Depleted uranium processor
Do you have tons of depleted uranium lying around and you don't want to dump it?
Here is how you can get rid of it and also produce energy and MOX Rods (or plutonium or enriched uranium (20%))
Input:
44 Depleted uranium
16 Salt
24 Water
1 Steel
2 Acid
Some broken glass
Some coal
Output:
60 MW Electricity
2 MOX Rods
Exhaust
Recyclables (after 100 years)
How to startup
Do NOT start the reactor yet
Input:
Salt
Enriched uranium (20%)
Yellowcake
Unpause the 2 chemical plants II to produce core fuel and blanket fuel
Wait until the reactor is full of core fuel (Boost to speed up)
Turn on reactor step by step
Once everything is running and the reactor ist full of core fuel you can pause the 2 chemical plants II used for startup (or remove - you won't use them anymore)
If you don't want the MOX rods, you can use the plutonium for something else or change the enrichment plant to produce enriched uranium (20%)
Maybe you want to produce asteroid booster parts or space probe parts?
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 3 Current | 12 days ago | 10 | |
| 2 | 12 days ago | 0 | |
| 1 | 12 days ago | 0 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: