3D Artist (full-time)

We are looking for a passionate and experienced 3D artist to join our team working on Captain of Industry.

What you'll be doing

  • Create animated game-ready models and textures of factory equipment, vehicles, chemical plants, ships, and buildings.
  • Enhance current models and textures to continually advance the game's visual appeal.

​What we're looking for

  • Have several years of gaming industry experience in modeling and texturing.
  • Provide us with your portfolio showcasing your game-ready modeling and texturing work (albedo, normals, specular/metallic).
  • Be open to feedback and pay attention to details.
  • Be open to prototyping multiple ideas quickly and be able to change direction on the go.
  • Be creative. We don’t have a concept artist, all you get is our vision, and it can often be blurry :)
  • Put importance on immersion and realism.
  • Communicate in English with us and our dev team.
  • Collaborate with other 3D artists.
  • You are an independent individual, not affiliated with a studio or vendor.

Models requirements

  • Game-ready 3D models.
  • Leverage techniques to reduce vertex count.
  • Baking high-poly models into textures for low-poly models.
  • LODs and especially creating models with LODs already in mind.
  • Animations - key-frame, morph, bones.
  • Format: FBX that imports correctly to Unity, including animations.

Textures

  • Proficiency in texturing is crucial for this role. We highly value detailed texturing work, so expertise in this area is required. You should be familiar with tools like Substance.
  • Realistic textures that fit the style of our game, approx. 64 px per meter.
  • Pre-baked AO in the albedo texture.
  • Normal map with meaningful features that can deliver more details than vertices allow.
  • Specular/metallic map with meaningful features that look realistic.
  • Emissive textures

Terrain & Vegetation

  • [Optional] Experience with trees, vegetation, and terrain textures is a big plus but not strictly necessary.

What we offer

  • Freelance / B2B remote only work with a flexible work schedule
  • Being part of a development team of a successful game with hundreds of thousands of players
  • Ability to influence and enhance the look and feel of Captain of Industry
  • Ability to influence the development of the game with your ideas and suggestions
  • Competitive salary and bonuses for achieved milestones as we value long term collaboration
  • Satisfaction of working on a game with a wonderful and growing community

Apply for artist position