Crew Supplies Factory
Crew Supplies Factory
Author: Calen
Built for Update 3
vU3.1.1
Description
The Crew Supplies Factory is the first section of a Space Center complex. When you first start up this factory you will need to import hydrogen until internal production takes over. However, you can change the prioritization of the Fuel Gas balancer to turn off internal hydrogen production if you want to export fuel gas for chemical fuel production. This is most likely what I will do once I combine this into the larger Space Center.
Metrics
^ The first value is if you leave the set up as is. The second value denotes a decision to export more Fuel Gas thereby necessitating the importation of Hydrogen.
Functional Input
| Name | Value |
|---|---|
| Workers | 173 |
| Power (MW) | 2.469 |
| Coimpute (TF) | 6 |
| Maintenance | 70.0 |
| Maintenance II | 4.0 |
| Maintenance III | 4.0 |
Resource Input
| Name | Value |
|---|---|
| Hydrogen | 0 / 10.65^ |
| Plastic | 6.5 |
| Steel | 2 |
| Water | 123.37 |
Product Output
| Name | Value |
|---|---|
| Crew Supplies | 16 |
| Fuel Gas | 4.03 / 14.32^ |
Byproduct Output
| Name | Value |
|---|---|
| Carbon Dioxide | 12.29 / 2^ |
| Compost | 2.44 |
Change Log
vU3.1.1 - Removed Sugarcane storage
Added second mixer to deal separately with biomass as well as to create organic fertilizer from compost.
Added recipe to chemical plant for fertilizer from organize fertilizer and set as priority.
vU3.1.0 - Original Build
| Version | Released | Downloads | Copy |
|---|---|---|---|
| 4 Current | 1 year ago | 2.38k | |
| 3 | 1 year ago | 200 | |
| 2 | 1 year ago | 1 | |
| 1 | 1 year ago | 0 |
Paste it into the game: Blueprints → Import from string. The game fetches the blueprint itself, so the link is all you need.
On an older game build that doesn't take links? Copy the blueprint string instead:
fabulous. just FYI, the biomass out of the sugar maker backs up after running a bit because the chickens don't eat enough. =) was a simple fix, I export some of it to make organic fertilizer with and set up a prioritized balancer to burn off excess if/when it backs up again.
@kholmar - Thanks! I saw that as well just today in my own game! I have updated the design (basically what you suggested as well!) with a separate mixer that handles the composting of biomass as well as makes organic fertilizer from the compost.
seems missing a respie crew suplies
fond it out dit not compleet all the ress