200MW Surplus H2 Converter
200 MW H₂ Reformer — seawater-fed, water-positive, constant output
Late-game hydrogen factory that turns a 200 MW solar array into a steady 576 H₂. Fully self-sufficient on water — it desalinates its own from the sea, no groundwater or imports. Runs flat-out 24/7 with zero batching: output is dead constant, exactly as calculated.
Inputs: seawater + power only Output: 576 H₂ (+ vented O₂) Water: net +57 surplus (pipe it to your colony for free) Blueprint: buildings only, no pipes — drop it down and wire it your way.
Building stats
| Building | Qty | Power | Recipe | In → Out |
|---|---|---|---|---|
| Electric Boiler | 20 | 9 MW | Super steam | 12 water → 12 super |
| Hydrogen Reformer | 18 | — | H₂ from super steam | 12 super + 16 water → 32 H₂ + 32 O₂ + 12 depleted |
| Thermal Desalinator | 9 | 0.4 MW | Depleted steam | 24 depleted + 15 sea → 33 water + 6 brine |
| Thermal Desalinator | 4 | 0.4 MW | Super steam | 6 super + 108 sea → 72 water + 42 brine |
| Ocean Water Pump | 5 | low | — | ~120 seawater each |
| Smoke Stack (Large) | — | — | Vent O₂ | 576 O₂ vented |
| Waste Dump | — | — | Brine | 222 brine dumped |
| Fluid Storage | few | — | buffers | steam/water surge tanks |
Flow balance
- Power: 180 (boilers) + 5.2 (13 desalinators) + pumps ≈ ~186 MW — fits a 200 MW array with headroom for cloud/ramp.
- Steam: 240 super made → 216 to reformers + 24 to super-desalinators. Reformers emit 216 depleted → consumed by the 9 depleted-desalinators.
- Water: consumed 528 (240 boilers + 288 reformers), produced 585 (297 depleted-desal + 288 super-desal) → +57 surplus.
- Seawater drawn: 567. Brine dumped: 222. O₂ vented: 576.
The trick to water-neutrality: the reformer's waste depleted steam runs its own desalinators (free heat), and 4 super-fed desalinators close the last gap — turning the whole thing water-positive off seawater alone.
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 1 Current | 2 months ago | 69 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: