Bagger 288

v0.7.2

Bucket-wheel excavator for continuous strip mining with buffered loose outputs.

Beta 2 days ago CoI-Keep No source
Source code
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Content Vehicles

Bagger 288

Alpha - mod can brake your save, so backup it please. I have no ability to test everything. I did all my best.

Adds a Bagger 288-style bucket-wheel excavator for continuous strip mining.
The machine digs loose materials at the wheel, buffers them internally, and outputs them through four rear loose ports (A–D).

image.png

Build

  • Toolbar category: Terraforming
  • Cost: 500 Vehicle Parts III, 750 steel, 200 rubber.
  • Needs: 30 workers, Maintenance II (22/mo), 10 MW electricity.

How to use

  1. Research "Bagger 288 excavator", then place the machine from the Terraforming toolbar with the dig face toward the ore face.
  2. Connect loose conveyors to output ports A–D on the rear.
  3. Open the machine inspector:
    • Travel distance — how far (in tiles) the chassis may advance while mining this strip (0–200).
    • Reverse when distance reached — after hitting the limit, reverse and keep mining on the way back instead of stopping.
    • Traveled forward — progress so far on the current strip.
    • Max yaw left / right — dig sector limits (22°–150° per side). Mining and aiming stay inside this arc.
    • Show dig arc — world overlay of the current dig sector.
    • Extended ports — wider rear sleeve so ports C and D sit one tile farther out (easier conveyor spacing). Default is the standard sleeve.
  4. Assign each mined product to at least one output port A–D (use the product pickers in the inspector). A warning icon appears on buffers that have no port assigned; those products will not leave. (works like ore sorter)

Notes

  • Digging pauses when output buffers are full; it resumes when there is room again.

Ideas

  1. Remodel ports (move the 2 right output ports 1 tile to the right) - from Hoochie implemented in 0.7.1
  2. Fix construction zone - from Hoochie implemented in 0.7.0
  3. Update UI - from Hoochie implemented in 0.7.0
  4. Add a tower rotation angle to the control interface - from Hoochie implemented in 0.7.0

Feel free to post your ideas how to make this mode better and more comfortable.

No announcements yet.

v0.7.2

Latest
Game version
0.8.6c
Released
Aug 09, 2026
File size
25.8 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
- Fix leftover blocked tiles at the rear after demolishing a bagger that had advanced while mining.

0.7.1
- Update ru localization.
- Optional extended rear ports model (wider sleeve; C/D shift one tile); toggle in inspector; saved and copied with blueprints.

0.7.0
- Dig-arc limits: set max tower yaw left and right (22°–150°); mining and aiming stay inside that sector.
- Optional dig-arc world overlay (two rays + front arc); toggle in the inspector; saved and copied with blueprints.
- Planner UI: yaw left/right on one row, horizontal divider, spacing around travel and dig-arc controls.
- Rear conveyor ports A–D sit on a sparse aft layout row (storage-style perimeter), not inside solid construction cubes.

0.6.1
- Planner UI: traveled distance and travel-distance controls on one row; reverse toggle below.
- Travel-distance controls stay fixed when the traveled value changes width.
- Localized tile plural forms.

0.6.0
- Localization from Translations/ (en.json, ru.json); player-facing strings no longer hardcoded.
- Fix blueprint copy wiping A–D port bindings and travel settings.

0.5.0
- Bagger 288 bucket-wheel excavator: dig, buffer, and export via rear ports A–D.
- Research under Ultra-large vehicles; build from Terraforming toolbar.
- Travel distance / reverse-after-max controls, workers, Maintenance II, power.
- Custom toolbar icon and mod thumbnail.
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0.7.2

- Fix leftover blocked tiles at the rear after demolishing a bagger that had advanced while mining.

0.7.1
- Update ru localization.
- Optional extended rear ports model (wider sleeve; C/D shift one tile); toggle in inspector; saved and copied with blueprints.

0.7.0
- Dig-arc limits: set max tower yaw left and right (22°–150°); mining and aiming stay inside that sector.
- Optional dig-arc world overlay (two rays + front arc); toggle in the inspector; saved and copied with blueprints.
- Planner UI: yaw left/right on one row, horizontal divider, spacing around travel and dig-arc controls.
- Rear conveyor ports A–D sit on a sparse aft layout row (storage-style perimeter), not inside solid construction cubes.

0.6.1
- Planner UI: traveled distance and travel-distance controls on one row; reverse toggle below.
- Travel-distance controls stay fixed when the traveled value changes width.
- Localized tile plural forms.

0.6.0
- Localization from Translations/ (en.json, ru.json); player-facing strings no longer hardcoded.
- Fix blueprint copy wiping A–D port bindings and travel settings.

0.5.0
- Bagger 288 bucket-wheel excavator: dig, buffer, and export via rear ports A–D.
- Research under Ultra-large vehicles; build from Terraforming toolbar.
- Travel distance / reverse-after-max controls, workers, Maintenance II, power.
- Custom toolbar icon and mod thumbnail.
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