We are aware of this problem and we are working on it, the problem is fragmentation of the reserved memory pool, not a leak of resources.
Posts by Captain Matt
23 total postsIt can enabled with the console command set_game_speed or mods.
Check out v0.8.6a, there is a fix for random crashes when the towers overlay is open.
Check out v0.8.6a, this issue should be fixed.
Correct, they support T3 and amph. vehicles.
It works fine for me, check if you are using some software (or OS) to remap keys or a non standard keyboard layout (laptops for example).
Can you share the save?
Check out the new experimental version, it contains a possible fix for thins kind of issues. Let us if it improves the situation.
Build599is live with some hot fixes, if you experienced these issues, let us know if you are still experiencing them.* Attempt to fix crash when panning camera with tower area overlay open. * Fix bug with train pathfinding cancel & re-que…
Looks like the same issue, discussion from Discord: https://discord.com/channels/803508556325584926/1050853091093774376/1497725270373957702
Can you share the save?
We received similar reports and it was caused by Discord in-game overlay, do you have it enabled?
For future reference, this issue is caused by the fact that some stats are tracked through SUM and some with AVG aggregation functions.
For future reference, this issue is caused by the smooth function.
Is this limited to the just-loaded paused game state (like Veldthui said) or does it happen after a while? i loaded the save with the current experimental and i can't repro the issue.
Can you also share your in-game audio settings?
Can you share the save? we didn't receive similar reports so it could be something specific to that save.
Fixed in the next experimental with some additional improvements.
Implemented in the next patch.
I tested it and i wasn't able to reproduce the problem, i'll try again with your latest save.
Thanks for providing a detailed report.
Try to click on the bridge, roads and train tracks are controlled from that window.
Correct, it's in the current experimental version.
Fixed in the next patch.