Elysium
| Map Details | |
|---|---|
| Map size: | 12 x 5.6 km |
| Total resources | |
|---|---|
| Bauxite | 22,000K |
| Coal | 47,000K |
| Copper ore | 39,000K |
| Crude oil | 21,000K |
| Gold ore | 26,000K |
| Iron ore | 47,000K |
| Limestone | 25,000K |
| Quartz | 15,000K |
| Sand | 24,000K |
| Titanium ore | 22,000K |
| Uranium ore | 11,000K |
| Water | 430K |
| Wood | 420K |
%APPDATA%\Captain of Industry\Maps
Starting locations
1. Easy
A cozy location. Plenty of resources to settle in for the long game.
2. Hard
I don't really know hard starts well. Feedback welcome, might be ignored.
3. Insane
Good luck.
Description
The Mill of Time does not pause to listen to the screams of the grain. ~ Unattributed
I couldn't find the right map for my next run so I made my own. Maybe it will scratch your itch too. Join me in taking something ugly and making it flat and beautiful.
Design Intent: Fewer, deeper, and larger resource deposits. Thematic resource locations (forgive me geology). Aggressive terra-forming. That's pretty much it. Stop reading and try it.
Disclaimer:
I realize this is a bit of a departure from many maps. If you’re looking for a more traditional experience on this layout, let me know. I’ll happily send over the raw files and some tips on how to adjust them.
Comments (1)
I dont quite understand your commend about fever, larger ressource deposits. I looked at the map in the editor.
There are dozens of small veins that would be incredibly annoying to mine.
Every mountain is full of something.
Why does no one make mixed veins with a depths of about 15-20?