Bagger 288
v0.8.0
by aneverse
Bucket-wheel excavator for continuous strip mining with buffered loose outputs.
Bagger 288
A bucket-wheel excavator for continuous strip mining. It digs loose material at the wheel, stores it in internal buffers, and sends it out through four rear ports (A–D).
Important. The mod is still in development. I can't test every setup, so back up your saves.

Build
- Toolbar: Terraforming
- Research: Bagger 288 excavator
- Cost: 500 Vehicle Parts III, 750 steel, 200 rubber
- Needs: 30 workers, Maintenance II (22/mo), 10 MW
- Space: large footprint. Leave room in front of the wheel and behind the ports.
Setup
- Place the machine with the dig face toward the ore.
- Connect loose conveyors to rear ports A–D.
- Set the strip in the inspector (travel distance, yaw, overlays).
- New products are assigned to a free port automatically. You can change or clear that. A product with no port stays in the buffer and shows a warning.
Inspector

The strip
- Travel distance — how far the chassis may advance, 0–900 tiles.
- Traveled forward — progress on the current strip.
- Auto mode — while idle at the start, the machine checks the line. If the wheel can mine, it runs the usual pass and returns. Reverse stays on until you turn auto mode off. Return to start is locked, and the “distance exhausted” notice stays quiet.
- Reverse when distance reached — after the limit, mine back to the start instead of stopping. Forced on while auto mode is on.
- Return to start — back to the build pose and set travel distance to 0. Unavailable at traveled 0, and while auto mode is on.
The dig
- Max yaw left / right — sector limits, 22°–150° per side.
- Show dig arc — the current dig sector.
- Show dig distance — the chosen travel distance, from the wheel at the start of the strip to the wheel at the end. Not from the center of the machine.
Output
- Extended ports — wider rear sleeve; C and D sit one tile farther out. Saved with the machine and blueprints. Default is the standard sleeve.
- This session — units stored in the buffers since the machine was loaded.
- Status — why it is idle, or what it is doing now.
Good to know
- Full buffers pause digging. It resumes when there is room. A finished or waiting machine does not draw the 10 MW mining load.
- Raise the travel distance, or turn reverse on, to unstick a machine that stopped at the limit.
- Lower the travel distance below what was already traveled and the chassis backs up to the new limit, still mining if the arc has material.
- The rear sleeve stays where you built the machine. The chassis crawls forward and extra tube segments appear.
- The wheel does not dig below the height it is standing on. Collapse in the strip already traveled is cleared back down to the lowest stance of that pass.
Ideas are welcome.
No announcements yet.
v0.8.0
Latest
Download
1.61k
- Game version
- 0.8.6c - 0.8.7d re-verified
- Released
- Oct 06, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
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·
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Changelog
- Travel distance can be set up to 900 tiles. Existing saves keep their current distance. - Collapse in the strip already traveled is cleared down to the floor of that pass. Reverse is not required. - Auto mode. While the machine waits at the start, it checks the dig line and, if the wheel can mine, runs the usual pass and returns. Reverse stays on while auto mode is on. Existing saves keep auto mode off. - With auto mode on, Return to start is unavailable and the exhausted-distance notice stays quiet. - Show dig distance: an overlay of the chosen travel distance, from the wheel at the start of the strip to the wheel at the end, not from the center of the machine. Its own checkbox, next to Show dig arc. 0.7.8 - Dig arc stays visible while placing. A copied machine uses that copy's yaw limits; a new one uses the full ±150° sector. New machines keep the arc on after placement; turn it off in the inspector. Existing saves stay as they were. 0.7.7 - More reliable mining and travel; buffers keep unloading during power loss. - Maintenance and save/load polish. 0.7.6 - Move the Bagger 288 research node. 0.7.5 - Travel distance can be set below already traveled; the chassis backs up to the new limit (still mines along the way). Reverse-after-max does not then pull the machine to 0. - Planner button returns the chassis to the build pose and sets travel distance to 0. - Fix HUD travel-exhausted notification stacking after save/load. 0.7.4 - Inspector status line (paused, workers, maintenance, power, full buffers, travel exhausted, moving, mining). - No 10 MW draw while Finished or Waiting; belts can still drain buffers. - HUD notifications when travel distance is exhausted and when a buffered product has no output port. - Auto-assign a new mined product to the first free port A–D (or the least-used port). Clearing all ports stays cleared. - Session mined total in the inspector (resets on load). 0.7.3 - Update 3D model. 0.7.2 - Fix leftover blocked tiles at the rear after demolishing a bagger that had advanced while mining. 0.7.1 - Update ru localization. - Optional extended rear ports model (wider sleeve; C/D shift one tile); toggle in inspector; saved and copied with blueprints. 0.7.0 - Dig-arc limits: set max tower yaw left and right (22°–150°); mining and aiming stay inside that sector. - Optional dig-arc world overlay (two rays + front arc); toggle in the inspector; saved and copied with blueprints. - Planner UI: yaw left/right on one row, horizontal divider, spacing around travel and dig-arc controls. - Rear conveyor ports A–D sit on a sparse aft layout row (storage-style perimeter), not inside solid construction cubes. 0.6.1 - Planner UI: traveled distance and travel-distance controls on one row; reverse toggle below. - Travel-distance controls stay fixed when the traveled value changes width. - Localized tile plural forms. 0.6.0 - Localization from Translations/ (en.json, ru.json); player-facing strings no longer hardcoded. - Fix blueprint copy wiping A–D port bindings and travel settings. 0.5.0 - Bagger 288 bucket-wheel excavator: dig, buffer, and export via rear ports A–D. - Research under Ultra-large vehicles; build from Terraforming toolbar. - Travel distance / reverse-after-max controls, workers, Maintenance II, power. - Custom toolbar icon and mod thumbnail.
