Posts by DeznekCZ

46 total posts
11 days ago

Raffaelmjr wrote:

Hello,

I’m sending you the Brazilian Portuguese translation file, pt_BR.json, for the Programmable Network mod for Captain of Industry, as requested in the collaboration section.

Thank you for the opportunity to contribute!

[
  ["ProgramableNetwork_AntenaT2__desc", "Transfere sinais por distâncias maiores (100% de bônus de alcance)"],
  ...
…
13 days ago

That is kinda very physical change 😉
You can use light for this.

15 days ago

That is not very easy to be done for now.

The notifications are not dynamic for display ane that would need a change in base game.

15 days ago

Fixed in version 1.1.1

16 days ago

Yes, catalytic filter would be correct naming in this case.

This mixture (or similar) is also used for filtering of coal gas generated by coal liquefaction to get more pure and flammable gas.

16 days ago

You need to search for Library mode Custom Assets in mods or click on page to Dependencies.

This mod is based on text defined mods by Python similar code, that needs additional library to load, that is shared for all user created mods.

Full help is written there.

18 days ago

The tile should be always very descriptive!

You can use an image to show what the module does:

image.png

Entity connection:

  • Left transport is connected to wafer belt, that should be ideal to be built with T1 Unit transporter
  • Right transport is connected to overflow belt for production …
18 days ago

Thanks for suggestion, module was added.

19 days ago

What the application does:

  1. The application can import SVG files with limited functions
  2. Can try to convert PNG to SVG
  3. Can open PNG as reference image - semitransparent
  4. Can have multiple layers that can be hidden for export
  5. Can export final SVG or PNG image
  6. Recently added Bezier curves

Release link: [Release Icon Studio · DeznekCZ/COIM](https://github.com/DeznekCZ/COIM/release…

21 days ago

Ahoj, snažím se mód udržovat, protože by ani mě save nefungoval.
Ještě je v plánu přidat pár nových věcí, ale většinou stačí mód jen překompilovat.

Pokud bych na rekompilaci neodpověděl hned, toto vlákno je stále aktivní pro tuto chvíli:
https://discord.com/channels/803508556325584926/1355698241123123290

23 days ago

Steps (manual setter):

  • Select a new module from picker: Constant (product)
    image.png
  • Set product eligible for your filtered building:
    image.png
  • Select a new module from picker: Connection: F…
23 days ago

I need to investigate if the number of Unity is correct, but the gain-loss will be maybe hard to get.

23 days ago

thibaulthc wrote:

a module to set Output and Input Limits Sliders on Storages ("only output if Storage is sbigger than xx % ie)

I feel this is already part of the module selection

25 days ago

Fevix wrote:

Two inputs, A and B, identical to other Compare modules

3 outputs:

A < B -> Output 0
A = B -> Output 1
A < B -> Output 2

Usually this is done by like -1, 0, 1

Is it OK for you?

26 days ago

Hi, thank you.

Yes, lowering the speed of the controller should increase the UPS, but there is not guaranteed, the will not all go in single tick.
The order of executed controllers is not change-able, it is handled by game itself now.

There can be later created a manager that will have control over all of them, but that will need a bit complex migration.
I'm keeping that for later a …

27 days ago

Zurrke wrote:

I have found icon "Network variables" is blocking main resources view - mainly Maintenance1. It should have a different place.

Thanks for report, I was trying to place it under the computation panel, but it was not possible, I'll try to squeeze it there as soon as possible

29 days ago

There is now no control which version will be downloaded.
So, for getting older version of this mod is needed to go to tab version and select the version that fits your build.

The latest one is running on experimental 0.8.4

29 days ago

Please write here or contact me on the original Discord channel.

Please send the file as attachment if possible.

29 days ago

The *.pdn file is a format for application Paint.NET that is a alternative for Gimp or Photoshop

image.png

1 month ago

Mod Translation System — Design Proposal

Captain of Industry — ProgramableNetwork modAuthor: Zdeněk Novotný (DeznekCZ)


Problem: LocStr Freezes Its Text at Construction

Mafi.Localization.LocStr (and all its variants — LocStr1, LocStr2, LocStr1Plural, …) store the translated text in plain fields, not properties. The field is written once, at the moment the `L…

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