Plant Any Tree

v0.7.0
by PandaLord421 (Panda)

Adds a real tree-species selector to the Forestry Tower window (vanilla has none) - pick any single one of the game's 6 species (Spruce, Fir, Birch, Maple, Oak, Palm) individually,

Stable 7 days ago MIT No source
Source code
No source provided

Vanilla's Forestry Tower can only be set to one of 3 bundled species groups (Conifer = Spruce+Fir, Deciduous = Birch+Maple+Oak, Palms = Palm) - there's no way to plant just one species, mix specific ones, or even see a selector for it at all; the option exists deep in the game's own code but nothing in the UI ever exposes it.

WHAT IT ADDS

  • A real tree-species selector in the Forestry Tower window: a row of clickable icons for all 6 species individually, alongside vanilla's original 3 bundled groups.
  • True mix-and-match: select any combination of species on the same tower and it plants an actual mix of them (weighted by how many you've picked), not just whichever one you picked first.
  • Distinct wood yield per species instead of every species in a bundled group sharing one number - Oak 28, Maple 24, Fir 22, Spruce 18, Birch 14, Palm 8 at full growth, scaled loosely off each species' real canopy size.

NOTES

  • The 3 vanilla 'dry' variants (Birch/Maple/Oak Dry) stay excluded - vanilla marks them non-plantable on purpose (they only occur naturally in arid biomes), and this mod doesn't override that.
  • Purely additive: no vanilla proto is changed or removed, so it's safe to add to an existing save. As with any mod that adds its own content, removing it later isn't safe if a tower is actively using one of its species - reset those towers to a vanilla group first.

No announcements yet.

v0.7.0

Latest
Game version
0.8.0
Released
Sep 15, 2026
File size
1.8 MB
License
MIT
Save-game: Add · Remove
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2026-09-15 - v0.7.0

- Each tree species now yields its own distinct amount of wood per
harvest instead of sharing vanilla's bundled-group amount (Spruce 18,
Fir 22, Birch 14, Maple 24, Oak 28, Palm 8 at full growth - scaled
loosely off each species' real canopy size). Needed a second fix under
the hood: just setting these numbers on the new groups wasn't enough on
its own, since actual harvest yield reads through a different internal
pointer that vanilla's own groups had already claimed - now overridden
per species directly.
- Added thumbnail.png (mixed-forest screenshot) for the Hub/Mod Manager
listing.

2026-09-15 - v0.6.0
- Fixed: selecting multiple species only ever planted the first one picked
(e.g. selecting everything just planted Palm). Root cause was vanilla's
own planting code, which only ever reads the FIRST entry of a tower's
tree-type list no matter how many are selected. Planting now weighted-
randomly samples across every active species, so a mixed selection
actually produces a mixed forest.

2026-09-15 - v0.5.0
- CRITICAL FIX: v0.4.0 removed the "PalmOnlyGroup" entry outright to fix
the duplicate Palm icon, which corrupted any existing save that had a
tower using it (failed to load at all). Restored the entry permanently
(it will never be removed again) but hidden from the selector so it
still won't show as a duplicate icon. If your save failed to load on
v0.4.0, it should load again now.

2026-09-15 - v0.4.0
- Fixed: mix-and-match wasn't actually working (clicking a new species
replaced the old one, same as vanilla) - a Harmony field-injection typo
silently prevented that patch from ever applying. Selecting multiple
species now genuinely stacks them.
- Fixed: removed the duplicate Palm entry - vanilla's own Palms group is
already single-species, so the mod's own PalmOnlyGroup was a second
icon doing the exact same thing.

2026-09-14 - v0.3.0
- Added the tree-species selector itself. Turns out vanilla has NO UI at
all for picking a Forestry Tower's tree type - v0.1.0/v0.2.0's new groups
and mix-and-match logic had nothing to trigger them in-game. The
Forestry Tower window now shows a row of clickable species icons
(vanilla's 3 groups plus this mod's 6 single-species ones); click to
add a species, click again to remove it.

2026-09-14 - v0.2.0
- Added mix-and-match: selecting a tree species on a Forestry Tower that
isn't already active now adds it alongside whatever's already selected,
instead of replacing it. Selecting an already-active species removes it.
A tower can now grow any combination of the 6 species at once.

2026-09-14 - v0.1.0
- Initial release: 6 new single-species tree planting groups (Spruce, Fir,
Birch, Maple, Oak, Palm), selectable individually on any Forestry Tower
instead of only the 3 bundled vanilla groups (Conifer, Deciduous, Palms).
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