萌新的 All Services 100k Pops
Captain of Industry — 100 k Population Residential Zone Full‑Supply & Waste‑Handling Blueprint
十万居民全部服务供应与处理 蓝图
Large footprint: maximum plot size 2.4*5.1
All technologies researched (mainly affecting agriculture and residential water consumption)
(下面有中文版本描述)
For 100k Residents Service Blueprint — Electric Rail Station:
10万居民服务与处理配套电气化车站蓝图:
https://coigame.com/Blueprint/3887/100k-Pop-Service-Rail-Hub

1. Resident Finished‑Goods Consumption
- Consumer Electronics: 360
- Household Appliances: 770
- Household Goods: 1100
- Medical Supplies III: 550
- Luxury Goods: 396
- Water supply: 1152
Food consumption by residents:
Potato 350, Corn 250, Bread 167, Meat 169, Eggs 188, Tofu 113, Sausage 209, Vegetables 525, Fruit 394, Snack Food 325, Cake 312
Note: Residents directly consume only 250 Corn. Total Corn crop requirement is 1134.5; the remainder feeds further processing for Bread, Snack Food, Cake and animal feed. Potato demand is purely resident consumption with no downstream processing.
2. Surplus Output from Blueprint (over‑production)
- Office Supplies: 360
- Electronics III: 24
- Slag: 1 600 ~ 2 800
- Brine: ≈ 150 (use dedicated overflow pipe for excess output; dump or feed into alternate production chains)
- Water: 6 800 ~ 9 800
- Fertilizer II: ≈ 600
Surplus water and Fertilizer II storage tanks are placed outside the food‑processing zone and may be piped directly to farms for irrigation and fertilization.
3. Disposal and recycling (monthly output of 100k population ~ maximum processing capacity):
- Garbage: 3 370 ~ 3 450
- Resident Wastewater: 960 ~ 1 280
- Acid Water: 86 ~ 1 140
- Recyclables: 1 320 ~ 2 300
Values represent monthly waste generated by 100 k residents and the upper throughput limit of the blueprint’s integrated recycling module. Enabling recycling reduces raw‑ore import demand.
4. External Raw‑Material Input (no recycling active, crops excluded, per month)
Quartz 2 000, Iron Ore 1 530, Copper Ore 1 920, Bauxite 576, Gold Ore 1 440, Limestone 533, Rock 288, Wood 736, Imported Goods 312, Coal 132, Seawater 10 000
5. Crop Requirement & Farm Count (no crop rotation, counts rounded up)
表格
| Crop | Monthly Requirement | Number of Farms |
|---|---|---|
| Potato | 350 | 3 |
| Corn | 1134.5 | 12 |
| Vegetables | 525 | 6 |
| Fruit | 440 | 8 |
| Soybean | 90 | 3 |
| Sugarcane | 300 | 3 |
| Canola | 128 | 2 |
| Poppy | 144 | 4 |
| Wheat | 400 | 7 |
Optimization note: Unlocking crop‑rotation technology allows farm consolidation, lowers total farm count and avoids fertility penalties. Combine with blueprint‑produced Fertilizer II to boost yields.
6. Recurring Operational Costs (per month)
- Manpower: ≈ 1 200 workers
- Compute: ≈ 7.7 PF
- Electric Power: ≈ 1.5 GW
- Maintenance I: 6 500
- Maintenance II: 1 840
- Maintenance III: 1 220
Notes:
The player needs to build farms to produce crops separately.
When Brine output exceeds demand, excess Brine shall be handled through the reserved pipeline (discharge or reuse in production lines in other areas).
Time unit is per month.
Large footprint: maximum plot size 2.4*5.1
All technologies researched (mainly affecting agriculture and residential water consumption)
中文描述
- 100k人口 居民区全部服务供应与处理(未启动办公室加成情况下)
船长难度下全部服务供应与处理:
2.1 (100k人口)供应物品及需求量:
消费电子产品(电脑)360、家电设备770、家庭用品(家具)1100、医疗三550、奢侈品396;供应居民食物(土豆350、玉米250、面包167、肉169、鸡蛋188、豆腐113、香肠209、蔬菜525、水果394、零食325、蛋糕312)、水1152。
2.2 本蓝图供过于求的物品及产量:办公用品360、电子产品Ⅲ24、矿渣1.6k~2.8k、盐水≈150(可从预留管道倾倒)、水(6.8k~9.8K)、肥料Ⅱ(≈600)。
(*多余水、肥料Ⅱ可直接用于农场,储罐已安置在食物加工区外处)
2.3 处理与回收(100k人口生产量~最大处理量):
垃圾(3.37k~3.45k)、居民废水污水(0.96k~1.28K)、酸水(86~1140)、可回收物(资源回收)(1.32k~2.3k)
不计算回收情况下的原料(农作物除外)需求:
石英2k、铁矿石1.53K、铜矿石1.92K、铝土矿576、金矿石1.44k、石灰石533、岩石288、木头736、进口商品312、煤132、海水10k。
4.农作物需求:
土豆350、玉米1134.5、蔬菜525、水果440、大豆90、甘蔗300、油菜128、罂粟144、小麦400
(按农作物不轮作且数量向上取整计算的农场数量:土豆3、玉米12、蔬菜6、水果8、大豆3、甘蔗3、油菜2、罂粟4、小麦7)运行成本:
人工≈1.2k,算力(计算)≈7.7PF,电力≈1.5GW, 维护Ⅰ6.5k, 维护Ⅱ1.84k , 维护Ⅲ1.22k
注意事项:
需要使用者自己搭建农场生产农作物。
盐水产量超过需求时,需要把多余盐水从预留管道处理(可倾倒、其他地区产线再利用)
时间单位为每月
占地很大:最大格2.4*5.1科技全部研究完(主要影响农业、居民用水)
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 4 Current | 6 days ago | 40 | |
| 3 | 6 days ago | 0 | |
| 2 | 7 days ago | 2 | |
| 1 | 11 days ago | 9 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: