Food Market Loading Conveyor
by zeailton
2 years ago
227
There are 8 sorters in total. -4 u-shaped -4 flat
Just set the filter for each one and the excess resources will go around the loop and join again at the start of the carousel.
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 1 Current | 2 years ago | 227 |
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Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead:
wont it be blocked very fast, if to much stuff is coming in? maybe some storage for each line will make sence ...
Hi romonito. The lines will come in mixed, with all the output from the farms. The best bet is to create enough buffers or make sure the production is consumed even (or close to that). Let us know how it goes with your empire
I watched how this system worked for several hours, and in the end it all came down to the fact that the tape was clogged with one type of product, and as a result I had to give priority to other resources on the tape.