v0.7.8
Download
1.26k
- Game version
- 0.8.6c - 0.8.7d re-verified
- Released
- Sep 28, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
Remove
v0.7.7
Download
2.34k
- Game version
- 0.8.6c - 0.8.7b re-verified
- Released
- Sep 12, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
Remove
v0.7.6
Download
578
- Game version
- 0.8.6c - 0.8.7a re-verified
- Released
- Sep 09, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
Remove
v0.7.5
Download
326
- Game version
- 0.8.6c - 0.8.7a re-verified
- Released
- Sep 08, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
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v0.7.4
Download
516
- Game version
- 0.8.6c - 0.8.7a re-verified
- Released
- Sep 06, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
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v0.7.3
Download
1.84k
- Game version
- 0.8.6c - 0.8.7a re-verified
- Released
- Aug 23, 2026
- File size
- 100.1 MB
- License
- CoI-Keep
Save-game:
Add
·
Remove
v0.7.2
Download
1.59k
- Game version
- 0.8.6c - 0.8.7a re-verified
- Released
- Aug 09, 2026
- File size
- 25.8 MB
- License
- CoI-Keep
Save-game:
Add
·
Remove
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0.8.0
- Travel distance can be set up to 900 tiles. Existing saves keep their current distance. - Collapse in the strip already traveled is cleared down to the floor of that pass. Reverse is not required. - Auto mode. While the machine waits at the start, it checks the dig line and, if the wheel can mine, runs the usual pass and returns. Reverse stays on while auto mode is on. Existing saves keep auto mode off. - With auto mode on, Return to start is unavailable and the exhausted-distance notice stays quiet. - Show dig distance: an overlay of the chosen travel distance, from the wheel at the start of the strip to the wheel at the end, not from the center of the machine. Its own checkbox, next to Show dig arc. 0.7.8 - Dig arc stays visible while placing. A copied machine uses that copy's yaw limits; a new one uses the full ±150° sector. New machines keep the arc on after placement; turn it off in the inspector. Existing saves stay as they were. 0.7.7 - More reliable mining and travel; buffers keep unloading during power loss. - Maintenance and save/load polish. 0.7.6 - Move the Bagger 288 research node. 0.7.5 - Travel distance can be set below already traveled; the chassis backs up to the new limit (still mines along the way). Reverse-after-max does not then pull the machine to 0. - Planner button returns the chassis to the build pose and sets travel distance to 0. - Fix HUD travel-exhausted notification stacking after save/load. 0.7.4 - Inspector status line (paused, workers, maintenance, power, full buffers, travel exhausted, moving, mining). - No 10 MW draw while Finished or Waiting; belts can still drain buffers. - HUD notifications when travel distance is exhausted and when a buffered product has no output port. - Auto-assign a new mined product to the first free port A–D (or the least-used port). Clearing all ports stays cleared. - Session mined total in the inspector (resets on load). 0.7.3 - Update 3D model. 0.7.2 - Fix leftover blocked tiles at the rear after demolishing a bagger that had advanced while mining. 0.7.1 - Update ru localization. - Optional extended rear ports model (wider sleeve; C/D shift one tile); toggle in inspector; saved and copied with blueprints. 0.7.0 - Dig-arc limits: set max tower yaw left and right (22°–150°); mining and aiming stay inside that sector. - Optional dig-arc world overlay (two rays + front arc); toggle in the inspector; saved and copied with blueprints. - Planner UI: yaw left/right on one row, horizontal divider, spacing around travel and dig-arc controls. - Rear conveyor ports A–D sit on a sparse aft layout row (storage-style perimeter), not inside solid construction cubes. 0.6.1 - Planner UI: traveled distance and travel-distance controls on one row; reverse toggle below. - Travel-distance controls stay fixed when the traveled value changes width. - Localized tile plural forms. 0.6.0 - Localization from Translations/ (en.json, ru.json); player-facing strings no longer hardcoded. - Fix blueprint copy wiping A–D port bindings and travel settings. 0.5.0 - Bagger 288 bucket-wheel excavator: dig, buffer, and export via rear ports A–D. - Research under Ultra-large vehicles; build from Terraforming toolbar. - Travel distance / reverse-after-max controls, workers, Maintenance II, power. - Custom toolbar icon and mod thumbnail.
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