Tile-able Smart CO2 Converter
by NEET ENGINEER
1 year ago
254
- if ethanol low : CO2 + H2 -> ethanol
- if ethanol backs up & fuel gas low : CO2 + H2 -> fuel gas
- if both ethanol and fuel gas backs up : CO2 -> graphite
- if not enough CO2 : Coal + Chlorine -> graphite
The internal water storage size of the chemical plant is only 6, and since the ethanol recipe generates 3 units of water per cycle, there's a chance that fuel gas production recipes may be skipped if you're unlucky,but it should fix itself as long as there's even a slight demand for ethanol
(Sorry for making so many changes..since I kept making mistakes so..)
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 6 Current | 1 year ago | 226 | |
| 5 | 1 year ago | 5 | |
| 4 | 1 year ago | 0 | |
| 3 | 1 year ago | 3 | |
| 2 | 1 year ago | 1 | |
| 1 | 1 year ago | 19 |
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Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead:
What's the point of producing fuel gas in such a costly way?
Hope our previous discussion answered your question.
@YuS I usually using fuel gas to make diesel cuz one of my goal is to not import any crude oil so fuel gas is very important to me ,I mean I would make this anyway even if I don't need that much fuel gas just because I can xD