Shining Shallow (WIP)
Details
- Size
- 4.1 × 4.1 km
Total resources
- Bauxite
- 3,300K
- Coal
- 3,600K
- Copper ore
- 4,200K
- Crude oil
- 710K
- Gold ore
- 5,800K
- Iron ore
- 4,700K
- Limestone
- 3,600K
- Quartz
- 5,500K
- Sand
- 13,000K
- Titanium ore
- 800K
- Uranium ore
- 850K
- Water
- 85K
- Wood
- 96K
Starting locations
| # | Difficulty | Description |
|---|---|---|
| 1 | Easy | Central Island and intended start. |
| 2 | Easy | Southwest Island has a dense forest, plenty of flat land, and clear ocean access, though you'll need to access the mainland eventually. |
| 3 | Hard | Cramped corner island with decent resources but terrible ocean access. Bridge to the North Island early! |
| 4 | Hard | I don't know about this one Captain. (Literally. I didn't playtest it) |
Description
My first map, built for Update 4.3! This map has three main design goals. First, to incentivize use of floating excavators in the midgame via shallow ore pits. Second, incentivize mid/lategame mixed ore processing by having all lategame ore-patchs mixed with other materials. Third, make it look good!
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