Mega Container Yard
v0.1.0📦 Alpha: a container terminal for up to 4 solid products. 🏗️ Gantry cranes really stack every container, sorted in blocks per product. 60120 / 120420 units.
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โ ๏ธ Alpha: not fully tested yet. The cranes, the sorting and the goods flow are brand new and have only been played in a few test games. Expect rough edges, try it on a copy of your save first, and please tell me in the comments what goes wrong.
๐ฆ Mega Container Yard
A real container terminal for your solid products: belts fill containers on the intake table, gantry cranes on rails stack them in blocks, and set them on the dispatch table again when your belts want goods.
Up to four products share 60,120 units in 360 containers (tier I: one crane, stacked four high) or 120,420 units in 540 containers (tier II: two cranes, six high), on 40 x 20 tiles.

Features
- ๐๏ธ Every container moved by a crane: goods only enter the yard when a crane sets their container down in a stack, and only leave when it sets one on the dispatch table
- ๐จ Containers in the product's colour: the game's own container model, tinted for each product
- ๐งฎ Up to four products in one yard, sharing all the space: product 1 comes in at port A and goes out at W, product 2 at B / X, 3 at C / Y, 4 at D / Z
- ๐งฑ Sorted in blocks: every product fills its own stacks, to the top before the next one; a new product starts as far as possible from the others, and containers on top of one that is to go out are moved aside first
- ๐ฅ Intake table with a lane per product: the belts fill a container there; a part-filled one goes in after a pause on the belt and stays a container of its own
- ๐ค Dispatch table: the container is unloaded onto the belt and rolls off empty; paused or full output belts get nothing
- ๐ Tier I takes turns: its single crane brings in and takes out by turns, never both at once
- โฌ๏ธ Tier II: an upgrade in place with a second crane (the west one brings in, the east one takes out) and stacks six high
- ๐๏ธ Crane setting: In and out, Only take in or Only give out
- ๐ In the window: the space used by all four products and the last minute's goods in and out
- ๐ชง Both sign boards show every stored product (2 x 2)
- ๐ Trucks deliver and collect as at any storage, following the crane setting

How to start
- Research Mega container yards (after Storage (Large) II and Mega vehicles).
- Build a Mega container yard I and connect belts to ports A-D on the west end and W-Z on the east end.
- Pick the products in the storage window: product 1 at the top, products 2-4 in the rows below.
- Research Mega container yards II (after Construction IV) to upgrade it in place.
Good to know
- ๐ Speaks all 21 languages of the game.
- Each crane handles about one belt of goods. The yard uses power while the cranes work (120 / 200 kW).
- Can be added to existing saves, but not removed once you have built a yard.
- Made for Captain of Industry 0.8.7.
All models and icons are original. The containers use the game's own container model, loaded from the game at runtime. No game files included. Contains Harmony (MIT).
No announcements yet.
v0.1.0
Latest- Game version
- 0.8.7 - 0.8.7
- Released
- Oct 16, 2026
- File size
- 2.4 MB
- License
- CoI-Keep
* First release on the mod hub, as an alpha: not fully tested yet * A container terminal for up to four solid products: 60120 in 360 containers (tier I, one gantry crane, four high) or 120420 in 540 containers (tier II, two cranes, six high), an upgrade in place * Goods only enter or leave with a container: the belts fill containers on the intake table, a crane stacks them, and sets them on the dispatch table when the belts want goods * The containers are the game's own container model in the colour of their product; both sign boards show all stored products * Sorted in blocks per product; containers on top of one that is to go out are moved aside first * Crane setting: In and out, Only take in or Only give out; the window shows the space used and the last minute's goods in and out * Part-filled containers stay containers of their own once set down * In all 21 languages of the game
v0.1.0 (alpha) | 2026-10-16
* First release on the mod hub, as an alpha: not fully tested yet * A container terminal for up to four solid products: 60120 in 360 containers (tier I, one gantry crane, four high) or 120420 in 540 containers (tier II, two cranes, six high), an upgrade in place * Goods only enter or leave with a container: the belts fill containers on the intake table, a crane stacks them, and sets them on the dispatch table when the belts want goods * The containers are the game's own container model in the colour of their product; both sign boards show all stored products * Sorted in blocks per product; containers on top of one that is to go out are moved aside first * Crane setting: In and out, Only take in or Only give out; the window shows the space used and the last minute's goods in and out * Part-filled containers stay containers of their own once set down * In all 21 languages of the game
This mod has no dependencies.
No other mods depend on this mod yet.