Yellow Cake and Plutonium
This is my first go at my own blueprint. it really goes with RustyKniverson's Tileable FBR so all street cred goes there. I Haven't done all the specific math on it but I know 1 tile will be enough for 1 core fuel plant, and it takes 4 of them to run 1 enrichment plant. I'll try to make all the math like some of the pros but i'm working on a modified enrichment plant for just producing plutonium so I wanna get that out first.
It has a few option for excess water and a option to bring in brine directly or just seawater. To get one started you have to deliver 60 water after that it takes over I ran the storages in god mode and have produced nearly 100,000 YC without a bottle neck. The only bottleneck i've seen so far is slag but ill post my final later that has a work around on that to run 6 tiles out of one set of storages you just cant run 4 in a row on a single T4 belt the slag backs up.
Edited the yellow cake module to fix the direction on the belts and added a ingress for up to 6 tiles. Also added my final yellow cake factory i'm gonna work on the transport so it accepts ships from the side im just mining at the moment and not importing yet.
The last thing I added was the rework on the tileable FBRs from RustyKniverson there are a few changes i will add better descriptions in each one later once I build a few more plants. I brought all my resources in from the right then from right to left added a core fuel plant, enrichment plant, a plutonium plant, then ran 16 FBRs on it so far and still had room to spare. The plutonium plant produces core fuel also to help kick start the power stations. You have to swap the priority on the enrichment plants though couldnt come up with a work around on it. Produces 3 plutonium /min when swapped. The only other add you have to do is one pipe from the EP to the PP. Watch your depleted uranium the Plutonium plant is set to priority for blanket fuel it can back up on smaller stations I didnt pull it over from the EP. The Core fuel now has a loop on it also so you dont have to flip pipes when starting a long station when its up and running pause one pipe at the far left end and it should stop the whole thing just to save on maintenence.
Hope you enjoy let me know any pointers or mess ups
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 2 Current | 1 year ago | 208 | |
| 1 | 1 year ago | 4 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: