Settlement Service-60K pops
by Sy5temVX
4 hours ago
2
Settlement Service Goods production-60K pops
(including settlement recycling)
60000人口 居民区消费品生产模块 (带回收)
Provides most of service goods for a huge T4 housing settlement.
(Chairs, Washing machines, Laptops & Luxurys)
At Captain difficulty (100% consumption) and no other modifier.
Maxium output per month:
- Household goods x 660
- Household appliances x 500
- Consumer electronics x 216
- Luxury goods x 240
- diamonds(for trading) x 18
The biggest blueprint I've ever made :p , will have a smaller version maybe?
somewhat clunky to put it down in a normal savegame.
Prerequisites
The blueprint itself is usable without any edict or office buff. But to reach the designed metric (full capacity), a little recycle buff is needed.
It is built for 0.8.8's new recycle system, and is compatible with recycle rate from 75% down to 25%. At default 20% rate it may not run at full, but can still support 55k population.
High recycle rate drasticially reduces ore comsumption.
In 0.8.7 it is still usable, but needs more sorting plants.
Setup
- Put down the blueprint near settlement & wait for construction to complete. you may need to unity-build the center part because of the size. (costs around 400 unity)
- Properly connect all I/O ports. You will need 22 external sea water pumps (or 11 pumps if using doubled recipe). Recommend to connect outputs directy to the settlement.
- Fill all stations with according products.(temporarily limit train counts to avoid traffic jam)
- Wait for rainy days to boot up the production.
- Fill data center with server racks.
Tips
- The complex also produces enough diamond to trade for imported goods, and excess washing machines to trade for wood.
- Use with train networks recommended. Expect heavy traffic here, so leave long enough tracks from your trunk railway.
If using train lines, make sure trains are set to not stay at station, so that different input types won't interfere with each other. - Draws a LOT of ores and electricity at full capacity. get prepared.
Operational cost
| Workers | Electricity | Computing | Maintenance I | Maintenance II | Maintenance III |
|---|---|---|---|---|---|
| 3,358 | ~550 MW | ~960 TF (included) | 1487 | 662 | 712 |
Changlog:
reserved.
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 1 Current | 4 hours ago | 2 |
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Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: