Shining Shallow

by Prism_System (credited in the file: Prism System) 17 hours ago
Details
Size
4.1 × 4.1 km
Total resources
Bauxite
3,200K
Coal
3,600K
Copper ore
9,300K
Crude oil
710K
Gold ore
3,600K
Iron ore
5,900K
Limestone
3,400K
Quartz
5,500K
Sand
11,000K
Titanium ore
470K
Uranium ore
1,100K
Water
85K
Wood
98K
Starting locations
# Difficulty Description
1 Medium Central Island and intended start.
2 Easy Southwest Island has a dense forest, plenty of flat land, and clear ocean access, though you'll need to access the mainland eventually.
3 Hard Cramped corner island with decent resources but terrible ocean access. Bridge to the North Island early!
4 Hard I don't know about this one Captain. (Literally. I didn't playtest it)
Description

Shining Shallows is built to highlight Update 4.3 features! Inspired by the dev's prior maps for major updates. Large shallows full of sand incentivize floating excavators and mixed-ore processing in the midgame, while lategame ores are banded to incentivize central ore/loose product processing factories. Uranium is away from flat land to incentivize using the new radiation-shielded trains.

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2 Current 17 hours ago 9
1 1 day ago 9
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