Shipping Expanded
v0.4.0🚢 Cargo depots (10) and (12) with bigger cargo ships, XL unit, loose and fluid modules, and a dry cargo dock that builds cargo ships from your own materials.
- Source code
- No source provided
- Tags
- Content Ships Transports Storage Endgame
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π’ Shipping Expanded
Bigger depots, bigger ships, your own shipyard. Cargo depots for 10 and 12 modules with their bigger cargo ships, XL depot modules, and a dry cargo dock that builds cargo ships from your own materials.
The cargo depot (12) docks a ship with 12 modules (vanilla: 8), and bigger ships use less fuel per module. An XL module holds 3200 and moves twice as fast as an (L) module. The dry cargo dock turns 240 steel, 120 mechanical parts and 160 construction parts III into a new cargo ship.

Features
- ποΈ Cargo depot (10) and (12): the next sizes after the vanilla depot (8), in the same toolbar group. They look exactly like the vanilla depot, just longer: the game's own pier with more module segments
- π’ Cargo ships for 10 and 12 modules: built from the vanilla ship parts, they take every fuel the vanilla ships take (diesel, heavy oil, hydrogen) and use less fuel per module the bigger they are
- π¦ Unit, loose and fluid modules (XL): two (L) modules in one, 3200 storage and twice the speed, with the same ports X, Y and Z at the inland end
- π Fits everywhere: XL modules go into any slot of any cargo depot, vanilla or (10) / (12)
- π οΈ Dry cargo dock: builds cargo ships on your island instead of buying them by Quick Trade. A finished ship goes to the next depot without a ship, like a repaired one
- π Contracts: the trade window's contracts tab also lists ship sizes 10 and 12 for its estimates
- π±οΈ Clicks like vanilla: the depots use the game's own click box along the pier
- π 21 languages

How to start
- Research Large cargo depots (after Cargo depot and Conveyor belts III) and build a cargo depot (10) or (12) on the coast like the vanilla one.
- Research Extra large cargo modules (after Large cargo depots) and build Unit, Loose or Fluid modules (XL) in any free slot. They reach 20 tiles inland.
- Research Dry cargo dock (after Cargo depot), build it on land and bring steel, mechanical parts and construction parts III to its ports A, B and C.

Good to know
- Can be added to an existing save; it cannot be removed again once you have built its buildings.
- An (L) module is not upgraded to XL in place (the XL one is twice as deep): remove it and build the XL one.
- May clash with other mods that add bigger cargo depots after the vanilla (8), such as Extended Cargo Ships: use one of them.
- Made for Captain of Industry 0.8.7.
The dry cargo dock's model and icon are original; the depots and XL modules use the game's own models, made longer at runtime. No game files included. Contains Harmony (MIT).
No announcements yet.
v0.4.0
Latest- Game version
- 0.8.7 - 0.8.7
- Released
- Oct 31, 2026
- File size
- 1.2 MB
- License
- CoI-Keep
* First release on the hub * Cargo depot (10) and (12): the next sizes after the vanilla cargo depot (8), the game's own pier with more module segments, the game's click box along the pier * Cargo ships for 10 and 12 modules from the vanilla ship parts (diesel, heavy oil, hydrogen); bigger ships use less fuel per module * Unit, loose and fluid modules (XL): two (L) modules in one, 3200 storage, twice the speed, fit any slot of any depot * Dry cargo dock: builds cargo ships from steel, mechanical parts and construction parts III; a finished ship goes to the next depot without a ship * Contracts tab: ship sizes 10 and 12 in its estimates * 21 languages
v0.4.0 | 2026-10-31
* First release on the hub * Cargo depot (10) and (12): the next sizes after the vanilla cargo depot (8), the game's own pier with more module segments, the game's click box along the pier * Cargo ships for 10 and 12 modules from the vanilla ship parts (diesel, heavy oil, hydrogen); bigger ships use less fuel per module * Unit, loose and fluid modules (XL): two (L) modules in one, 3200 storage, twice the speed, fit any slot of any depot * Dry cargo dock: builds cargo ships from steel, mechanical parts and construction parts III; a finished ship goes to the next depot without a ship * Contracts tab: ship sizes 10 and 12 in its estimates * 21 languages
This mod has no dependencies.
No other mods depend on this mod yet.