Shining Shallow
Details
- Size
- 4.1 × 4.1 km
Total resources
- Bauxite
- 3,200K
- Coal
- 3,600K
- Copper ore
- 9,300K
- Crude oil
- 710K
- Gold ore
- 3,600K
- Iron ore
- 5,900K
- Limestone
- 3,400K
- Quartz
- 5,500K
- Sand
- 11,000K
- Titanium ore
- 470K
- Uranium ore
- 1,100K
- Water
- 85K
- Wood
- 98K
Starting locations
| # | Difficulty | Description |
|---|---|---|
| 1 | Medium | Central Island and intended start. |
| 2 | Easy | Southwest Island has a dense forest, plenty of flat land, and clear ocean access, though you'll need to access the mainland eventually. |
| 3 | Hard | Cramped corner island with decent resources but terrible ocean access. Bridge to the North Island early! |
| 4 | Hard | I don't know about this one Captain. (Literally. I didn't playtest it) |
Description
Shining Shallows is built to highlight Update 4.3 features! Inspired by the dev's prior maps for major updates. Large shallows full of sand incentivize floating excavators and mixed-ore processing in the midgame, while lategame ores are banded to incentivize central ore/loose product processing factories. Uranium is away from flat land to incentivize using the new radiation-shielded trains.
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