The Islands of Hope COI:E
| Map Details | |
|---|---|
| Map size: | 8.2 x 8.2 km |
| Total resources | |
|---|---|
| Bauxite | 67,000K |
| Coal | 210,000K |
| Copper ore | 89,000K |
| Crude oil | 50,000K |
| Fuel gas | 50,000K |
| Gold ore | 62,000K |
| Iron ore | 150,000K |
| Limestone | 63,000K |
| Nickel ore | 17,000K |
| Quartz | 31,000K |
| Sand | 55,000K |
| Titanium ore | 17,000K |
| Uranium ore | 40,000K |
| Water | 10,000K |
| Wood | 790K |
%APPDATA%\Captain of Industry\Maps
Starting locations
1. Easy
Welcome to The Islands of Hope This place is a paradise. Easiest start with plenty of space for expansion. Build the factories and expand over the rivers!
2. Easy
Welcome to the Island's of Hope Docks Everything you need to build a utopia. More space then you'll ever need and mountains of resources waiting to be mined! Get to work!!
3. Hard
Welcome to the Island's of Hope's Advanced Island All the most advanced ores are close at hand but at what cost? Clear a path through the trees for starting ores and space to grow. Very limited oil here so best get to the flat plains.
Description
The Islands of Hope
Vast resources found on a deserted island. Looks like Lady Luck is on our side. Time to make camp and start a paradise. High peaks, Rivers and a Canyon to explore.
Includes Nickel Ore and Fuel Gas Deposits for COI: Extended by Keranik. Available here: https://github.com/Keranik/COI-Extended.
Commissioned by LaughingCoffin.
V2: Moved gold ore, moved starting copper and coal deposits, flat sand island for building nuclear program, more starting locations, more crude and fuel gas deposits and more stone mountains as requested by LaughingCoffin.
Comments (8)
Игре не удалось запуститься. Если проблема повторяется, отправьте нам отчёт об ошибках.
Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') parent object '--' (type '--') Previous deserialized object: 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') ---> Mafi.Serialization.CorruptedSaveException: Failed to find proto 'Product_VirtualResource_FuelGas' (VirtualResourceProductProto) and no phantom proto of this type exists. at Mafi.Core.Prototypes.ProtosSerializerFactory.deserializeNewProto (Mafi.Serialization.BlobReader reader, System.Type protoType) [0x000c4]
at Mafi.Serialization.BlobReader.TryStartClassDeserialization[T] (T& obj, System.Func
3[T1,T2,TResult] customNewObjFactory, System.Func3[T1,T2,TResult] customNewObjFactoryOnTypeLoadFail, System.Boolean nullObjIsOk) [0x00136]at Mafi.Core.Prototypes.ProtosSerializerFactory.deserialize[T] (Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x0002f]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00024]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration+<>c.<.cctor>b__23_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__34.MoveNext () [0x00054]
--- End of inner exception stack trace --- at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__34.MoveNext () [0x0014e]
at Mafi.EnumeratorExtensions.EnumerateToTheEnd[T] (System.Collections.Generic.IEnumerator
1[T] enumerator) [0x00000] at Mafi.Serialization.BlobReader.FinalizeLoading (Mafi.Option1[T] resolver, System.Action beforeInitCalls) [0x0000d]at Mafi.Core.Save
Does not work
Works for me, just make sure you have updated the COI:E mods.
What kind of mods
It's called COI: Extended and is available here: https://github.com/Keranik/COI-Extended. In future I will put a link in the description. Make sure to use the latest Core version to play the map. Thanks
Thanks for the tip. I downloaded COIExtended.Core.zip . Where should I install it? Thanks
I've got it all figured out. Everything is working! Thank you very much and good luck.
Hi quick question, how did you managed to add modded resource nodes (like fuel gas)? even if i load the modded map editor i still cant seem to find fuel gas