This is accidentally happening for all modules accepting any type of product or recipe, that is global problem.
Posts by DeznekCZ
60 total postsThere is needed to fix the search field to hold the old value and also old filter of type.
I do not know how to handle now the space stations, they are unreachable by antena, but would make sense to automatize them, in case you want less start ramps.
I feel the logistic modules need overhaul :-D
Hi, I would implement this module in next version, may happen, that after update, the pins passed_value and output will lose connection on load.
That can an extension of output filter for belt, but make sense to have for the setting something special.
Can I know how you think it can be applied?
It needs to be tooled somehow and that must be globally supported by the Game API.
I do not how long will take implementation of mod manager, but if there will be implemented MD loader, it will be nice to use it there.
I do not know how is done tutorial pages in the game directly, that is maybe good to investigate.
Yes, the range detection would be good to be detectable.
I'll try to look, if there will be option to add additional renderer or highlighter.
Everything all right in case the fix helped, but I still see a small issue there, if the component is placed in that spot, it means it, the original place was not found. The real time display is also a mod for game?
Thank You very much, I'm glad I was able to make this mod, even before the AI help came.
Like I wrote it is searching for specific UI pattern which is changed by Moriarty.
I need to see a graph to be able to add next option.
Vladovlak wrote:
smal mistake. objekt ui is now too small. do not identify game speed.
I feel this is caused by different implementation of UI by harmony.
In case you would be able to give me mod name and the UI layot to accomodate the search, I can try to update it.
- Lamps are not emitting light
- Vehicles with movable parts have not correctly aligned lights and sometimes moves incorrectly
- On the ocean is weird blue color
- The fog and clouds are too much white
- On big saves it causes too big drop of fps (should be better)
- Game limitation: buildings that are instance rendered are not receiving lights
Raffaelmjr wrote:
Hello,
I’m sending you the Brazilian Portuguese translation file,
pt_BR.json, for the Programmable Network mod for Captain of Industry, as requested in the collaboration section.Thank you for the opportunity to contribute!
[ ["ProgramableNetwork_AntenaT2__desc", "Transfere sinais por distâncias maiores (100% de bônus de alcance)"], ... …
That is kinda very physical change 😉
You can use light for this.
That is not very easy to be done for now.
The notifications are not dynamic for display ane that would need a change in base game.
Fixed in version 1.1.1
Yes, catalytic filter would be correct naming in this case.
This mixture (or similar) is also used for filtering of coal gas generated by coal liquefaction to get more pure and flammable gas.
You need to search for Library mode Custom Assets in mods or click on page to Dependencies.
This mod is based on text defined mods by Python similar code, that needs additional library to load, that is shared for all user created mods.
Full help is written there.

