Hey everyone, I’m very sorry for the delay. Unfortunately, I have limited pc access because I’m away on a business trip.
The issue should now be fixed in version 0.9.24. Please let me know if anything still isn’t working correctly. Thank you for your patience and for reporting the problem
Posts by pique
26 total postsyazora wrote:
Although it's a bit early to ask, will you consider making a multilingual version in the future? Or will you specifically leave a translation file for others to translate?
Hey !
Yes, I’m planning to add support for more languages in future updates. 🙂
Denis wrote:
Hi! Your mod is awesome! Could you please add hydrogen helicopters?
Hi! Thank you, I’m glad you like the mod! Yes, I’m considering adding hydrogen-powered helicopters in a future update. 🙂
Vladovlak wrote:
pique you devils. When the heliport is fine-tuned, it will be a great mod.
I just want to point out a few things.I know it's just a basic model, but there are two things to be careful of when fine-tuning.
The containers do not fully rest on the storage ramp surface. …
warrenc wrote:
Love the new 3d model of the Sky Crain. PERFECT! Also love the way it lowers the container for loading and unloading.
😍
THANKS FOR ALL YOU HARD WORK!
Thank you so much, warrenc — honestly, comments like this are exactly what keep me from shelving this mod. 🙏
Thanks again for sticking with it and for all the feedback — genuinely, it's the reason this keeps…
Moriarty wrote:
Hello Pique.
Great mod and well done on it!
I got asked from a user on my Gameplay++ mod to make a HQ for your helicopters. Is this something you plan to do or if your ok with it i will make one for your helicopters also. ( A place where they can park in idle state when not assigned) same as my truck HQ and excavator HQ.
Hey Mori — thanks a lot
Yes, please go …
- New 3D model — (medium poly for performance)
- Cargo containers that are winched down to the ground for loading/unloading — the helicopter hovers while the cable does the work
- Product icon on the container shows what's being carried
- Bulk materials (coal, gravel, etc.) are now visible in transit too
- New flight & cargo physics and animations — realistic banking, pend…
warrenc wrote:
BUG: No Fly.....
Start COI. Load a save, Works fine. Did a save and load of the same game and... NO FLY. They move like ground vehicles. 😥
Exit COI.
Start COI, Load same save and FLYING again. 😀👍 Minor bug and easy to work around.
Nice mod. Has lots of potential. Especially when you add heavier lift sky cranes...If you haven't already completed tha…
rgreat wrote:
- Excellent work. 😍
- Need Helipad. Like Train Station, but it must be the only cargo point accessible by Helicopter. 🧐
- Make 3D model look like transport helicopter, not like attack one. 😅
- Less agility, acceleration and cargo capacity. Much more fuel consumption and maintenance. Up/Down animation for load/unload. But you already know it. 👌
Thanks a lo…
fixed
Suggestions & Ideas
Bug Reports

Fixed in version 0.9.21 — please update!
I had to dig into the internal mechanics of this road mod to figure out the issue: its roads invisibly reserve the land beneath them, preventing underground pipes from passing underneath.
Underground Pipes is now compatible with it — buried …
Hoochie wrote:
Uh... um... here's the thing... I don't have a button either, I have the latest version :)
But I still have cheats from СOIE.
Fixed in 0.9.20 — please update!
The settings gear button has been moved to the top date/weather bar (next to the date and the wea…
Fixed in 0.9.19. It was an integer overflow: the x-ray thought a build tool was always open and stayed hidden until you actually clicked one — that's why your workaround worked. Update and it shows right away after loading.
Fixed in 0.9.17! Turned out to be a mod conflict, not a loading bug: the Speed++ mod replaces the vanilla speed buttons by hiding everything of type "ButtonIcon" in the top speed bar — and my settings gear matched that filter, so it was placed but instantly hidden. The gear is now a dedicated button type that Speed++'s sweep can't touch, plus it re-shows itself every couple of seconds if anything …
