If you don't want any fuel, just replace a station with blank one, remove storage and conveyor line.
Vehicles still have access to storages, so it could be built in earlier stages.
Set desired train network demands at stations.
Extensible Train Depot length.
You can extend rail parts and gravel production by copying middle assembler/crusher.
Easy changeable to large crushers.
PS Symmetric design.
PPS Extra tracks at exit train station are required for train heads to be possible to stop before fork.
- Version 2 - Fixed steel connection towards depot.
- Version 3 - Changed displacement of rail/gravel storage and ingress conveyors to fix U-shape conveyor between lifts.
- Version 4 - Added missed electronics 2; redrawn to avoid too close fork for long trains; gravel/RR storages are moved to be upgradable to large storages.
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 4 Current | 2 months ago | 255 | |
| 3 | 3 months ago | 85 | |
| 2 | 3 months ago | 1 | |
| 1 | 3 months ago | 3 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead:
Trains keep skipping unload before train depot because the no stop zone
Yes. Depot is too close to train station.
I'll rebuild the BP because I also forget about electronics for electric trains.
Version 4 fixes these.