food sorting + digester
This is my attempt at sorting all farm product types. So far, it can handle output from 34 Greenhouse II units (possibly more).
The system prioritizes storage first. Excess potatoes and corn are sent to snack production. If the snack belt gets full, these two then mix with excess soy and wheat, and everything goes to animal feed. If those belts fill up too, the overflow is sent to digesters.
The same logic applies to vegetables and fruits.
There’s also a small setup to convert natural gas into diesel.
Some belts coming out of storage are feeding my food chain production, which may not fit your layout, but the sorting core should still help. I'm using "JD's Tileable Farms" bp
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 1 Current | 1 year ago | 309 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead: